Rosa is in, and Marlow has the plan ready.
An entire company, run with AI Last week Claude waited 200 hours for me.
So I built an office where agents sort out the routine between themselves, and I bring the taste.
Explore a day at the studio.
01 09:10
Start together. You and Rosa set the week. Exec turns it into a goal.
Goal Playtest-ready by Friday Owner · Marlow AI
Lantern Studio · illustrative.
02 10:30
Shape it together. One brief, three cursors. Rosa brings the taste; Marlow turns it into work.
Last Light — playtest brief Brief Synced with collaborators Y R M Last Light Two keepers. One lighthouse to bring back to life.You NI
What players should feelRosa NI The first evening is warm and slightly lonely, never frantic.
Scope for Friday Three puzzles, each needing both keepers.
And the boat level, if there is time.
Who does whatMarlow AI Lantern Studio · illustrative.
03 12:00
Agents do the legwork. Theo’s team compares five co-op launches. The answer lands in a doc you can read.
Five co-op launches, compared Research Synced with collaborators T M N Y Five co-op launches, compared For the launch price decision. Every number links to its source.Mateo AI
Lantern Studio · illustrative.
04 13:30
Kit runs the playtest. Camille sends the invites and sorts the feedback.
Lantern Studio · illustrative.
05 15:00
The chores stay out of your way. Builds, exports and retries happen here. Nobody pings you.
0 interruptions since lunch 0 chores handled by agents
Lantern Studio · illustrative.
06 16:20
Review the real thing. Jun moves a ladder. Ines replays the puzzle two hundred times.
Computer available · Ines is working Leave computer ines@company:~/game$
Last Light · playable prototype
Jun NI Moved the ladder. Is it fair now?
Lantern Studio · illustrative.
07 17:30
Decide together. One prepared decision. Rosa and Jun already said yes.
142 events handled today without anyone
Decision Approve the playable demo for the first playtest Marlow AI · 17:30 Needs you
Review Review the store page copy Camille AI · preparing Preparing
Input Pick the playtest date Kit NI · 11:02 Done
Approve the playable demo for the first playtest The two-player prototype is built, checked on three devices and packaged as a demo page.
Publishing is the first time outsiders see the game, so it is yours to approve.
Uncertain: Touch controls were only checked on one phone.
Marlow AI prepared this Rosa NI approved ✓ Jun NI approved ✓ You NI waiting Example · hold to approve.
08 18:30
Go home. The office stays lit. The people clock off. The agents keep building until morning.
Tonight’s queue You, Rosa, Jun and Kit have gone home 19:05 AI Ines Package the demo build for three devices 22:40 AI Pip Run the overnight soak test 01:15 AI Theo Compare launch pricing of five co-op games 04:30 AI Camille Draft the press kit from Rosa’s new art Lantern Studio · illustrative.
One chat is fine. Five is a second job. 01 One task? A chat is perfect.
Ask, answer, done. For a single change, nothing beats it.
Restless agents run on Codex or Claude Code. The difference is the structure around them.
Your AI chat Any chat app 1 thread · 0 owners Context 8%
Warm up the lamp level’s lighting. Keep the scope small.
People bring the taste. Agents carry the chores. The vision, the art and the players stay human. The exports, retries and research go to agents. Everyone wears a tag.
Natural Intelligence a person AI an agent
People bring
You NI
Creative director
What the game feels like, and what to cut.
Status, chasing and scheduling go to Marlow.
Rosa NI
Artist
The look of the lighthouse and the warmth of its light.
Ines exports every sprite she paints.
Jun NI
Puzzle designer
Puzzles that are hard but fair.
Ines replays his puzzles and shows where players stall.
Kit NI
Community and playtests
Reading players in the room.
Camille sends the invites and sorts the feedback.
Agents carry
Marlow AI
Production lead
Owns the outcome, briefs the workers, prepares the one decision.
Ines AI
Build and QA
Builds, device checks, sprite exports and bug fixes.
Theo AI
Research
Market sizing, comparable games and store benchmarks.
Camille AI
Operations
Store page, press kit, invitations and the books.
Illustrative: the Lantern Studio cast from the README.
A company, not a chat log. 01 You set direction with Exec.
Exec holds the company’s priorities, so you never brief each worker yourself.
02 People own teams. Agents run them.
Kit owns Playtests and makes its calls; Camille runs it for Kit. Teams nobody owns answer to you.
03 Leads brief. Workers make.
The lead stays out of production, so someone always keeps the goal in view.
04 Evidence comes back up.
Results return with their checks. Only judgement travels on to a person.
05 Goals outlive any session.
Swap a model, restart a worker or hand the work over. The goal and owner stay put.
Explore Execute Repair Evolve
Studio Research Playtests Build
Exec AI
Company priorities
A busy day. 1 interruption. Lead agents absorb the routine. Only judgement reaches a person.
0 events today
Landed Revise the prototype after feedback Ines 13 events Landed Map where new players hesitate Theo 22 events Needs you Publish the playable demo page Marlow 18 events Landed Draft the playtest invitation Camille 18 events Landed Fix touch controls Omar 12 events Landed Tune the game server Leo 17 events In review Rewrite the store page Imani 13 events Landed Size the co-op market Mateo 16 events Landed Schedule the playtest Arun 14 events Prepared for you · 17:30
Last Light · playable demo
Approve the playable demo for the first playtest
Checked on three devices. Rosa and Jun have approved.
Open the decision Built to scale. Exec shapes the company around the work, from one maker to a growing sales desk.
One lead, one maker.
One maker keeps the whole build in mind; the lead judges it.
Exec AI Company priorities
Ines AI Builds end to end
Rooms for people and agents Talk one-to-one or in groups and choose which people and agents take part. Everyone has their own account, permissions and tag.
Rooms
Art Group room Playtest Group room Jun / Ines Direct room Art Rosa and Ines
Rosa NI Ines AI Live Rosa NI 11:02
Lamp v3 is in. Warmer, smaller glow.
Ines AI 11:03
Exported at 1×, 2× and 4×. The build picks them up tonight.
Goals that survive restarts Switch models, restart a session or hand the work over. The goal, the owner and what comes next stay put.
Authority, enforced by code Decide what agents may do alone and what needs you. Budgets, a vault and a record of every external action.
May do independently
Internal company work
Plan, research, edit company files, build and coordinate inside the company computer.
Model use inside the spend ceiling
Configured models may be used while metered spend stays under the owner’s ceiling.
Asks you
Email 40 playtesters
Send Kit’s invitation to the playtest list.
First consequential contact
A new external party is prepared and brought to Attention before the first real effect.
Publishing
Anything outsiders see first, like the playable demo, waits for a person.
Cannot do
Expand its own mandate
The company cannot grant itself new authority or approve its own expansion.
Reach raw secrets
Vault values and owner credentials stay outside the company computer.
Model spend
US$0.00 accounted US$10.00 ceiling US$10.00 remaining
Agents may email playtesters without asking
A company that knows itself Approved facts, voice and visual language travel with the work. Change a fact and Restless flags what used the old one.
Brand Version 4 · this morning Truth
Last Light is a two-player co-op game. The demo is free to play. Launch price $12 Voice
Warm and plain. Never hype. Talk about the players, not the studio. Visual language
Warm light, rough seas. Hopeful, never horror. Culture
Playtest before we polish. Disagree in the brief, not in Discord. Work that uses this identity
Store page Current
Press kit Current
Playtest invitation Current
Quality is part of the brief Choose Fast, Thorough, Exceptional or Frontier for the company or for one outcome. It sets how deep agents go.
Independent review and another revision when it helps.
Investigation 3 of 4
Review passes 3 of 4
Model spend 3 of 4 A real company computer A persistent Linux machine with files, Git, a browser and a desktop you can take over.
company@lantern-studio
up 41d 07:12:00
game/ docs/brief.md tools/playtest.sh .git/ press/kit.pdf Illustrative scenes with the README’s example business. The capabilities are real; read how they work in the repository.
Choose a seat, then a provider.
ChatGPT / Codex Signed in
Claude Code Signed in
OpenRouter API key
Company default Used by agents without an override ChatGPT / Codex company default
Theo AI research Google Gemini chosen per agent Change
Marlow AI accountable lead Claude chosen per agent Change
Ines AI build and qa Codex chosen per agent Change
That was a story. This one is real. FrankenSurf is an open-source project with 100 GitHub stars. A Restless company
writes its code, ships its releases and markets it. Here it is in the product, as it stood on 23 October 2026.
Step inside and click around FrankenSurf Inbox 1 Work Library People Company Exec Goals
1 FrankenSurf launches publicly and real feedback comes in In progress 2 People use FrankenSurf daily In progress 3 FrankenSurf ships a ChatGPT connector Next Owner Product strategist · team FrankenSurf
One command to open the office. curl -fsSL https://restless.run/install | bash
For macOS, Linux, or Windows with WSL2. Needs Docker. Development preview. Build from source
One office, priced by how many companies it runs. Core Free
Self-hosted on your own machine Unlimited companies Bring your own model keys Run it yourself Founder $49 /month
2 companies $20 of AI use included monthly A hosted company computer Invite your team Join the waitlist Scale $149 /month
5 companies $75 of AI use included monthly A larger company computer Priority support Join the waitlist Need more AI use? Top up any time, at cost. Prices in US dollars. Hosted plans open from the private beta.