Skiff Design System

2 min read Original article ↗

Avatar

A graphical representation of a user or entity, often an image or initials displayed in a circular container.

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Banner

Displays prominent messages, actions, and reminders at the top of the screen.

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Button

A clickable element that triggers actions, such as form submission or navigation.

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Button Group

Group related buttons together for logical interaction, such as selecting options or triggering actions within a specific context.

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Color

Design system color palette and token names.

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Chip

A compact component displaying small information or attributes, commonly used for tags, categories, or short descriptions.

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Circular Progress

A progress indicator that can be used to represent the progress or loading state of a task.

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Divider

A horizontal or vertical separator for grouping and organizing content.

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Dropdown

Presents a menu-like list of options when activated, providing a compact way for users to choose or perform actions.

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Facepile

Displays a collection of user avatars in a compact format, commonly used to represent participants or contributors.

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IconButton

A clickable element that triggers actions, such as form submission or navigation. Similar to Button except it renders only an Icon inside a square component.

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IconText

A component for displaying Icons combined with Typography text inline.

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InputField

Allows users to enter or edit text or data, providing an interface for capturing user input in various forms.

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Select

The Select component displays a selected value and controls a Dropdown when clicked.

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Toggle

Component that allows users to switch between two different states, typically representing an on/off or true/false choice.

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