Server Survival
Server Survival is an interactive 3D simulation game where you play as a Cloud Architect. Your mission is to build and scale a resilient cloud infrastructure to handle increasing traffic loads while fighting off DDoS attacks, managing your budget, and keeping your services healthy.
How to Play
Objective
Survive as long as possible! Manage your Budget ($), Reputation (%), and Service Health.
- Earn Money by successfully processing legitimate traffic requests.
- Lose Reputation if requests fail or if malicious traffic slips through.
- Maintain Health - Services degrade under load and need repairs.
- Game Over if Reputation hits 0% or you go bankrupt ($-1000).
Traffic Types
| Traffic | Color | Destination | Reward | Description |
|---|---|---|---|---|
| STATIC | Green | Storage | $0.50 | Static file requests (images, CSS, JS) |
| READ | Blue | SQL DB | $0.80 | Database read operations |
| WRITE | Orange | SQL DB | $1.20 | Database write operations |
| UPLOAD | Yellow | Storage | $1.50 | File uploads |
| SEARCH | Cyan | SQL DB | $0.80 | Search queries (CPU intensive) |
| MALICIOUS | Red | Firewall | $0.50 | DDoS/Attack traffic - must be blocked! |
Infrastructure & Services
Build your architecture using the toolbar. Each service has a cost, capacity, and upkeep:
| Service | Cost | Capacity | Upkeep | Function |
|---|---|---|---|---|
| Firewall | $40 | 30 | Low | Security. First line of defense. Blocks malicious traffic. |
| Queue | $40 | Queue:200 | Low | Buffer. Buffers requests during spikes. Prevents drops. |
| Load Balancer | $50 | 20 | Medium | Distribution. Distributes traffic to multiple instances. |
| Compute | $60 | 4 | High | Processing. Processes requests. Upgradeable T1→T3. |
| Cache | $60 | 30 | Medium | Caching. Caches responses to reduce DB load. |
| SQL DB | $150 | 8 | Very High | Database. Destination for READ/WRITE/SEARCH. Upgradeable T1→T3. |
| Storage | $25 | 25 | Low | File System. Destination for STATIC/UPLOAD traffic. |
Scoring & Economy
| Action | Money | Score | Reputation |
|---|---|---|---|
| Static Request | +$0.50 | +3 | +0.1 |
| DB Read | +$0.80 | +5 | +0.1 |
| DB Write | +$1.20 | +8 | +0.1 |
| File Upload | +$1.50 | +10 | +0.1 |
| Search Query | +$0.80 | +5 | +0.1 |
| Attack Blocked | +$0.50 | +10 | - |
| Request Failed | - | -half | -1 |
| Attack Leaked | - | - | -5 |
Upkeep & Cost Scaling
- Base Upkeep: Each service has per-minute upkeep costs
- Upkeep Scaling: Costs increase 1x to 2x over 10 minutes
- Repair Costs: 15% of service cost to manually repair
- Auto-Repair: +10% upkeep overhead when enabled
Game Modes
Survival Mode
The core experience - survive as long as possible against escalating traffic with constant intervention required:
Dynamic Challenges:
- RPS Acceleration - Traffic multiplies at time milestones (×1.3 at 1min → ×4.0 at 10min)
- Random Events - Cost spikes, capacity drops, traffic bursts every 15-45 seconds
- Traffic Shifts - Traffic patterns change every 40 seconds
- DDoS Spikes - 50% malicious traffic waves every 45 seconds
- Service Degradation - Services lose health under load, require repairs
New UI Features:
- Health bars on all services
- Active event indicator bar at top
- Detailed finances panel (income/expenses breakdown)
- Service health panel with repair costs
- Auto-repair toggle
- Game over analysis with tips
Sandbox Mode
A fully customizable testing environment for experimenting with any architecture:
| Control | Description |
|---|---|
| Budget | Set any starting budget (slider 0-10K, or type any amount) |
| RPS | Control traffic rate (0 = stopped, or type 100+ for stress tests) |
| Traffic Mix | Adjust all 6 traffic type percentages independently |
| Burst | Spawn instant bursts of specific traffic types |
| Upkeep Toggle | Enable/disable service costs |
| Clear All | Reset all services and restore budget |
No game over in Sandbox - experiment freely!
Recent Features (v2.1)
- Constant Intervention Mechanics - Game requires active management throughout
- Service Health System - Visual health bars, manual/auto repair options
- RPS Milestones - Traffic surge warnings with multiplier display
- Active Event Bar - Shows current random event with countdown timer
- Detailed Finances - Income by request type, expenses by service with counts
- Game Over Analysis - Failure reason, description, and contextual tips
- Retry Same Setup - Restart with same architecture after game over
- Interactive Tutorial - Guided walkthrough for new players
Controls
- Left Click: Select tools, place services, and connect nodes.
- Right Click + Drag: Pan the camera.
- Scroll: Zoom in and out.
- WASD / Arrows: Move camera (pan) when zoomed in.
- ESC: Open main menu and pause game. Press again or click Resume to close menu (stays paused).
- Camera Reset: Press
Rto reset the camera position. - Birds-Eye View: Press
Tto switch between isometric and top-down view. - Hide HUD: Press
Hto toggle UI panels. - Connect Tool: Click two nodes to create a connection (flow direction matters!).
- Valid Flows: Internet -> Firewall -> Load Balancer -> Queue -> Compute -> Cache -> (SQL DB/Storage)
- Delete Tool: Remove services to recover 50% of the cost.
- Time Controls: Pause, Play (1x), and Fast Forward (3x).
Strategy Tips
- Block Attacks First: Always place a Firewall immediately connected to the Internet. Malicious leaks destroy reputation fast (-5 per leak).
- Watch Service Health: Damaged services have reduced capacity. Click to repair or enable Auto-Repair.
- Scale for Traffic Surges: RPS multiplies at milestones - prepare before ×2.0 at 3 minutes!
- Balance Income vs Upkeep: Start lean, scale as income grows. Over-provisioning leads to bankruptcy.
- Use Cache Wisely: Reduces database load significantly for READ requests.
- Buffer with Queue: Queue helps survive traffic burst events without dropping requests.
- React to Events: Watch the event bar - cost spikes mean hold off on purchases, traffic bursts mean ensure capacity.
Tech Stack
- Core: Vanilla JavaScript (ES6+)
- Rendering: Three.js for 3D visualization.
- Styling: Tailwind CSS for the glassmorphism UI.
- Build: No build step required! Just standard HTML/CSS/JS.
Getting Started
- Clone the repository.
- Open
index.htmlin your modern web browser. - Start building your cloud empire!
Community
Join our Discord server to discuss strategies and share your high scores: Join Discord
Built with code and chaos.
