High-Performance Rendering
Underlying rendering using WebGL & WebGPU
Build an infinite canvas step by step.

Underlying rendering using WebGL & WebGPU
Executable code blocks via genji
UIs implemented with Web Components
Stickies, shapes and pen
After lesson 17 we use the ECS architecture and spectrum for UI:
Our product results prior to lesson 17 were as follows:
This tutorial covers a basic 2D graphics rendering implementation based on WebGL / WebGPU:
Also includes UI components implemented using Web Components technology:
And some interesting topics: