Project Genie

12 min read Original article ↗

Interactive worlds. Generated in real-time.

Project Genie is an early research prototype that lets you create and explore infinitely diverse worlds.

Create a world. Build a character. And explore a landscape that builds itself in real-time around you.

Create your world

Prompt with images or text to create a living, expanding world. Build your character and environment. Choose how to explore your world – from walking to riding, flying to driving.

Edit and refine your world

Modify your image and prompts to create the world of your imagination – before you start exploring.

Step into your world

Your world is a navigable environment that’s waiting to be explored. As you move, Genie creates the world around you in real-time.

Create different types of worlds – like forests, cities, and alien landscapes

Explore natural worlds

Environment: A photorealistic alpine meadow with wildflowers. Among the evergreen pine trees is a rustic log cabin with a front porch. A split-rail fence meanders near the cabin. In the background there are three jagged mountain peaks covered in snow.

Character: A shiba inu centered in the frame, angled like a 3rd person video game, with highly responsive controls.

Create fictional environments

Environment: A rugged alien landscape with traversable terrain and reactive dust physics.

Character: A vintage roadster with high-speed off-road handling.

Create a world from images, art, or photos

Environment: This is a macro-scale makerspace workbench. The ground is a vast, polished light-brown wood table with realistic grain and friction. The surface is scattered with passive physics objects: a white cardboard car, a soft-serve ice cream cone, a cubic puzzle, and alphabet blocks. These objects are distinct from the player character. The background is a soft-focus workshop with a pegboard of tools and a sunlit window. The lighting creates a sharp shadow beneath the central box to visually ground it. Omnidirectional traversal is possible across the wooden plain.

Character: The user controls a featureless, rectangular cardboard box with two fat squat legs and no arms or face. The character is capable of a heavy, grounded walk and vertical jumping. The camera follows the box's movement closely, keeping the character centered. The character moves with a stop-motion aesthetic, pressing into the wood surface without sliding. The action command triggers a 'Head-Butt,' where the rectangular torso lunges forward to shove objects with kinetic force. The character is a solid physical object.

Explore natural worlds

Environment: A photorealistic alpine meadow with wildflowers. Among the evergreen pine trees is a rustic log cabin with a front porch. A split-rail fence meanders near the cabin. In the background there are three jagged mountain peaks covered in snow.

Character: A shiba inu centered in the frame, angled like a 3rd person video game, with highly responsive controls.

Create fictional environments

Environment: A rugged alien landscape with traversable terrain and reactive dust physics.

Character: A vintage roadster with high-speed off-road handling.

Create a world from images, art, or photos

Environment: This is a macro-scale makerspace workbench. The ground is a vast, polished light-brown wood table with realistic grain and friction. The surface is scattered with passive physics objects: a white cardboard car, a soft-serve ice cream cone, a cubic puzzle, and alphabet blocks. These objects are distinct from the player character. The background is a soft-focus workshop with a pegboard of tools and a sunlit window. The lighting creates a sharp shadow beneath the central box to visually ground it. Omnidirectional traversal is possible across the wooden plain.

Character: The user controls a featureless, rectangular cardboard box with two fat squat legs and no arms or face. The character is capable of a heavy, grounded walk and vertical jumping. The camera follows the box's movement closely, keeping the character centered. The character moves with a stop-motion aesthetic, pressing into the wood surface without sliding. The action command triggers a 'Head-Butt,' where the rectangular torso lunges forward to shove objects with kinetic force. The character is a solid physical object.

Explore natural worlds

Environment: A photorealistic alpine meadow with wildflowers. Among the evergreen pine trees is a rustic log cabin with a front porch. A split-rail fence meanders near the cabin. In the background there are three jagged mountain peaks covered in snow.

Character: A shiba inu centered in the frame, angled like a 3rd person video game, with highly responsive controls.

Create fictional environments

Environment: A rugged alien landscape with traversable terrain and reactive dust physics.

Character: A vintage roadster with high-speed off-road handling.

Create a world from images, art, or photos

Environment: This is a macro-scale makerspace workbench. The ground is a vast, polished light-brown wood table with realistic grain and friction. The surface is scattered with passive physics objects: a white cardboard car, a soft-serve ice cream cone, a cubic puzzle, and alphabet blocks. These objects are distinct from the player character. The background is a soft-focus workshop with a pegboard of tools and a sunlit window. The lighting creates a sharp shadow beneath the central box to visually ground it. Omnidirectional traversal is possible across the wooden plain.

Character: The user controls a featureless, rectangular cardboard box with two fat squat legs and no arms or face. The character is capable of a heavy, grounded walk and vertical jumping. The camera follows the box's movement closely, keeping the character centered. The character moves with a stop-motion aesthetic, pressing into the wood surface without sliding. The action command triggers a 'Head-Butt,' where the rectangular torso lunges forward to shove objects with kinetic force. The character is a solid physical object.