Learn how to test real, complex software written in Go
Large or small, perfect abstractions or global state galore; it doesn't matter what your code looks like, you CAN learn to test it.
Tell me if this sounds familiar - you are learning how to test in Go, and things seem to be going great. The tutorials are all clicking, and you can't wait to start applying what you are learning in your real projects.
You fire up your editor, grab your latest project, create your first
*_test.go
source file, and suddenly it feels like you don't have a clue what you
are doing.
*You hear the sound of glass shattering*
What happened?!?!
Things were going so great. All those examples made sense, but now you don't even know where to start.
It seemed so easy to test that "Hello, world" HTTP handler, but how do you test complex handlers? You know, HTTP handlers that do something realistic like insert a record into a database, or use an API to verify someone's address.
For that matter, how do we verify that our database interactions are
working as we expected? Or maybe your app has a global
DB variable - does that mean testing simply isn't
possible?
What about those APIs we are interacting with? Do we stub them? Do we hit the test API? What happens if we hit API rate limits or there isn't even a test API?
Alright, alright! Take a second to breathe and let me fill you in on a little secret...
Testing isn't hard, but simple tutorials don't do it justice
Testing isn't any harder than writing any other Go code. In fact, if
we wanted we could test our code by just writing a
main package and interacting with our application code.
We could panic when something doesn't act the way we expected, and
viola - we have a test!
But why does it feel so hard? Probably because we simplify the examples to the point that they lose all of their value.
Think about it, when is the last time you wrote a
Palindrome
function?
Never? So why are all these tutorials showing us how to test one?
Why aren't they showing us how to test realistic software? What happened to the example where we test a real HTTP handler that needs access to a data store? Or the tutorial where we build an API client and learn how to test it WITHOUT always hitting the real API. Wouldn't it be great if we could learn how to test a real web app with a real DB and a real integration to a payments API like Stripe?
Test with Go is different.
In this course you will learn how to test REAL software, not palindrome functions.
We will have to look at a few isolated examples in order to learn specific testing techniques, but that isn't enough to solidify a concept so we won't stop there. We will build real projects that teach you how to apply all of these testing skills in real software.
In one project we build a web application which allows us to address the complexities that come up while testing an application that uses a database, third party APIs, and more. In another project we look at how internal testing helps us verify our intermediate steps are correct, while also discussing the downside to testing unexported functions.
You will learn about common pitfalls to avoid in order to write more testable code. You will learn how to incrementally fix code that has already succumbed to many of these pitfalls, allowing you to avoid a massive PR that makes your reviewer cry inside.
When you run into an application with a global DB variable you won't need to give up on testing. You will learn exactly how to make small, manageable changes to the code that allow you to start testing it almost immediately.
The next time you are asked whether the data store should be mocked or if a real SQL database should be used you will be able to discuss the pros and cons of both approaches with your teammates and decide on a proper plan of action.
After completing this course you will have the knowledge and the skills necessary to start testing your own projects. You will still have to put in the work, but the mystery, the confusion, and the frustration will be gone.
In short, you will be on your way to becoming the de facto testing expert on your team. You will be on the path to making your team's software a happier, healthier place to spend your day. Heck, you might even be on your way to a raise or a better offer! π
Want a sample of the course?
or learn about the course below
Course Overview
Test with Go is broken into two major sections: Lessons and Projects
Put together, the lessons and projects span 173 videos and total over 33 hours of content.
In the lessons we focus on learning the techniques necessary to test our applications. We will learn the basics, like how to write your first test and what table driven testing is, but we will also cover more advanced testing techniques like:
- Testing race conditions
- Dependency injection
- Mocks, stubs, and fakes
- Testing with HTTP
- And many more!
We will spend some time using small, isolated examples in order to learn each technique, but those will gradually become more realistic as you become familiar with testing. Before long we will be looking at tests that use a real SQL database, test helpers that enable us to test HTTP endpoints that require authentication, and more.
In the projects we will take everything we learned in the lessons and practice applying them while building real software. We will look at some of the most common mistakes you can make when designing an application, as well as how to gradually refactor your code to make it more testable. We will see first-hand how to separate your integration and unit tests, allowing you to write tests for an API client that can both be run locally and online with the real API. We will even look at how to export some of those helper functions, making it easier for others who use your libraries to write tests.
More can be seen in the individual Lessons and Projects sections below.
β
β
I finished my internship this week. The knowledge I got from your book helped me get a better offer (compared to the average around here), and I'm glad. Thank you.
Jonathan B.
Software Engineer
The Lessons
The lessons consist of 88 videos that will gradually walk you from the most basic exercise - like writing your first test - all the way to advanced techniques like interface test suites, dependency injection, and more.
All of the lessons are broken into sections, making it easier to quickly jump to the subject you want to learn or review. That means in a few years when you want a quick reminder on testing subprocesses you can quickly find the section you need and get back to testing your code with minimal downtime.
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What is a test?
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Why do tests matter?
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Writing great tests
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Testing with a main package
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Testing with Gos testing package
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What happens when we run go test
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File naming conventions
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Function naming conventions
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Variable naming conventions
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Ways to signal test failure
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When to use Error vs Fatal
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Writing useful failure messages
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A basic example as a test case
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Viewing examples in the docs
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Unordered example output
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Complex examples
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Examples in the standard library
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Table driven tests
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Generating table driven test code
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Subtests
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Shared setup and teardown
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TestMain
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Running tests in parallel
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Parallel subtests
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Setup and teardown with parallel subtests
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Gotchas with closures and parallel tests
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What is a race condition
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The race detection flag
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Testing explicitly for race conditions
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Simple comparisons
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Reflect's DeepEqual function
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Golden files (brief overview)
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Helper comparison functions
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Building things with helper functions
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Generating test data
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Gos quick testing package
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Public testing utilities
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Running specific tests
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Running tests for subpackages
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Skipping tests
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Custom flags
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Build tags
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Benchmarks
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Verbose testing
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Code coverage
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The timeout flag
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Parallel testing flags
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Differences between external and internal
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How to write internal and external tests
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When to use external tests
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Exporting unexported vars, funcs, and types
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When to use internal tests
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Overview of test types
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Unit tests
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Integration tests
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End-to-end tests
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Which test type should I use
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What is global state
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Testing with global state (if you must)
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What is dependency injection
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DI enables implementation agnostic code
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DI makes testing easier
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DI and useful zero values
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Removing global state with DI
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Package level functions
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Summary of DI
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What is mocking
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Types of mock objects
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Why do we mock
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Third party packages
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Faking APIs
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What are interface test suites
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Interface test suite setup and teardown
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Interface test suites in the wild
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httptest.ResponseRecorder
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httptest.Server
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Build HTTP helpers
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What are golden files
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Updating golden files
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What is a subprocess
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Running the subprocess in tests
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Mocking simple subprocesses
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Mocking complex subprocesses
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Why are dates and times problematic?
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Inject your time and sleep functions
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Testing timeouts
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Colorizing your terminal output
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Coverage info function
β
β
I realize you are looking for ways to improve, but I donβt have anything negative to say about the videos you sent me to review. I love your approach in these lessons. Everything is explained well and I canβt wait for the course release!
Nestoras Stefanou
Software Engineer
The Projects
There are three projects in this course:
-
form- a Go package (AKA a library) used to generate HTML forms from Go structs -
stripe- an API client used to interact with a few of the Stripe payment API endpoints -
swag- a web application that allows users to order sticker packs using both theformandstripepackages we create in the first two projects
Each project is built from the ground up with the goal of teaching you about testing in real software. For instance, we will intentionally make mistakes that make our code hard to test then explore ways to make it more testable. Or in other instances we might discuss the tradeoffs of one approach vs another before ultimately moving forward and writing any code.
The videos for each project are shown below, and if you have any questions don't hesitate to reach out and ask.
*The projects are only included in the COMPLETE package
Project 1:
form
A Go package (AKA a library) used to generate HTML forms from Go structs
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01. Topics covered in the form project
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02. The first test
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03. Our first bug
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04. Handling multiple fields
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05. Field values
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06. Checking for specific attributes in a test
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07. Unexported fields
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08. Non-structs are invalid
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09. Pointers to structs
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10. Supporting more types
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11. Generating HTML
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12. Discussing struct tags and tests
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13. Parsing struct tags
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14. Applying struct tags
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15. Golden test files
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16. Struct tag tests in TestHTML
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17. Rendering errors
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18. Rendering errors
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19. Detecting breaking changes with tests
Project 2:
stripe
An API client used to interact with a few of the Stripe payment API endpoints
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01. The first test
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02. Creating a customer
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03. Versioning our client
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04. Making the API key a flag
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05. Improving our customer data
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06. The charge endpoint
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07. Custom error type
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08. Parsing stripe errors
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09. Customer endpoint errors
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10. Starting on unit tests
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11. Allowing customer http clients
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12. Creating a recorder client
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13. Persisting recorded responses
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14. Making our tests cross-platform
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15. Serving recorded responses
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16. Unique customer per charge subtest
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17. Adding tests for specific errors
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18. Helper functions
Project 3:
swag
In this project we explore how we might approach adding tests and refactoring a web application that wasn't designed with testing in mind. We look at how to incrementally add tests and make changes so we avoid breaking any functionality or needing to make massive overhauls to the code.
The web app we add tests to allows users to order sticker packs
using both the form and
stripe packages we create
in the first two projects
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01. What to expect
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02. App overview
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03. Initial db tests
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04. Creating the db.Open function
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05. What about mocks
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06. Test harnesses and helpers
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07. Reviewing tests
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08. Testing specific times
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09. First pass at refactoring the db pkg
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10. Updating db tests
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11. Testing the order flow
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12. Extracting code for unit testing
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13. Extracting the active campaign handler
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14. Unit testing the active campaign handler
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15. Table driven testing the active campaign handler
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16. Refactoring campaign middleware
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17. Unit testing the campaign middleware
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18. Starting the orders handler
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19. Testing the new order handler
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20. Refactor Create order handler
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21. Test: Create order handler
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22. Integration testing with Stripe
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23. Testing for specific Stripe failures
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24. Another form of table driven tests
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25. Refactor: Order middleware
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26. Test: Order middleware
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27. Refactor: Show order handler
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28. Test: Show order handler
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29. Don't get too clever
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30. Integration testing the show order handler
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31. Removing sql from the confirm order handler
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32. Testing the database confirm order function
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33. Refactor: Confirm order handler
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34. Test: Confirm order handler with same address
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35. Test: Confirm order handler when campaign isnt found
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36. Refactoring and finishing the confirm order handler unit tests
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37. Integration test: Confirm order handler
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38. Setting the stripe secret key via ENV variable
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39. Refactoring the routing code in main
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40. Testing our asset directory
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41. Mocks for testing our router
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42. Testing the show order route
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43. Table driven router testing
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44. Additional router testing
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45. Removing the tempDB type
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46. Removing the DefaultDatabase package variable
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47. Cleanup
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48. Wrapping up
β
β
I expected to learn some useful testing techniques and strategies, which I most definitely did, but thinking about what Jon teaches in this course has begun to change the way I think about writing code in general; an unexpected benefit.
FAQ
Frequently Asked Questions
What if I don't like it?
I offer a 30 day money back guarantee. If you are unsure about the course, I recommend purchasing the package you feel is best and streaming a few of the videos to see if the course is right for you. If it isn't, send me an email within 30 days and I'll issue you a refund.
This only applies to the first time you purchase a course. I do not offer multiple refunds for the same course, so if you purchase a course, request a refund, then purchase it again I will not offer a second refund. This is because I am still charged the CC processing fee on a refund, and it isn't reasonable for me to eat that cost multiple times.
I may also refuse a refund in extreme cases. For instance, if you buy the course, download a large portion of the videos, then request a refund. I have had issues with theft in the past, so I reserve the right to refuse a refund in cases like this.
If you have any questions about this policy, please reach out before purchasing. I am genuinely trying to help people and will try to work with anyone, but a few bad actors have unfortunately made it hard to offer refunds without some restrictions.
How long will I have access to the course?
The course doesn't expire. Once you purchase, you will always have access to the videos.
If you are worried, the complete package includes a way to download all the content so that you can back everything up on your own devices as well. You know, just in case I get hit by a truck or something. π *beep* *beep*
What formats are the videos in?
The videos are hosted with Vimeo and are streamable through their embedded player. If you purchase the complete package I also offer DRM-free, high quality 1920x1080 mp4s that you can download.
Where is the section on TDD?
The short answer? There isn't one.
We use TDD some in the projects, but it isn't taught as a standalone concept. That said, everything taught in this course can be applied to TDD with relative ease.
Do you offer student discounts?
Yes, students of any kind (high school, college, bootcamp, whatever else) can send me an email with any sort of proof you are a student and I'll send you a link to purchase the course with the student discount.
Do you offer team packages?
Yes, I offer team packages. These include everything in the complete package, but you get a discount for buying multiple copies. Reach out for more info - jon@calhoun.io.
About the Author
Jon Calhoun is a full stack web developer who teaches about Go, web development, testing, algorithms, and anything else he finds interesting. He spoke at the GothamGo conference about focusing on simplicity when writing software and is a panelist on the Go Time podcast.
Previously, Jon founded EasyPost, a shipping API that many fortune 500 companies use to power their shipping infrastructure. Before that he worked at Google as a software engineer. Before that he studied computer science at UCF.
You can find more of Jon's work, including other FREE courses and tutorials he has created, below.
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