Guildrun Tier List — Best Builds (Demo 0.5.7) | Guildrun Hub

Guildrun Hub

9 min read Original article ↗

This Guildrun tier list ranks the strongest team builds for Demo 0.5.7 first — full comps with heroes, items, and relics — then adds a hero power ranking so you can judge shop picks. Open a build card for the loadout snapshot, or jump to hero grades when you only need a letter.

Version: Demo 0.5.7

Last updated: Aug 22, 2026

Patch label: Demo 0.5.7

Changelog: Aug 22, 2026: Rebuild page around meta builds (Rush Duelists / Aria Stall / Irini Starter in S). Hero rankings moved to a secondary section.

Best Guildrun builds right now

Start here when you want a runnable plan: each card is a full team package with core heroes, key items, and relics. Letter grades score the comp, not a single unit. Open the build page for shop order, positioning, and flex options.

Rip converts Rush into Max HP while Nyx and Irini turn every Rush window into attack-speed snowball — the default Demo climb / Red Rift engine.

Why this tier: Highest floor when Rush banners appear: clear shop filter, multiple scalers, and a published item + relic package you can follow fight-to-fight.

Best for:

Climb

Red Rift

Endless

Pick when: Commit when you already have Rip (or another Rush-friendly Vanguard) plus at least one Duelist, and the shop keeps offering Rush duration / Endurance banners.

Aria channels Requiem Barrage through packs while Reyna holds contact and Pollen keeps Stall online for permanent Magic.

Why this tier: Best Mage win condition on Demo 0.5.7 when beam geometry is correct — Stall snowball plus a real wall answers long Red Rift fights.

Pick when: Commit when Aria appears early, Mage or Stall banners keep showing, and you can draft a real frontliner before the third slot — this is a scaling Mage board, not a three-carry glass rush.

Forgiving first-clear board: Irini stacks attack speed, Nyx refreshes Rush, Reyna holds the front while you learn shop timing.

Why this tier: Teaches the Demo loop without greedy triple-carry drafts, still spikes hard enough for climb once Rush uptime is real.

Best for:

Beginner

Climb

Red Rift

Pick when: Pick this when you want a simple tempo board for early Demo clears — one scaling carry, one Rush partner, one durable Warrior.

Fiona and Pollen layer shields / sustain; Grace recovers lost fights after Stall or wipe threats.

Why this tier: Excellent stabilizer and attrition plan, but needs borrowed damage or a fourth recruit before it clears bosses cleanly.

Best for:

Climb

Red Rift

Beginner

Pick when: Choose when you keep seeing Mana Regen, Shield, or Mystic banners — or when enemy packs punish short fights and you need attrition tools.

Reyna and Logan build a Warrior front that lives through contact; Kai turns shields and survival into finishing damage.

Why this tier: Very sturdy when Warrior / Shield shops appear, slower clear speed if you never find a finisher spike.

Pick when: Take this when Warrior banners / shield items keep appearing, or when fights last long enough for permanent growth and shield conversion to matter.

Hoyoung and Yuuna delete priority targets; Zuri bridges frontline durability with Crit-scaling hybrid pressure.

Why this tier: High burst when Crit / Assassin relics arrive early, fragile to AoE and dive if the wall never shows — more seed-dependent than S comps.

Pick when: Force this when Crit / Assassin relics appear early and you can keep at least one diver or front piece alive long enough for backline casts and autos to land.

Hero power rankings

Use this section when the shop offers a hero and you need a quick grade. Pair the letter with a build card above — a strong hero still needs a real wall, relic plan, and formation.

Nyx

NyxS TierRank #1

Rush DPS Carry·Duelist

Kill-reset Wild Flurry snowball with Ferality Attack Speed — highest ceiling when someone else eats the opener.

Strengths

  • Reset chaining on kills
  • Excellent Rush relic payoff
  • Scales hard into late Demo fights

Weaknesses

  • Dies if she tanks first contact
  • Needs a soft first kill to start the train

Best for:

Red Rift

Climb

Endless

Irini

Flexible AS Carry·Duelist

Attack-speed Duelist that teaches shop timing and still spikes hard with Rush or Stall partners.

Strengths

  • Strong early and late
  • Clear Rank paths
  • Works in starter comps

Weaknesses

  • Needs fights to stack
  • Collapses if she dies first every fight

Best for:

Beginner

Climb

Red Rift

Pimenta

Poison tank that holds first contact so fragile carries can actually cast — Red Rift stabilizer.

Strengths

  • Reliable opener wall
  • Poison pressure while tanking
  • Enables S-tier carries

Weaknesses

  • Low solo clear without a carry behind her
  • Wants Defense and formation care

Best for:

Red Rift

Beginner

Climb

Aria

AriaS TierRank #4

Magic Carry·Mage

Back-line dual-debuff Mage that melts packs when Mana Regen and Stall/Burn lines are online.

Strengths

  • High Magic ceiling
  • Debuff engine for the team
  • Safe range when placed well

Weaknesses

  • Dies to dive without a wall
  • Cast uptime dependent

Grace

Late Sustain Support·Mystic

Shields, healing, and clutch resurrection — turns long Red Rift fights in your favor.

Strengths

  • Clutch peels and revives
  • Scales in attrition
  • Pairs with any real carry

Weaknesses

  • Quiet early if fights end instantly
  • Needs Mana Tempo

Rip

RipA TierRank #6

Rush Bruiser·Vanguard

High-HP Vanguard that converts Rush into Max HP pressure and enables Duelist partners.

Strengths

  • Rush tribal core
  • Frontline that still threatens
  • Synergizes with Nyx/Irini

Weaknesses

  • Weaker if Rush never fires
  • Adjacent packing matters

Reyna

Combo Front Warrior·Warrior

Self-shielding Warrior who holds the line while learning shop timing — staple of starter comps.

Strengths

  • Durable contact fighter
  • Beginner-friendly job
  • Shield Warrior engines

Weaknesses

  • Needs to stay in melee
  • Falls behind pure late carries

Fiona

Economy and Shield Mystic who stabilizes boards without needing perfect damage relics.

Strengths

  • Peel and economy branches
  • Flexible with many carries
  • Good mid-run pickup

Weaknesses

  • Not a solo win condition
  • Cast windows matter

Best for:

Beginner

Climb

Red Rift

Rowan

Dual-Class Wall·Vanguard / Tank

Vanguard/Tank Fault Line anchor — Max HP smash and frontal Stun for hard content.

Strengths

  • True first-contact wall
  • Dual-class pool options
  • Red Rift friendly

Weaknesses

  • Needs a carry behind the wall
  • Facing matters for Stun

Gustav

Shield and zone control that wins when packs stay inside the plan.

Strengths

  • Strong Stall boards
  • Shield engine potential
  • Team peel

Weaknesses

  • Weak if fights are pure Rush races
  • Geometry dependent

Funke

Packed-enemy Burn carry — spikes when Stall or Burn relics keep stacks cooking.

Strengths

  • AoE clear
  • Burn keyword density
  • Safe backline when walled

Weaknesses

  • Needs packs to clump
  • Fragile to dive

Ming

MingA TierRank #12

Rush Burn Vanguard·Vanguard

Adjacent Burn aura that doubles on Rush — frontliner who also pays damage.

Strengths

  • Holds and burns the line
  • Rush threshold payoffs
  • Good with Rush boards

Weaknesses

  • Empty neighbors waste Inner Flame
  • Needs Rush uptime

Kai

KaiB TierRank #13

Shield Warrior·Warrior

Shield-powered melee Warrior — solid when Bloodshield/Aegis lines are online.

Strengths

  • Clear Warrior identity
  • Shield scaling fantasy
  • Fits Warrior comps

Weaknesses

  • Needs Shield generation
  • Less flexible than Reyna early

Logan

Physical Finisher·Warrior

Execution axe that grows from damage dealt — mid-front finisher, not a sniper.

Strengths

  • Permanent growth on connects
  • Juggernaut Shield path
  • Warrior tribal option

Weaknesses

  • Missed casts stall growth
  • Slow without cast tempo

Hoyoung

Killshot farthest-target Assassin — excellent when Crit and a real front line exist.

Strengths

  • Safe execute range
  • Distance / Crit scaling
  • Assassin engine pieces

Weaknesses

  • Deleted by dive if naked
  • Wrong corner = wrong kill

Karsu

Ranged Duelist Frost applicator — flex carry when you need status without full melee greed.

Strengths

  • Safer than melee Duelists
  • Frost setup for the team
  • Flex in Rush boards

Weaknesses

  • Lower ceiling than Nyx/Irini
  • Needs Stall/Frost payoff

Pollen

Sustain Field Mystic·Mystic

Sanctuary zone that Poisons and Shields — wins on Stall boards that hold bodies in the field.

Strengths

  • Peel + Poison in one cast
  • Strong Stall identity
  • Team sustain hub

Weaknesses

  • Empty field = failed plan
  • Weak personal DPS

Skorn

Come At Me! redirects focus — excellent peel when Stall/Defense are real.

Strengths

  • Forced targeting
  • Poison/Frost retaliation paths
  • Saves carries from dive

Weaknesses

  • Naked taunt is suicide
  • Needs Stall count

Niklas

Economy Vanguard·Vanguard

Item-consuming Vanguard engine — spikes runs that can feed him economy loops.

Strengths

  • Shard / item fantasy
  • Unique scaling path
  • Vanguard tools

Weaknesses

  • Greedy setup
  • Weaker as a pure wall

Dragomir

Melee Execute Assassin·Assassin

Devour Omnivamp finisher — strong when kills land, empty when he never starts the loop.

Strengths

  • Kill → Shard economy
  • Crit/Omnivamp scaling
  • Sanguine dive path

Weaknesses

  • Needs soft targets
  • Bad as sole opener

Yuuna

Lowest-HP shuriken leap — high ceiling with Crit/Poison, poor as wave-one damage.

Strengths

  • Automatic triage targeting
  • Nightshade Poison tribal
  • Stealth clutch path

Weaknesses

  • Whiffs on full-HP packs
  • Dies on bad leaps

Tilly

Dual-Class Tempo·Warrior / Duelist

Warrior/Duelist Pirouette carry — strong when you commit one fantasy, confusing when you chase both.

Strengths

  • AS / Shard engine
  • Flexible martial tags
  • AoE in range

Weaknesses

  • Dual-class soft-locks upgrades
  • Easy to overcomplicate shops

Ratna

Crit-control Mage with kill scaling — niche boards that already stack Crit.

Strengths

  • Crit Mage identity
  • Control tools
  • Kill scaling

Weaknesses

  • Needs Crit infrastructure
  • Lower default floor

Sal

SalD TierRank #24

Frost Support Mage·Mage

Short-range Frost Mage — situational formation support, rarely the run-defining pickup.

Strengths

  • Frost application
  • Formation utility

Weaknesses

  • Short range risk
  • Harder to build around early

Zuri

ZuriD TierRank #25

Hybrid Tank/Assassin·Tank / Assassin

Crit-scaling Stone Skin hybrid — greedy pools; strong only when Crit and tank stats both arrive.

Strengths

  • Unique hybrid fantasy
  • Petrification peel
  • Assassin Crit tools

Weaknesses

  • Itemization is confusing
  • Weak if Crit never procs

How we rank builds and heroes

Rankings on this Guildrun tier list are editorial judgments for Demo 0.5.7, not an automated win-rate dump. We weigh:

  • Build tiers weigh clear win conditions, shop consistency, Red Rift / climb reliability, and how complete the published loadout is (heroes + items + relics).
  • S-tier builds are copyable plans that win often when you follow the shop rules; A-tier needs a cleaner seed or tighter execution; B-tier is situational or greedier.
  • Hero tiers remain a separate shop-aid: kit ceiling, opener reliability, relic hooks, and whether the hero creates a plan without perfect RNG.
  • Current Demo 0.5.7 balance and kit read (abilities, specializations, class tags).
  • Survivability and who eats first contact — fragile carries drop if they cannot be walled.
  • Beginner accessibility: comps and heroes that teach the run loop without punishing every mistake.

Guildrun tier list FAQ

What is the best build in Guildrun right now?

On Demo 0.5.7, start with the S-tier build cards on this page — Rush Duelists for Rush shops, Aria Stall Mage for Mage / Stall lines, and Irini Starter when you want a simpler first-clear plan. Open the full build for items, relics, and positioning.

Is the Guildrun tier list for builds or heroes?

Both. The main section ranks team builds (the comps you actually play). The hero rankings below are a shop aid when you only need to know if a hero is worth buying.

What is the best hero in Guildrun?

There is no single best hero for every shop. S-tier heroes like Nyx, Irini, and Pimenta show up often in strong clears — but only when you cover their jobs (tank for Nyx, Rush partners for Irini, a carry behind Pimenta). Pair the hero grade with a build card.

Who is the strongest Guildrun hero?

Nyx has one of the highest damage ceilings when protected early and fed Rush resets. Irini is often stronger as a first-clear or flexible carry. For pure frontline, Pimenta and Rowan stabilize boards that otherwise wipe.

What is S Tier in Guildrun?

For builds, S Tier means a complete, repeatable plan that wins often when you follow the shop rules. For heroes, S Tier means the unit consistently wins runs with a sensible supporting cast — not a free win without items or positioning.

How often is the Guildrun tier list updated?

We update when Demo balance or our testing notes change. The version label, last-updated date, and changelog near the top of this page show which patch the rankings reflect.

Related guides & tools

After you shortlist a build or hero, use these pages to turn the pick into a run plan: