infinity dive by keeps

1 min read Original article ↗

Infinity Dive
A simple but intense mouse-only game

F - Fullscreen

Download runs much smoother

made for LD 48 https://ldjam.com/events/ludum-dare/48/infinity-dive
inspired by https://cutelifebot.github.io/sierpinski/
my dev twitter https://twitter.com/keepeetron

unity & tech details:

Pixel lines are done with GL.Lines, there are no renderer components. (there is nothing in the hierarchy except a manager and camera)

The camera itself does not zoom in (if it did there would be floating point precision errors pretty quickly) instead it is orthographic and the points just move 2 dimensionally relative to the mouse position.

There is no fractal-like equation that generates the lines. When a line gets longer than a small threshold, it is split into two, and the mid point is offset randomly.