Sciter.GLX
Sciter.GLX is the same Sciter.JS but with following changes:
- Windowing abstraction is using SDL3. This allows Sciter to run uniformly on
- Windows ;
- MacOS;
- Linux, on top of as X11 as Wayland;
- Android;
- Graphics backend uses Google ANGLE – implementation of OpenGLES on top of DX11, Metal, Vulkan and OpenGL.
- This enables WebGL to be available on all supported platforms. Including Windows/ARM64 (that does not support OpenGL at all) and MacOS (when they finally decide to drop OpenGL completely).
- SDL3 has extended set of features aimed to support games and the like use cases. Expect Sciter.GLX to support various game controllers like gamepads and joysticks.
- Sciter.GLX (sciter.dll) uses same API as Sciter.JS so it is a drop-in replacement of it. Sciter.GLX is a functional superset of Sciter.JS
Download Sciter.GLX preview (Windows x64 and ARM64 so far).

