This jam is done!
Check out the winners at : gbdev.io.
Create original games, demos, homebrews tools and music for the original Game Boy / Game Boy Color and compete for fame, glory and over $5500 of prizes!
Join us on Discord to get started with Game Boy development, find a team or get help!
More details (and the full ruleset) can be found at gbdev.io/gbcompo23.
Competition
The total prize pool of will be split according to this document. Anybody can contribute by donating. There are also a bunch of physical prizes!
This competition is about making software that can run on actual game boy hardware.
- The entry must implement/interpret the jam theme (applies to Game category only).
- The final deliverable must consist of a GB or GBC ROM file.
- GBC features are allowed (entries may be GBC only)
- SGB features are allowed (but don't rely on them)
- You can use RGBDS (ASM), GBDK (C), ZGB (C), GB Studio, GBSDK(C+RGBDS ASM) or anything that produces a valid ROM.
Jam Theme: You are the monster
Rules
Your work must be new and original:
- Examples of things that are allowed:
- A brand new game using your own (or any) existing game engine
- A remake of your (or someone else's) game for a different platform, but with new code and assets
- A brand new game you barely started (e.g. you only made a title screen or a mockup of the gameplay)
- Asset packs for art and music are ok if the licensing permits. Make note of what is being reused and under what terms
- Examples of things that are not allowed:
- A project you've been working on for months
- An update/patch for a game you already released publicly
- ROM Hacks
- NSFW content
Categories
An entry can compete in one and only one of the following leaderboards:
- Games
- The best 5 games will get a prize.
- The best 3 OSS games will get an additional prize (can overlap)
- Examples: Dango Dash, Core Machina, Unearthed
- Music cartridges (1 prize)
- Examples: Zilogized, Freebie-gbs-2018
- Demoscene style (1 prize)
- This category is for audio-visual demonstrations that run without viewer interaction, in such a way as to demonstrate skill in manipulation of the Game Boy hardware through code, special effects, art, music, and direction. More on Wikipedia.
- Examples: Back to Color, Is that a demo in your pocket?, Cute Demo CGB.
- Tool (1 prize)
- Examples: Bannerprinter, On-Board GB Tile Creator, StopWatch.
The complete ruleset can be found here.
Open Source
We strongly encourage releasing your work under an open-source license. You'll be eligible for additional prizes.
Sponsors
Join the sponsors and showcase your company
Partners
Resources
Here is a brief list of tools and documentation to get you started.
- General links
- The Game Boy, a hardware autopsy (Video)
- The Ultimate Game Boy Talk (Video)
- Pan Docs, Game Boy technical documentation
- Awesome Game Boy Development list of resources
- Especially relevant is the "Software Development" section
- How to choose between C and ASM for GB?
- RGBDS (ASM language)
- GBDK (C language)
- GBStudio (no coding required)
- Music
- lsdpack and lsdlack-kit for making LSDJ playback ROMs
(other audio drivers in ROM form are ok too)
- lsdpack and lsdlack-kit for making LSDJ playback ROMs
Past edition
You can check out gbcompo21, the past edition of the event, to get inspired and see the winning entries. Some of them were also released as Open Source!











