Thaddeus Crews - 19 December 2025
Dev snapshot: Godot 4.6 beta 2
The final development snapshot of 2025!
Thaddeus Crews - 19 December 2025
The final development snapshot of 2025!
Silc Renew - 16 December 2025
Now Godot has Inverse Kinematics in 3D.
Thaddeus Crews - 10 December 2025
Godot 4.6 enters beta!
Thaddeus Crews - 5 December 2025
Feature freeze is here; time for one last round-up!
Thaddeus Crews - 1 December 2025
A chill rises… Feature freeze is imminent
Bastiaan Olij - 21 November 2025
MOAT XR, XR game jam results, new features, OpenXR inventory
Bastiaan Olij - 14 November 2025
Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games
Thaddeus Crews - 14 November 2025
Powering through the post-GodotFest blues
lawnjelly - 13 November 2025
Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.
Thaddeus Crews - 4 November 2025
Rocking a new look!
lawnjelly - 23 October 2025
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
Thaddeus Crews - 20 October 2025
Open the floodgates!
Thaddeus Crews - 15 October 2025
4.5's first maintenance release arrives!
Hugo Locurcio - 14 October 2025
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.
Thaddeus Crews - 8 October 2025
Hotfixes so nice, we added 'em twice!
Thaddeus Crews - 2 October 2025
Regression fixes coming in hot!
Chad Stewart - 1 October 2025
It's time for a summary of GodotCon Boston now that all talks are available on Youtube.
Thaddeus Crews - 30 September 2025
The calm before the storm…
Hugo Locurcio - 18 September 2025
The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.
Godot contributors - 15 September 2025
From mind-blowing effects now made possible by the stencil buffer to accessibilty descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.
Thaddeus Crews - 10 September 2025
One more for the road, again!
Thaddeus Crews - 5 September 2025
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
Bastiaan Olij - 2 September 2025
Upcoming XR game jam, using the XR editor, new release channels and the new Render Models API
Thaddeus Crews - 29 August 2025
Two more for the road!