Partycles 🎉
A lightweight, performant React library for adding delightful animation effects to your applications. Perfect for celebrating user achievements, form submissions, or any moment worth highlighting.
✨ Features
- 🎯 Simple API - Just one hook to rule them all
- 🎨 23 Beautiful Animations - Confetti, sparkles, hearts, stars, fireworks, bubbles, snow, emoji, coins, petals, aurora, fireflies, paint, balloons, galaxy, glitch, magicdust, crystals, leaves, mortar, bokeh, ribbons, and geometric
- 📦 Tiny Bundle - Zero dependencies, optimized for performance
- 🚀 Performant - Optimized animations using requestAnimationFrame
- 🎮 Full Control - Customize colors, particle count, physics, and more
- 📱 Mobile Optimized - Automatic performance optimizations for mobile devices
- 🔧 TypeScript Support - Fully typed for excellent DX
- ⚡ React 18 Ready - Built with the latest React features
📦 Installation
npm install partycles # or yarn add partycles # or pnpm add partycles
🚀 Quick Start
import { useRef } from 'react'; import { useReward } from 'partycles'; function App() { const buttonRef = useRef<HTMLButtonElement>(null); const { reward, isAnimating } = useReward(buttonRef, 'confetti'); return ( <button ref={buttonRef} onClick={reward} disabled={isAnimating}> Click me for a surprise! 🎉 </button> ); }
That's it! No configuration needed - it just works. 🎊
Using String IDs (Legacy)
For backward compatibility, you can still use element IDs:
const { reward, isAnimating } = useReward('my-button', 'confetti'); <button id="my-button" onClick={reward}> Click me! 🎉 </button>
🤔 Why Partycles?
- Zero Dependencies - No bloat, just pure React code
- One Hook - Simple
useRewardhook handles everything - 23 Animations - From confetti to modern geometric bursts, we've got you covered
- Fully Typed - Great TypeScript support out of the box
- Customizable - Tweak colors, physics, particle count, and more
- Performant - Optimized animations that won't slow down your app
📖 API Reference
useReward(targetRef, animationType, config?) (Recommended)
useReward(elementId, animationType, config?) (Legacy)
The main hook for creating reward animations.
Parameters
targetRef(RefObject): A React ref to the element to animate from (recommended)elementId(string): The ID of the element to animate from (legacy, for backward compatibility)animationType(string): One of:'confetti','sparkles','hearts','stars','fireworks','bubbles','snow','emoji','coins','petals','aurora','fireflies','paint','balloons','galaxy','glitch','magicdust','crystals','leaves','mortar','bokeh','ribbons','geometric'config(optional): Animation configuration object
Returns
reward(function): Triggers the animation, returns a Promise that resolves when completeisAnimating(boolean): Whether the animation is currently runningpause(function): Pauses the current animationresume(function): Resumes a paused animationreplay(function): Stops current animation and starts a new oneisPaused(boolean): Whether the animation is currently pausedtargetRef(RefObject): The ref object (only returned when using ref-based API)
Configuration Options
interface AnimationConfig { particleCount?: number; // Number of particles (default: varies by animation) spread?: number; // Spread angle in degrees (default: 50) startVelocity?: number; // Initial velocity (default: 45) decay?: number; // Velocity decay rate (default: 0.9) lifetime?: number; // Particle lifetime (default: 100) colors?: string[]; // Array of colors (or emojis for 'emoji' type) elementSize?: number; // Size of particles in pixels duration?: number; // Total animation duration physics?: { gravity?: number; // Gravity force (default: 0.5) wind?: number; // Horizontal wind force (default: 0) friction?: number; // Air friction (default: 0.99) }; // NEW: Optional enhanced effects effects?: { flutter?: boolean; // Paper-like floating for confetti twinkle?: boolean; // Brightness variation for stars/sparkles pulse?: boolean; // Heartbeat effect for hearts spin3D?: boolean; // 3D rotation for coins wobble?: boolean; // Realistic wobble for bubbles windDrift?: boolean; // Horizontal drift for snow/leaves }; }
🎨 Animation Types
Confetti 🎊
Classic celebration effect with colorful paper pieces.
const buttonRef = useRef<HTMLButtonElement>(null); const { reward } = useReward(buttonRef, 'confetti', { particleCount: 30, spread: 60, colors: ['#ff0000', '#00ff00', '#0000ff'], // NEW: Enable paper flutter effect effects: { flutter: true } });
Sparkles ✨
Twinkling star effect perfect for magical moments.
const { reward } = useReward('buttonId', 'sparkles', { particleCount: 20, elementSize: 15 });
Hearts 💕
Floating hearts for likes, favorites, or love actions.
const { reward } = useReward('buttonId', 'hearts', { particleCount: 15, colors: ['#ff1744', '#e91e63', '#ff4569'] });
Stars ⭐
Shooting stars effect for achievements and ratings.
const { reward } = useReward('buttonId', 'stars', { particleCount: 25, physics: { gravity: 0.3 } });
Fireworks 🎆
Explosive celebration for major milestones.
const { reward } = useReward('buttonId', 'fireworks', { particleCount: 40, spread: 180 });
Bubbles 🫧
Gentle floating bubbles for calm, playful effects.
const { reward } = useReward('buttonId', 'bubbles', { particleCount: 20, physics: { gravity: -0.1 } });
Snow ❄️
Peaceful falling snowflakes for winter themes.
const { reward } = useReward('buttonId', 'snow', { particleCount: 50, physics: { gravity: 0.05, wind: 0.1 } });
Emoji 🎉
Customizable emoji explosions for any mood.
import { useReward, emojiPresets } from 'partycles'; // Use built-in presets const { reward } = useReward('buttonId', 'emoji', { colors: emojiPresets.celebration // 🎉🎊🥳🎈🎁🍾🥂🎆 }); // Or custom emojis const { reward } = useReward('buttonId', 'emoji', { particleCount: 30, colors: ['🎉', '🎊', '🎈', '🎁', '✨'] });
Available emoji presets:
emojiPresets.celebration- Party emojisemojiPresets.love- Heart emojisemojiPresets.happy- Happy face emojisemojiPresets.nature- Nature emojisemojiPresets.food- Food emojis
Coins 💰
Falling coins for rewards and achievements.
const { reward } = useReward('buttonId', 'coins', { particleCount: 25, physics: { gravity: 0.5 } });
Petals 🌸
Delicate flower petals floating in the wind.
const { reward } = useReward('buttonId', 'petals', { particleCount: 40, physics: { gravity: 0.08, wind: 0.15 } });
Aurora 🌌
Northern lights effect with flowing ribbons.
const { reward } = useReward('buttonId', 'aurora', { particleCount: 15, elementSize: 100 });
Fireflies ✨
Glowing fireflies with organic movement.
const { reward } = useReward('buttonId', 'fireflies', { particleCount: 20, lifetime: 300 });
Paint 🎨
Paint splatter effect for creative actions.
const { reward } = useReward('buttonId', 'paint', { particleCount: 25, startVelocity: 35 });
Balloons 🎈
Floating balloons with realistic physics.
const { reward } = useReward('buttonId', 'balloons', { particleCount: 15, lifetime: 400 });
Galaxy 🌟
Spiral star formation with twinkling effects.
const { reward } = useReward('buttonId', 'galaxy', { particleCount: 60, spread: 200 });
Glitch 📺
Digital glitch effect for tech themes.
const { reward } = useReward('buttonId', 'glitch', { particleCount: 30, elementSize: 40 });
Magic Dust ✨
Magical sparkling dust particles.
const { reward } = useReward('buttonId', 'magicdust', { particleCount: 35, colors: ['#9c27b0', '#673ab7', '#3f51b5'] });
Crystals 💎
Shimmering crystal fragments.
const { reward } = useReward('buttonId', 'crystals', { particleCount: 20, elementSize: 25 });
Leaves 🍃
Falling autumn leaves with natural movement.
const { reward } = useReward('buttonId', 'leaves', { particleCount: 30, physics: { gravity: 0.05, wind: 0.2 } });
Mortar 💥
Explosive mortar-style bursts with galaxy-like explosions.
const { reward } = useReward('buttonId', 'mortar', { particleCount: 2, spread: 45, physics: { gravity: 0.35 } });
Bokeh 🔮
Soft, dreamy light orbs with depth-of-field effect. Inspired by photography bokeh.
const { reward } = useReward('buttonId', 'bokeh', { particleCount: 25, elementSize: 40, lifetime: 400, physics: { gravity: -0.02 } });
💡 Examples
Animation Controls
Control your animations with pause, resume, and replay:
import { useRef } from 'react'; import { useReward } from 'partycles'; function ControlledAnimation() { const buttonRef = useRef<HTMLButtonElement>(null); const { reward, isAnimating, pause, resume, replay, isPaused } = useReward( buttonRef, 'confetti', { particleCount: 50 } ); return ( <div> <button ref={buttonRef} onClick={reward}> Start Animation </button> <button onClick={pause} disabled={!isAnimating || isPaused}> Pause </button> <button onClick={resume} disabled={!isAnimating || !isPaused}> Resume </button> <button onClick={replay}> Replay </button> <p>Status: {isAnimating ? (isPaused ? 'Paused' : 'Playing') : 'Idle'}</p> </div> ); }
Promise-based Completion
Chain actions after animations complete:
const { reward } = useReward(buttonRef, 'confetti'); const handleSuccess = async () => { await reward(); // Wait for animation to complete console.log('Animation finished!'); // Navigate, show message, etc. }; ### Form Submission Success ```tsx function ContactForm() { const { reward } = useReward('submit-btn', 'confetti'); const handleSubmit = async (e) => { e.preventDefault(); const success = await submitForm(); if (success) { reward(); } }; return ( <form onSubmit={handleSubmit}> {/* form fields */} <button id="submit-btn" type="submit"> Send Message </button> </form> ); }
Like Button with Hearts
function LikeButton() { const [liked, setLiked] = useState(false); const { reward } = useReward('like-btn', 'hearts', { particleCount: 10, elementSize: 20 }); const handleLike = () => { setLiked(!liked); if (!liked) { reward(); } }; return ( <button id="like-btn" onClick={handleLike}> {liked ? '❤️' : '🤍'} Like </button> ); }
Achievement Unlocked
function Achievement({ unlocked, name }) { const { reward } = useReward('achievement', 'fireworks', { particleCount: 50, spread: 120 }); useEffect(() => { if (unlocked) { reward(); } }, [unlocked, reward]); return ( <div id="achievement" className="achievement-badge"> 🏆 {name} </div> ); }
✨ Enhanced Effects (v1.1.5+)
Make animations more realistic with optional effects:
// Confetti with paper flutter const { reward } = useReward('confetti-btn', 'confetti', { effects: { flutter: true } }); // Stars with twinkling const { reward } = useReward('star-btn', 'stars', { effects: { twinkle: true } }); // Hearts with pulse/heartbeat const { reward } = useReward('heart-btn', 'hearts', { effects: { pulse: true } }); // Coins with 3D spin const { reward } = useReward('coin-btn', 'coins', { effects: { spin3D: true } }); // Snow with wind drift const { reward } = useReward('snow-btn', 'snow', { effects: { windDrift: true } }); // Bubbles with wobble const { reward } = useReward('bubble-btn', 'bubbles', { effects: { wobble: true } }); // Combine multiple effects const { reward } = useReward('magic-btn', 'sparkles', { effects: { twinkle: true, // Other effects work too! }, physics: { gravity: 0.2, wind: 0.1 } });
🎯 Best Practices
- Unique IDs: Ensure each animated element has a unique ID
- Performance: Avoid triggering multiple animations simultaneously
- Accessibility: Provide alternative feedback for users who prefer reduced motion
- Mobile: Partycles automatically optimizes for mobile devices
// Respect user preferences const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches; const { reward } = useReward('buttonId', 'confetti', { particleCount: prefersReducedMotion ? 0 : 30 });
📱 Mobile Optimization
Partycles automatically detects mobile devices and optimizes performance:
- Reduced particle counts (60% of desktop)
- Smaller particle sizes (80% of desktop)
- Shorter lifetimes (80% of desktop)
- Frame skipping for smoother performance
- Tab visibility detection to pause when inactive
You can also manually check for mobile devices:
import { isMobileDevice, optimizeConfigForMobile } from 'partycles'; if (isMobileDevice()) { // Custom mobile logic } // Or manually optimize a config const mobileConfig = optimizeConfigForMobile({ particleCount: 100, elementSize: 30 });
🔧 Advanced Usage
Custom Physics
const { reward } = useReward('buttonId', 'confetti', { physics: { gravity: 0.2, // Lower gravity = floatier particles wind: 0.1, // Positive = blow right, negative = blow left friction: 0.95 // Higher = more air resistance } });
Dynamic Configuration
function DynamicReward() { const [intensity, setIntensity] = useState(1); const { reward } = useReward('buttonId', 'confetti', { particleCount: 30 * intensity, spread: 50 + (20 * intensity), startVelocity: 45 * intensity }); return ( <> <input type="range" min="0.5" max="2" step="0.1" value={intensity} onChange={(e) => setIntensity(parseFloat(e.target.value))} /> <button id="buttonId" onClick={reward}> Celebrate! </button> </> ); }
🤝 Contributing
We welcome contributions! Please see our Contributing Guide for details.
- Fork the repository
- Create your feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
📈 Changelog
v1.2.6 (Latest)
- 🎀 Added new
ribbonsanimation with wavy streamers and gradient effects - 🔷 Added new
geometricanimation with modern shapes (triangles, squares, diamonds, hexagons, stars) - ✨ Both animations feature satisfying physics inspired by the popular confetti effect
- 🗑️ Removed fire animation as it didn't work well as a burst effect
v1.2.3
- 🔮 Updated bokeh animation defaults for better visual impact
- 📊 Increased default particle count from 25 to 50
- ⏱️ Reduced lifetime from 400 to 200 for snappier animations
- 🎯 Adjusted physics for more natural movement
v1.2.2
- 🔮 Added new
bokehanimation with soft, dreamy light orbs - 🙏 Added credits section to acknowledge contributors
- 📱 Optimized bokeh effect for smooth performance
v1.2.1
- 🎆 Added new
mortaranimation with galaxy-style explosions - 🐛 Fixed particle rendering issues with dynamic particle creation
- 🎨 Updated emoji assignments for better consistency (fireflies: 🌟, coins: 💰)
- ⚡ Optimized mortar explosion performance for mobile devices
- 🔧 Improved animation manager to handle particles created during updates
v1.1.5
- ✨ Added optional enhanced effects (flutter, twinkle, pulse, spin3D, wobble, windDrift)
- 📱 Improved mobile performance with automatic optimizations
v1.1.3
- 🚀 Added automatic mobile performance optimizations
- 🐛 Fixed Safari compatibility issues
- 📦 Streamlined bundle size by removing 7 animations
- 🔧 Fixed CI/CD pipeline and npm publishing
v1.0.0
- 🎉 Initial release with 26 animations
🙏 Credits
- Bokeh effect inspired by Sergio A. Carrasco Chavez's beautiful bokeh implementation
📄 License
MIT © Jonathan Leane
Made with ❤️ by developers, for developers