Roll your daily Minecraft seed!
Minecraft is deterministic. Know the seed, know the world. Seedle rolls one seed a day and scores what generated in the 2048x2048 blocks around the origin. Villages, monuments, mansions, where you spawn. That's the whole game.
How it works
- One seed a day. Resets at midnight Eastern.
- The square around the origin gets scanned exactly. Not sampled, not estimated. It's cubiomes, the reference implementation of Minecraft's own generation, against 1.21.3.
- 111 rules. Hit one, get paid. Rare ones pay more.
- The payouts aren't made up. Every rule is sampled over hundreds of thousands of seeds and priced off what comes back.
- Your day lands on the material ladder, coal up to netherite. Median day is lapis.
- Streaks, and a leaderboard with everyone in your Discord. Sign in or don't. Without an account it lives in this browser and dies with it.
- Paste any seed you like into Minecraft. It generates the same world.
Questions
- What is Seedle?
- One Minecraft seed a day, scored. Everyone gets a unique seed. You roll it, you see what generated, you either got a woodland mansion or you got dirt. That's the game.
- How does the scoring work?
- Every rule the seed hits pays out emeralds. Rare stuff pays more. The rates aren't vibes. Every rule is sampled over hundreds of thousands of seeds and priced off what comes back, so a 1-in-10,000 find pays like a 1-in-10,000 find.
- Is this real Minecraft world generation?
- Yes. Minecraft is deterministic, so you don't have to generate a world to know what's in it. Seedle runs cubiomes, the reference implementation, against 1.21.3. Nothing is estimated. Paste the seed into Minecraft and you get the world you were just looking at.
- How often can I play?
- Once. Per day. No exceptions. It resets at midnight Eastern and the page counts it down.
- What are the ranks?
- coal → copper → iron → redstone → lapis → gold → emerald → diamond → netherite. The cuts come from the real distribution of everyone's scores, so a median day is lapis. If you want netherite you'll be here a while.
Every rule Seedle scores
111 rules, priced by how rare they are.
- Neighbours
- At least one village on the map. Somebody already lives here.
- Trade Route
- At least 4 villages on the map. Four villages, and a lot of emeralds to earn.
- Overpopulated
- At least 6 villages on the map. Six villages crammed into one square.
- Guardian
- At least one ocean monument on the map. An ocean monument lurking offshore.
- Deep Blue
- At least 3 ocean monuments on the map. Three monuments, the guardians own this ocean.
- Woodland Mansion
- At least one woodland mansion on the map. The rarest building in the overworld, and it's here.
- Twin Mansions
- At least 2 woodland mansions on the map. Two mansions. Two. In one square.
- Pillagers
- At least one pillager outpost on the map. An outpost, and the crossbows that come with it.
- Witch's Hut
- At least one swamp hut on the map. Someone is brewing out in the swamp.
- Desert Temple
- At least one desert pyramid on the map. A pyramid, and the TNT under the floor.
- Jungle Temple
- At least one jungle temple on the map. Tripwires and dispensers under the canopy.
- Igloo
- At least one igloo on the map. A little house in the snow.
- Oasis
- At least one desert well on the map. A well in the middle of nowhere.
- Archaeology
- At least one trail ruins site on the map. Bring a brush.
- Deep Dark
- At least one ancient city on the map. Something down there is listening.
- Sculk Sprawl
- At least 5 ancient cities on the map. Five ancient cities. Do not sneeze.
- Buried Riches
- At least 10 buried treasures on the map. Ten buried treasures under the sand.
- Stronghold
- A stronghold inside the mapped square. A stronghold inside the square, ring one barely reaches this far.
- Amethyst Hoard
- At least 760 amethyst geodes on the map. The ground is practically humming.
- Amethyst Drought
- No more than 610 amethyst geodes on the map. Barely a crystal to be found.
- Portal Nexus
- At least 14 ruined portals on the map. Fourteen ruined portals. Something went wrong here.
- Trial Gauntlet
- At least 16 trial chambers on the map. Sixteen trial chambers to fight through.
- Lost Fleet
- At least 25 shipwrecks on the map. Twenty-five wrecks on the sea floor.
- Sunken City
- At least 30 ocean ruins on the map. Thirty ruins beneath the waves.
- Sister Villages
- 2 villages inside one 200-block square. Two villages within shouting distance.
- Tri-Village
- 3 villages inside one 500-block square. Three villages sharing one valley.
- Coven
- 2 swamp huts inside one 400-block square. Two witches, close enough to compare notes.
- Raid Incoming
- A village within 320 blocks of a pillager outpost. A village and an outpost, uncomfortably close.
- Temple Town
- A desert pyramid within 200 blocks of a village. A desert pyramid on the village doorstep.
- City Beneath
- An ancient city within 200 blocks of a village. A village with an ancient city for a neighbour, unaware.
- Land and Sea
- A woodland mansion within 500 blocks of an ocean monument. A mansion and a monument sharing a coastline.
- Twin Portals
- 2 ruined portals inside one 264-block square. Two ruined portals as close as the game allows.
- Welcome Party
- A village within 150 blocks of world spawn. A village waiting near spawn.
- Hostile Welcome
- A pillager outpost within 200 blocks of world spawn. Pillagers greet you on arrival.
- Spawn Monument
- An ocean monument within 250 blocks of world spawn. A monument in sight of spawn.
- Doorstep Mansion
- A woodland mansion within 400 blocks of world spawn. A mansion practically at spawn.
- Trial by Fire
- A trial chamber within 100 blocks of world spawn. A trial chamber directly under spawn.
- Mycelium
- At least 4 chunks of mushroom fields. Mushroom fields. No hostile mobs. No explanation.
- Spikes
- At least 4 chunks of ice spikes. A forest of packed ice.
- Blossom
- At least 4 chunks of cherry grove. Pink petals on the wind.
- Silence
- At least 4 chunks of deep dark. The deep dark, where sound is a mistake.
- Mangroves
- At least 4 chunks of mangrove swamp. Roots, mud and frogs.
- Bamboo
- At least 4 chunks of bamboo jungle. Pandas, probably.
- Hoodoos
- At least 4 chunks of eroded badlands. Wind-carved spires of terracotta.
- Mushroom Kingdom
- At least 64 chunks of mushroom fields. A mushroom island you could actually live on.
- Biodiversity
- At least 30 different biomes on the map. Thirty different biomes in one square.
- Monoculture
- No more than 12 different biomes on the map. Twelve biomes, and not one more.
- Strange Landing
- World spawn lands in a rare biome: mushroom fields, ice spikes, cherry grove, deep dark, mangrove swamp or bamboo jungle. You did not spawn somewhere normal.
- Bullseye
- World spawn within 8 blocks of 0, 0. World spawn lands within a few paces of 0, 0.
- The Long Walk
- World spawn more than 320 blocks from 0, 0. Spawn shoved a long way from the origin.
- Ground Zero
- A village within 96 blocks of 0, 0. A village sitting right on the world origin.
- Gateway
- A ruined portal within 96 blocks of 0, 0. A ruined portal standing on 0, 0.
- Beneath the Origin
- A trial chamber within 96 blocks of 0, 0. A trial chamber directly under 0, 0.
- Wet Feet
- World spawn lands in any ocean biome. You spawn on the edge of the sea.
- Cold Start
- World spawn lands in a snowy or frozen biome. Spawn in the snow with no shelter.
- Waterworld
- At least 70% of the map is ocean. Seventy percent open ocean. Bring boats.
- Continental
- No more than 2% of the map is ocean. Almost no ocean at all, solid land in every direction.
- Archipelago
- At least 45% of the map is ocean, and at least 15 shipwrecks. Half ocean, and wrecks scattered through it.
- Dune Sea
- At least 33% of the map is desert. A third of the world is desert.
- Deep Freeze
- At least 33% of the map is snow or ice. A third of the world is frozen.
- Canopy
- At least 18% of the map is jungle. Jungle as far as you can see.
- Painted Desert
- At least 18% of the map is badlands. Terracotta country.
- Everglades
- At least 14% of the map is swamp. Swamp, and more swamp.
- Great Plains
- At least 30% of the map is plains or meadow. Wide open grassland.
- Dark Woods
- At least 10% of the map is dark forest. Dark forest thick enough to get lost in.
- Highlands
- At least 14% of the map is peaks or windswept hills. Peaks and slopes dominate the terrain.
- Grand Tour
- At least 12 different kinds of structure on the map. Twelve different kinds of structure in one square.
- Barren
- No more than 7 different kinds of structure on the map. Seven kinds of structure, and that is your lot.
- Temple Run
- A desert pyramid, a jungle temple and a swamp hut, all on the map. Desert, jungle and swamp — the whole set.
- Full House
- A village, an ocean monument, a woodland mansion and an ancient city, all on the map. Village, monument, mansion and ancient city.
- Royal Flush
- A stronghold, a woodland mansion and an ocean monument, all on the map. A stronghold, a mansion and a monument in one square.
- Cold Comfort
- An igloo and an ancient city, both on the map. An igloo up in the snow, an ancient city down in the dark.
- Ghost Town
- No villages on the map. Not a single village anywhere.
- Unguarded
- No ocean monuments on the map. Not one ocean monument.
- Portal Drought
- No more than 7 ruined portals on the map. Seven ruined portals or fewer.
- Ley Line
- Three villages on one line, none more than 64 blocks off it. Three villages fall on a straight line.
- Alignment
- Four ruined portals on one line, none more than 16 blocks off it. Four ruined portals in a near-perfect row.
- Chamber Line
- Four trial chambers on one line, none more than 16 blocks off it. Four trial chambers strung out along one line.
- Convoy
- Four shipwrecks on one line, none more than 24 blocks off it. Four shipwrecks that went down in a line.
- Through the Looking Glass
- Two villages opposite each other through 0, 0, within 96 blocks. Two villages mirrored through the origin.
- Mirror Portals
- Two ruined portals opposite each other through 0, 0, within 40 blocks. Two ruined portals opposite each other across 0, 0.
- Compass Rose
- A village in each of the four quadrants of the map. A village in all four quadrants.
- All Four Seas
- An ocean monument in each of the four quadrants of the map. A monument in every quadrant of the map.
- Crossroads
- Five different kinds of structure, all within 150 blocks of one of them. Five different structures almost on top of each other.
- Melting Pot
- Eight different kinds of structure, all within 300 blocks of one of them. Eight different structures sharing one neighbourhood.
- Coven of Three
- 3 swamp huts inside one 600-block square. Three witches' huts. Nobody go in the swamp.
- Pyramid Scheme
- At least 3 desert pyramids on the map. Three desert temples.
- Igloo Estate
- 2 igloos inside one 400-block square. Two igloos in the same snow.
- Monument Trio
- 3 ocean monuments inside one 700-block square. Three monuments in one stretch of ocean.
- Necropolis
- 3 ancient cities inside one 600-block square. Three ancient cities under the same ground.
- Outpost Network
- 2 pillager outposts inside one 500-block square. Two outposts covering the same ground.
- The Reef
- 4 shipwrecks inside one 300-block square. Four wrecks piled onto one reef.
- Ruin Field
- 5 ocean ruins inside one 700-block square. Five ocean ruins in one drowned district.
- Chamber Nest
- 3 trial chambers inside one 300-block square. Three trial chambers stacked together.
- Trove
- 3 buried treasures inside one 200-block square. Three buried treasures on one beach.
- Tomb Raider
- A desert pyramid within 250 blocks of a buried treasure. A desert temple and buried treasure, both worth digging.
- Cold War
- An igloo within 300 blocks of a pillager outpost. An igloo and an outpost sharing the snow.
- Expedition
- A jungle temple within 400 blocks of a trail ruins site. A jungle temple and trail ruins, both waiting to be dug out.
- Deep Secrets
- An ancient city within 400 blocks of an ocean monument. An ancient city and an ocean monument, hidden close together.
- Haunted Woods
- A woodland mansion within 500 blocks of a swamp hut. A mansion in the woods, a witch's hut in the swamp nearby.
- Castaway
- A shipwreck within 200 blocks of a village. A shipwreck within sight of a village.
- Last Stand
- A pillager outpost within 200 blocks of a trial chamber. An outpost built on top of a trial chamber.
- Watering Hole
- A desert well within 250 blocks of a village. A desert well beside a village.
- Portal to Nowhere
- A ruined portal in mushroom fields. A ruined portal stranded on a mushroom island.
- Frozen Wreck
- A shipwreck in a frozen ocean. A shipwreck locked in a frozen ocean.
- Blossom Village
- A village in a cherry grove or a meadow. A village in a cherry grove, or a meadow.
- Portal in the Spikes
- A ruined portal in ice spikes. A ruined portal out in the ice spikes.
- Dead Average
- Exactly 683 amethyst geodes on the map. Exactly the statistically expected number of geodes.
- Baker's Dozen
- Exactly 13 trial chambers on the map. Thirteen trial chambers. Exactly thirteen.
- Only One
- Exactly one village on the map, and no pillager outposts. Exactly one lonely village.
- Unlucky Gateways
- Exactly 13 ruined portals on the map. Thirteen ruined portals, no more and no fewer.