Thaddeus Crews - 20 March 2026
Release candidate: Godot 4.6.2 RC 2
Once more for good measure!
Thaddeus Crews - 20 March 2026
Once more for good measure!
Rémi Verschelde - 19 March 2026
A significant update for 4.5 users with important rendering bug fixes, especially for mobile and D3D12.
Bastiaan Olij - 16 March 2026
March update from the Godot XR Team, upcoming game jam, new features, and new platforms!
Thaddeus Crews - 9 March 2026
Maintenance of maintenance? Is such a thing even possible!?
Thaddeus Crews - 3 March 2026
Let us cook!
Hugo Locurcio - 27 February 2026
Mike Klubnika tells us about his experience working on Buckshot Roulette.
Emi - 18 February 2026
Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)
Thaddeus Crews - 16 February 2026
The first 4.6 maintenance release has arrived!
Thaddeus Crews - 13 February 2026
All the colors of the rainbow (and more?)
Thaddeus Crews - 6 February 2026
Bring out the regression fixes!
Godot contributors - 26 January 2026
With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.
Rémi Verschelde - 23 January 2026
While Godot 4.6 is just around the corner, we provide a number of important bug fixes for 4.5 users in a new 4.5.2 maintenance release, now in RC stage.
Thaddeus Crews - 20 January 2026
One last round of testing, again!
Thaddeus Crews - 14 January 2026
With a stable release just around the corner, join us for one last round of testing!
Thaddeus Crews - 7 January 2026
New year, new build!
Thaddeus Crews - 19 December 2025
The final development snapshot of 2025!
Silc Renew - 16 December 2025
Now Godot has Inverse Kinematics in 3D.
Thaddeus Crews - 10 December 2025
Godot 4.6 enters beta!
Thaddeus Crews - 5 December 2025
Feature freeze is here; time for one last round-up!
Thaddeus Crews - 1 December 2025
A chill rises… Feature freeze is imminent
Bastiaan Olij - 21 November 2025
MOAT XR, XR game jam results, new features, OpenXR inventory
Bastiaan Olij - 14 November 2025
Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games
Thaddeus Crews - 14 November 2025
Powering through the post-GodotFest blues
lawnjelly - 13 November 2025
Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.