#AppleVisionPro Shopping UX.. this is just the tip of the surface, imagine buying your couches or remodelling your home with this at high resolutions and precision. Most exciting tech in years
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#AppleVisionPro immersion levels make use of fading out the background, shadows, lighting, depth, field of view and offer multiple levels
Adding a lake with reflection and atmospheric backdrop totally changes the grandeur of the movie being viewed. This isn't possible with any other medium other than AR+VR #AppleVisionPro
Another way to view a movie using top and bottom lighting. Lighting is hard in real spaces but it's unlimited within this medium #AppleVisionPro
The developer tooling is great too with some developers (
@sterlingcrispin) sharing they have been working on this for over 5 years in secrecy, perfecting every detail #AppleVisionPro
Eyes and hands are the new spatial inputs. Voice will be instrumental too. The virtual keyboard can cause fatigue since hands are in the air so this UI will be used sparingly and gestures+voice+eyes are preferred #AppleVisionPro
Spatial Audio can be controlled via Reality Toolkit so you can have audio move around the subject... it's as easy as drawing the audio path. This is spatial-first design, where space is a first-class citizen #AppleVisionPro
Gestures and poses have their own classification pipeline which uses machine learning via Create ML.
@stratecheryhighlighted the importance of new interfaces (eyes, hands, voice) and this allows limitless gestures for all sorts of applications #AppleVisionPro
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