and others added 30 commits
Turns out DosBox-X was having trouble with the Sound Blaster or something; standard DosBox works correctly directly from the interrupt handler, and without doubling the buffer size.
This is MUCH faster than just leaving buffering disabled, and also works around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav no longer takes several seconds to finish, and comes up with the correct data. I wonder if we're triggering this in LoadWAV because we're malloc'ing data between seeks/reads, and it's causing the djgpp transfer buffer to change. Or maybe the Fat DS trick is confusing it? I don't know, I haven't had time to debug it, it might just be a legit libc bug in djgpp too, for all I know.
This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its audio callback in a hardware interrupt. If the audio is locked when the interrupt fires, make a note of it and return immediately. When the lock is released, if the interrupt has been fired, run the audio device iteration right then. Since there isn't a big device lock in SDL3 (available to the app, at least), this keeps a counter of when any SDL_AudioStream is locked, which is probably good enough.
This uses VESA interfaces to manage the display and works with the software renderer. Events aren't hooked up yet, so prepare to close DosBox on each run. :)
This gets most of the rendering examples, which use SDL_GetBasePath() to find textures to load, working.
Of course Quake 1 solved this better, haha. It's smart: less memory, dirt simple, and you don't even have to worry about synchronizing with the interrupt handler, because it's safe for both sides no matter when an interrupt fires.
- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the generic SDL_RunApp() is disabled when the DOS-specific one is compiled. - SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which sets SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source is not compiled (CMake UNIX is false for DOS) so this was a link error. - sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the platform is properly detected from CMAKE_SYSTEM_NAME=DOS. - i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback compiler name, since some DJGPP toolchain builds use the i386 prefix.
- Implement double-buffered page-flipping for VBE modes with >1 image page - Save and restore full VBE state on video init/quit for clean mode switching - Improve DOS keyboard handling: support extended scancodes and Pause key - Lock ISR code/data to prevent page faults during interrupts - Always vsync when blitting in single-buffered modes to reduce tearing
Move audio mixing out of IRQ handler to main loop for improved stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio function, update DMA buffer handling, and adjust sample rate to 22050 Hz. Silence stale DMA buffer halves to prevent stutter during load.
Detect SB version and select 8-bit mono or 16-bit stereo mode. Handle DMA and DSP setup for both SB16 and pre-SB16 hardware. Add FORCE_SB_8BIT option for testing in DOSBox.
- Poll Sound Blaster DSP status instead of fixed delay after speaker-on - Clarify DPMI conventional memory is always locked; update comments - Document and justify DMA memory allocation strategy - Free IRET wrapper after restoring interrupt vector to avoid leaks - Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop cost - Always poll joystick buttons directly for responsiveness
Implement banked framebuffer access for VBE 1.2+ modes without LFB. Detect and initialize banked modes, copy framebuffer data using bank switching, and blank the framebuffer on mode set. Page-flipping is disabled in banked mode.
srid
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