An interactive book about design engineering, read from the people who do it: Rauno Freiberg, Emil Kowalski, Maggie Appleton, Bartosz Ciechanowski, Kathryn Gonzalez, Jim Nielsen, Paco Coursey, Steve Ruiz, Amelia Wattenberger, Andrew Swank. Gestures, motion, components, craft, taste, explanation, canvases, and the career, with every claim traced to its source.
Each chapter pairs prose with figures you operate: set a spring and watch it overshoot, swipe a card and see when the action commits, stack toasts and find out why keyframes fail. Nothing shifts the page, and the glossary quotes the authors verbatim.