This Guildrun tier list ranks the strongest team builds for Demo 0.5.7 first — full comps with heroes, items, and relics — then adds a hero power ranking so you can judge shop picks. Open a build card for the loadout snapshot, or jump to hero grades when you only need a letter.
Version: Demo 0.5.7
Last updated: Aug 22, 2026
Patch label: Demo 0.5.7
Changelog: Aug 22, 2026: Rebuild page around meta builds (Rush Duelists / Aria Stall / Irini Starter in S). Hero rankings moved to a secondary section.
Best Guildrun builds right now
Start here when you want a runnable plan: each card is a full team package with core heroes, key items, and relics. Letter grades score the comp, not a single unit. Open the build page for shop order, positioning, and flex options.
Rip converts Rush into Max HP while Nyx and Irini turn every Rush window into attack-speed snowball — the default Demo climb / Red Rift engine.
Why this tier: Highest floor when Rush banners appear: clear shop filter, multiple scalers, and a published item + relic package you can follow fight-to-fight.
Best for:
Climb
Red Rift
Endless
Pick when: Commit when you already have Rip (or another Rush-friendly Vanguard) plus at least one Duelist, and the shop keeps offering Rush duration / Endurance banners.
Aria channels Requiem Barrage through packs while Reyna holds contact and Pollen keeps Stall online for permanent Magic.
Why this tier: Best Mage win condition on Demo 0.5.7 when beam geometry is correct — Stall snowball plus a real wall answers long Red Rift fights.
Pick when: Commit when Aria appears early, Mage or Stall banners keep showing, and you can draft a real frontliner before the third slot — this is a scaling Mage board, not a three-carry glass rush.
Forgiving first-clear board: Irini stacks attack speed, Nyx refreshes Rush, Reyna holds the front while you learn shop timing.
Why this tier: Teaches the Demo loop without greedy triple-carry drafts, still spikes hard enough for climb once Rush uptime is real.
Best for:
Beginner
Climb
Red Rift
Pick when: Pick this when you want a simple tempo board for early Demo clears — one scaling carry, one Rush partner, one durable Warrior.
Fiona and Pollen layer shields / sustain; Grace recovers lost fights after Stall or wipe threats.
Why this tier: Excellent stabilizer and attrition plan, but needs borrowed damage or a fourth recruit before it clears bosses cleanly.
Best for:
Climb
Red Rift
Beginner
Pick when: Choose when you keep seeing Mana Regen, Shield, or Mystic banners — or when enemy packs punish short fights and you need attrition tools.
Reyna and Logan build a Warrior front that lives through contact; Kai turns shields and survival into finishing damage.
Why this tier: Very sturdy when Warrior / Shield shops appear, slower clear speed if you never find a finisher spike.
Pick when: Take this when Warrior banners / shield items keep appearing, or when fights last long enough for permanent growth and shield conversion to matter.
Hoyoung and Yuuna delete priority targets; Zuri bridges frontline durability with Crit-scaling hybrid pressure.
Why this tier: High burst when Crit / Assassin relics arrive early, fragile to AoE and dive if the wall never shows — more seed-dependent than S comps.
Pick when: Force this when Crit / Assassin relics appear early and you can keep at least one diver or front piece alive long enough for backline casts and autos to land.
Hero power rankings
Use this section when the shop offers a hero and you need a quick grade. Pair the letter with a build card above — a strong hero still needs a real wall, relic plan, and formation.

NyxS TierRank #1
Rush DPS Carry·Duelist
Kill-reset Wild Flurry snowball with Ferality Attack Speed — highest ceiling when someone else eats the opener.
Strengths
- Reset chaining on kills
- Excellent Rush relic payoff
- Scales hard into late Demo fights
Weaknesses
- Dies if she tanks first contact
- Needs a soft first kill to start the train
Best for:
Red Rift
Climb
Endless

Flexible AS Carry·Duelist
Attack-speed Duelist that teaches shop timing and still spikes hard with Rush or Stall partners.
Strengths
- Strong early and late
- Clear Rank paths
- Works in starter comps
Weaknesses
- Needs fights to stack
- Collapses if she dies first every fight
Best for:
Beginner
Climb
Red Rift

Poison tank that holds first contact so fragile carries can actually cast — Red Rift stabilizer.
Strengths
- Reliable opener wall
- Poison pressure while tanking
- Enables S-tier carries
Weaknesses
- Low solo clear without a carry behind her
- Wants Defense and formation care
Best for:
Red Rift
Beginner
Climb

AriaS TierRank #4
Magic Carry·Mage
Back-line dual-debuff Mage that melts packs when Mana Regen and Stall/Burn lines are online.
Strengths
- High Magic ceiling
- Debuff engine for the team
- Safe range when placed well
Weaknesses
- Dies to dive without a wall
- Cast uptime dependent

Late Sustain Support·Mystic
Shields, healing, and clutch resurrection — turns long Red Rift fights in your favor.
Strengths
- Clutch peels and revives
- Scales in attrition
- Pairs with any real carry
Weaknesses
- Quiet early if fights end instantly
- Needs Mana Tempo

RipA TierRank #6
Rush Bruiser·Vanguard
High-HP Vanguard that converts Rush into Max HP pressure and enables Duelist partners.
Strengths
- Rush tribal core
- Frontline that still threatens
- Synergizes with Nyx/Irini
Weaknesses
- Weaker if Rush never fires
- Adjacent packing matters

Combo Front Warrior·Warrior
Self-shielding Warrior who holds the line while learning shop timing — staple of starter comps.
Strengths
- Durable contact fighter
- Beginner-friendly job
- Shield Warrior engines
Weaknesses
- Needs to stay in melee
- Falls behind pure late carries

Economy and Shield Mystic who stabilizes boards without needing perfect damage relics.
Strengths
- Peel and economy branches
- Flexible with many carries
- Good mid-run pickup
Weaknesses
- Not a solo win condition
- Cast windows matter
Best for:
Beginner
Climb
Red Rift

Dual-Class Wall·Vanguard / Tank
Vanguard/Tank Fault Line anchor — Max HP smash and frontal Stun for hard content.
Strengths
- True first-contact wall
- Dual-class pool options
- Red Rift friendly
Weaknesses
- Needs a carry behind the wall
- Facing matters for Stun

Shield and zone control that wins when packs stay inside the plan.
Strengths
- Strong Stall boards
- Shield engine potential
- Team peel
Weaknesses
- Weak if fights are pure Rush races
- Geometry dependent

Packed-enemy Burn carry — spikes when Stall or Burn relics keep stacks cooking.
Strengths
- AoE clear
- Burn keyword density
- Safe backline when walled
Weaknesses
- Needs packs to clump
- Fragile to dive

MingA TierRank #12
Rush Burn Vanguard·Vanguard
Adjacent Burn aura that doubles on Rush — frontliner who also pays damage.
Strengths
- Holds and burns the line
- Rush threshold payoffs
- Good with Rush boards
Weaknesses
- Empty neighbors waste Inner Flame
- Needs Rush uptime

KaiB TierRank #13
Shield Warrior·Warrior
Shield-powered melee Warrior — solid when Bloodshield/Aegis lines are online.
Strengths
- Clear Warrior identity
- Shield scaling fantasy
- Fits Warrior comps
Weaknesses
- Needs Shield generation
- Less flexible than Reyna early

Physical Finisher·Warrior
Execution axe that grows from damage dealt — mid-front finisher, not a sniper.
Strengths
- Permanent growth on connects
- Juggernaut Shield path
- Warrior tribal option
Weaknesses
- Missed casts stall growth
- Slow without cast tempo

Killshot farthest-target Assassin — excellent when Crit and a real front line exist.
Strengths
- Safe execute range
- Distance / Crit scaling
- Assassin engine pieces
Weaknesses
- Deleted by dive if naked
- Wrong corner = wrong kill

Ranged Duelist Frost applicator — flex carry when you need status without full melee greed.
Strengths
- Safer than melee Duelists
- Frost setup for the team
- Flex in Rush boards
Weaknesses
- Lower ceiling than Nyx/Irini
- Needs Stall/Frost payoff

Sustain Field Mystic·Mystic
Sanctuary zone that Poisons and Shields — wins on Stall boards that hold bodies in the field.
Strengths
- Peel + Poison in one cast
- Strong Stall identity
- Team sustain hub
Weaknesses
- Empty field = failed plan
- Weak personal DPS

Come At Me! redirects focus — excellent peel when Stall/Defense are real.
Strengths
- Forced targeting
- Poison/Frost retaliation paths
- Saves carries from dive
Weaknesses
- Naked taunt is suicide
- Needs Stall count

Economy Vanguard·Vanguard
Item-consuming Vanguard engine — spikes runs that can feed him economy loops.
Strengths
- Shard / item fantasy
- Unique scaling path
- Vanguard tools
Weaknesses
- Greedy setup
- Weaker as a pure wall

Melee Execute Assassin·Assassin
Devour Omnivamp finisher — strong when kills land, empty when he never starts the loop.
Strengths
- Kill → Shard economy
- Crit/Omnivamp scaling
- Sanguine dive path
Weaknesses
- Needs soft targets
- Bad as sole opener

Lowest-HP shuriken leap — high ceiling with Crit/Poison, poor as wave-one damage.
Strengths
- Automatic triage targeting
- Nightshade Poison tribal
- Stealth clutch path
Weaknesses
- Whiffs on full-HP packs
- Dies on bad leaps

Dual-Class Tempo·Warrior / Duelist
Warrior/Duelist Pirouette carry — strong when you commit one fantasy, confusing when you chase both.
Strengths
- AS / Shard engine
- Flexible martial tags
- AoE in range
Weaknesses
- Dual-class soft-locks upgrades
- Easy to overcomplicate shops

Crit-control Mage with kill scaling — niche boards that already stack Crit.
Strengths
- Crit Mage identity
- Control tools
- Kill scaling
Weaknesses
- Needs Crit infrastructure
- Lower default floor

SalD TierRank #24
Frost Support Mage·Mage
Short-range Frost Mage — situational formation support, rarely the run-defining pickup.
Strengths
- Frost application
- Formation utility
Weaknesses
- Short range risk
- Harder to build around early

ZuriD TierRank #25
Hybrid Tank/Assassin·Tank / Assassin
Crit-scaling Stone Skin hybrid — greedy pools; strong only when Crit and tank stats both arrive.
Strengths
- Unique hybrid fantasy
- Petrification peel
- Assassin Crit tools
Weaknesses
- Itemization is confusing
- Weak if Crit never procs
How we rank builds and heroes
Rankings on this Guildrun tier list are editorial judgments for Demo 0.5.7, not an automated win-rate dump. We weigh:
- Build tiers weigh clear win conditions, shop consistency, Red Rift / climb reliability, and how complete the published loadout is (heroes + items + relics).
- S-tier builds are copyable plans that win often when you follow the shop rules; A-tier needs a cleaner seed or tighter execution; B-tier is situational or greedier.
- Hero tiers remain a separate shop-aid: kit ceiling, opener reliability, relic hooks, and whether the hero creates a plan without perfect RNG.
- Current Demo 0.5.7 balance and kit read (abilities, specializations, class tags).
- Survivability and who eats first contact — fragile carries drop if they cannot be walled.
- Beginner accessibility: comps and heroes that teach the run loop without punishing every mistake.
Guildrun tier list FAQ
What is the best build in Guildrun right now?
On Demo 0.5.7, start with the S-tier build cards on this page — Rush Duelists for Rush shops, Aria Stall Mage for Mage / Stall lines, and Irini Starter when you want a simpler first-clear plan. Open the full build for items, relics, and positioning.
Is the Guildrun tier list for builds or heroes?
Both. The main section ranks team builds (the comps you actually play). The hero rankings below are a shop aid when you only need to know if a hero is worth buying.
What is the best hero in Guildrun?
There is no single best hero for every shop. S-tier heroes like Nyx, Irini, and Pimenta show up often in strong clears — but only when you cover their jobs (tank for Nyx, Rush partners for Irini, a carry behind Pimenta). Pair the hero grade with a build card.
Who is the strongest Guildrun hero?
Nyx has one of the highest damage ceilings when protected early and fed Rush resets. Irini is often stronger as a first-clear or flexible carry. For pure frontline, Pimenta and Rowan stabilize boards that otherwise wipe.
What is S Tier in Guildrun?
For builds, S Tier means a complete, repeatable plan that wins often when you follow the shop rules. For heroes, S Tier means the unit consistently wins runs with a sensible supporting cast — not a free win without items or positioning.
How often is the Guildrun tier list updated?
We update when Demo balance or our testing notes change. The version label, last-updated date, and changelog near the top of this page show which patch the rankings reflect.
Related guides & tools
After you shortlist a build or hero, use these pages to turn the pick into a run plan: