Chirp
The easiest way to prepare, play, and remove sounds in your Swift app!
##Installation ###CocoaPods Installation Chirp is available on CocoaPods. Just add the following to your project Podfile:
###Non-CocoaPods Installation You can drop Chirp.swift directly into your project, or drag the Chirp project into your workspace.
Sample code
prepareSound is used to preload a sound into memory. This increases the retain count of the sound by 1. You must call this method before calling playSound
/* MyViewController.swift */ override func viewDidLoad() { super.viewDidLoad() // Load sounds into memory Chirp.sharedManager.prepareSound("boop") // default extension is .wav Chirp.sharedManager.prepareSound("ding.mp3") // so other extensions you must name explicitly }
playSound plays the preloaded sound
func submitButtonTouched(button: UIButton) { // Since the sound is already loaded into memory, this will play immediately Chirp.sharedManager.playSound("boop") // example function that might get called when you touch a button submitForm() }
removeSound removes the sound from memory
deinit { // Cleanup is really simple! Chirp.sharedManager.removeSound("boop") Chirp.sharedManager.removeSound("ding.mp3") Chirp.sharedManager.removeSound("oops.mp3") // If you never loaded the sounds, e.g. viewDidLoad wasn't called, or submission never failed or succeeded, // that's ok, because these will function as no-ops }
Enjoy! I know sound management can be a little annoying. Hopefully this helps your project out a little bit.