maxdeviant
changed the title
remove blade, reimplement linux renderer with wgpu
gpui: Remove blade, reimplement linux renderer with wgpu
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mark-ik added a commit to mark-ik/graphshell that referenced this pull request
The claim was misattributed to Glass-HQ. The actual migration is upstream Zed — zed-industries/zed#46758, merged Feb 2026, removes Blade and reimplements the Linux renderer on wgpu. Glass-HQ inherits this from upstream; it is not an independent migration by Glass-HQ.
jonx pushed a commit to jonx/zed-aros that referenced this pull request
…ies#46758) The blade graphics library is a mess and causes several issues for both Zed users as well as other 3rd party apps using GPUI. This PR removes blade and implements the linux platform using `wgpu` which is the de-facto standard in the rust UI and graphics ecosystem. This will not just fix [issues that Zed users have today](niri-wm/niri#2335), but also profit from wgpu improvements in the futures, from other projects contributing (such as the bevy game engine, Iced, or pretty much every other relevant project). This will close several related issues on the zed repo as well. See https://github.com/zed-industries/zed/issues?q=frozen%20nvidia%20linux (probably not all of them, have only tested the freeze on nvidia and Smithay-based wayland compositors). Some related issues: zed-industries#44814 zed-industries#40481 niri-wm/niri#2335 zortax/zlaunch#15 Would appreciate feedback if this is something the zed maintainers would be interested in. Release Notes: - N/A --------- Co-authored-by: John Tur <john-tur@outlook.com>
jolutz pushed a commit to jolutz/zed that referenced this pull request
…ies#46758) The blade graphics library is a mess and causes several issues for both Zed users as well as other 3rd party apps using GPUI. This PR removes blade and implements the linux platform using `wgpu` which is the de-facto standard in the rust UI and graphics ecosystem. This will not just fix [issues that Zed users have today](niri-wm/niri#2335), but also profit from wgpu improvements in the futures, from other projects contributing (such as the bevy game engine, Iced, or pretty much every other relevant project). This will close several related issues on the zed repo as well. See https://github.com/zed-industries/zed/issues?q=frozen%20nvidia%20linux (probably not all of them, have only tested the freeze on nvidia and Smithay-based wayland compositors). Some related issues: zed-industries#44814 zed-industries#40481 niri-wm/niri#2335 zortax/zlaunch#15 Would appreciate feedback if this is something the zed maintainers would be interested in. Release Notes: - N/A --------- Co-authored-by: John Tur <john-tur@outlook.com>
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