GitHub - oxiKKK/re-a3d-api: Reverse-Engineered A3d API C++ interface

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A3D reconstruction

C++ reconstruction of Aureal's A3D API 3.3.677.0 (a3dapi.dll) and its A3D 1.x compatibility library (a3d.dll). It includes the COM interfaces, geometry engine, resource manager and software audio renderer.

The reconstruction follows the reference binaries, including their defects. Implementation gaps and test failures remain; see current status.

Build

Requires Windows, CMake 3.21 or newer, and MSVC with x86 C++ build tools. Run from the repository root:

cmake -S . -B build -G "Visual Studio 18 2026" -A Win32
cmake --build build --config Release

The DLLs are written to build/Release/. Use --config Debug for a Debug build. Both use the static CRT and x87 floating-point instructions to match the original compiler's behavior.

See build configurations for reference comparisons and decoder builds, and getting started for a game-oriented emulation build. Configuration reference covers build and runtime settings. The default A3D_FIXES=ON build ships a3dapi.conf beside the DLL. Edit its booleans and restart the game; no rebuild is needed. Audio additions default to enabled, credits additions to disabled. Use A3D_FIXES=OFF for reference comparisons.

Documentation

Start at the complete documentation for user guides, game integration, implementation details, and the public API reference.

Find your way around

Path Contents
src/a3dapi/ A3D API implementation
src/a3d/ A3D 1.x compatibility library
inc/ Original SDK headers
tests/, tools/, samples/ Tests, developer tools and sample applications
ref/ Reference binaries
artifacts/ Ignored captures, logs and dumps

Provenance

Reconstructed from the binaries in IDA. Source citations use virtual addresses at imagebase 0x10000000, qualified by module and build. Aureal's copyright notices are retained. For study only.