13
titles negotiated and acquired, $15M+ in aggregate value
- 20 Producer Health Insurance danieldeboulay.com
- 19 Qualified Opportunity Funds for Film Production danieldeboulay.com
- 18 The Most Favored Nations Clause in Indie Film danieldeboulay.com
- 17 How Film Tax Credit Financing Works for Investors danieldeboulay.com
- 16 Film Recoupment Waterfall Explained danieldeboulay.com
- 15 daydreams or how I fell asleep and smelt the flowers for a couple of hours on a rainy day danieldeboulay.com
- 14 The Scarcity Premium danieldeboulay.com
- 13 Market Design: Affinity Networks Like Shooq, & Why a Festival Should Buy AFM danieldeboulay.com
- 12 Black Bottom, Detroit and a Child’s Imagination danieldeboulay.com
- 11 The Artist’s Limitations in an Age of Computers danieldeboulay.com
- 10 Biscuit danieldeboulay.com
- 09 The Sidecar, part II: Nobody just…walks through the door danieldeboulay.com
- 08 The Economic Value of Cultural Authority: FUBU & Instagram as a Film Platform danieldeboulay.com
- 07 James Bond, pt. 1 danieldeboulay.com
- 06 Moving beyond “save the cat” and “likability” LinkedIn
- 05 The Sidecar LinkedIn
- 04 Olivia Rodrigo The Splice
- 03 Cassettes danieldeboulay.com
- 02 Soca, part 1 danieldeboulay.com
- 01 Kerry James Marshall (artist) danieldeboulay.com
2025 – now
brazen entertainment
creative executive & business development · 2025 to present
Employed on both the creative and the deal side. Developing an anime adaptation of a well known video game franchise, taking established IP from concept through treatment and pitch materials.
Advising on library and rights deals across FVOD and AVOD windows, with titles evaluated on concept, audience and platform fit. Tracking development and acquisition activity across studios, streamers and independents to surface material, IP and packaging opportunities.