Sciter.GLX

Sciter.GLX

Sciter.GLX is the same Sciter.JS but with following  changes:

  1. Windowing abstraction is using SDL3. This allows Sciter to run uniformly on
    • Windows ;
    • MacOS;
    • Linux, on top of as X11 as Wayland;
    • Android;
  2. Graphics backend uses Google ANGLE – implementation of OpenGLES on top of DX11, Metal, Vulkan and OpenGL.
    • This enables WebGL to be available on all supported platforms. Including Windows/ARM64 (that does not support OpenGL at all) and MacOS (when they finally decide to drop OpenGL completely).
  3. SDL3 has extended set of features aimed to support games and the like use cases. Expect Sciter.GLX to support various game controllers like gamepads and joysticks.
  4. Sciter.GLX (sciter.dll) uses same API as Sciter.JS so it is a drop-in replacement of it. Sciter.GLX is a functional superset of Sciter.JS

ThreeJS on Sciter.GLX / ARM64

ThreeJS on Sciter.GLX / ARM64

Download Sciter.GLX preview (Windows x64 and ARM64 so far).