Home - Teach Yourself Systems (TYS)

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Game Dynamics

Game-theory and gameplay examples showing how rules, chance and matchmaking influence strategy.

Cellular Automata

Simple grid rules that evolve to complex behavior, from chaos to universal computation.

Examples

Fishery Simulation

A fishery simulation of stocks, flows, and feedback loops managing fish populations.

population

population

quota

quota

Matchmaking Queue

Simulates skill-based matchmaking with adjustable buckets, skill delta and max wait.

queue_len

queue_len

avg_wait

avg_wait

Game of Life

Conway's Game of Life producing grid frames.

alive

alive

final frame

final frame