Don't prerender siblings of suspended component by acdlite · Pull Request #26380 · facebook/react

9 min read Original article ↗

@acdlite acdlite changed the title Disable sibling prerendering inside suspended tree Don't prerender siblings of suspended component

Mar 14, 2023

@acdlite acdlite marked this pull request as ready for review

March 14, 2023 02:58

acdlite added a commit that referenced this pull request

Mar 21, 2023
)

(This was reviewed and approved as part of #26380; I'm extracting it
into its own PR so that it can bisected later if it causes an issue.)

I noticed while working on a PR that when an error happens during
hydration, and we revert to client rendering, React actually does _two_
additional render passes instead of just one. We didn't notice it
earlier because none of our tests happened to assert on how many renders
it took to recover, only on the final output.

It's possible this extra render pass had other consequences that I'm not
aware of, like messing with some assumption in the recoverable errors
logic.

This adds a test to demonstrate the issue. (One problem is that we don't
have much test coverage of this scenario in the first place, which
likely would have caught this earlier.)
A mini-refactor to split completeUnitOfWork into two functions:
completeUnitOfWork and unwindUnitOfWork. The existing function is
already almost complete forked. I think splitting them up makes sense
because it makes it easier to specialize the behavior.

My practical motivation is that I'm going to change the "unwind" phase
to synchronously unwind to the nearest Suspense/error boundary. This
means we'll no longer prerender the siblings of a suspended tree. I'll
address this in a subsequent step.
Today if something suspends, React will continue rendering the siblings
of that component.

Our original rationale for prerendering the siblings of a suspended
component was to initiate any lazy fetches that they might contain. This
was when we were more bullish about lazy fetching being a good idea some
of the time (when combined with prefetching), as opposed to our latest
thinking, which is that it's almost always a bad idea.

Another rationale for the original behavior was that the render was I/O
bound, anyway, so we might as do some extra work in the meantime. But
this was before we had the concept of instant loading states: when
navigating to a new screen, it's better to show a loading state as soon
as you can (often a skeleton UI), rather than delay the transition.
(There are still cases where we block the render, when a suitable
loading state is not available; it's just not _all_ cases where
something suspends.) So the biggest issue with our existing
implementation is that the prerendering of the siblings happens within
the same render pass as the one that suspended — _before_ the loading
state appears.

What we should do instead is immediately unwind the stack as soon as
something suspends, to unblock the loading state.

If we want to preserve the ability to prerender the siblings, what we
could do is schedule special render pass immediately after the fallback
is displayed. This is likely what we'll do in the future. However, in
the new implementation of `use`, there's another reason we don't
prerender siblings: so we can preserve the state of the stack when
something suspends, and resume where we left of when the promise
resolves without replaying the parents. The only way to do this
currently is to suspend the entire work loop. Fiber does not currently
support rendering multiple siblings in "parallel". Once you move onto
the next sibling, the stack of the previous sibling is discarded and
cannot be restored. We do plan to implement this feature, but it will
require a not-insignificant refactor.

Given that lazy data fetching is already bad for performance, the best
trade off for now seems to be to disable prerendering of siblings. This
gives us the best performance characteristics when you're following best
practices (i.e. hoist data fetches to Server Components or route
loaders), at the expense of an already bad pattern a bit worse.

Later, when we implement resumable context stacks, we can reenable
sibling prerendering. Though even then the use case will mostly be to
prerender the CPU-bound work, not lazy fetches.

github-actions bot pushed a commit that referenced this pull request

Mar 21, 2023
)

(This was reviewed and approved as part of #26380; I'm extracting it
into its own PR so that it can bisected later if it causes an issue.)

I noticed while working on a PR that when an error happens during
hydration, and we revert to client rendering, React actually does _two_
additional render passes instead of just one. We didn't notice it
earlier because none of our tests happened to assert on how many renders
it took to recover, only on the final output.

It's possible this extra render pass had other consequences that I'm not
aware of, like messing with some assumption in the recoverable errors
logic.

This adds a test to demonstrate the issue. (One problem is that we don't
have much test coverage of this scenario in the first place, which
likely would have caught this earlier.)

DiffTrain build for [77ba161](77ba161)

github-actions bot pushed a commit that referenced this pull request

Mar 21, 2023
Today if something suspends, React will continue rendering the siblings
of that component.

Our original rationale for prerendering the siblings of a suspended
component was to initiate any lazy fetches that they might contain. This
was when we were more bullish about lazy fetching being a good idea some
of the time (when combined with prefetching), as opposed to our latest
thinking, which is that it's almost always a bad idea.

Another rationale for the original behavior was that the render was I/O
bound, anyway, so we might as do some extra work in the meantime. But
this was before we had the concept of instant loading states: when
navigating to a new screen, it's better to show a loading state as soon
as you can (often a skeleton UI), rather than delay the transition.
(There are still cases where we block the render, when a suitable
loading state is not available; it's just not _all_ cases where
something suspends.) So the biggest issue with our existing
implementation is that the prerendering of the siblings happens within
the same render pass as the one that suspended — _before_ the loading
state appears.

What we should do instead is immediately unwind the stack as soon as
something suspends, to unblock the loading state.

If we want to preserve the ability to prerender the siblings, what we
could do is schedule special render pass immediately after the fallback
is displayed. This is likely what we'll do in the future. However, in
the new implementation of `use`, there's another reason we don't
prerender siblings: so we can preserve the state of the stack when
something suspends, and resume where we left of when the promise
resolves without replaying the parents. The only way to do this
currently is to suspend the entire work loop. Fiber does not currently
support rendering multiple siblings in "parallel". Once you move onto
the next sibling, the stack of the previous sibling is discarded and
cannot be restored. We do plan to implement this feature, but it will
require a not-insignificant refactor.

Given that lazy data fetching is already bad for performance, the best
trade off for now seems to be to disable prerendering of siblings. This
gives us the best performance characteristics when you're following best
practices (i.e. hoist data fetches to Server Components or route
loaders), at the expense of making an already bad pattern a bit worse.

Later, when we implement resumable context stacks, we can reenable
sibling prerendering. Though even then the use case will mostly be to
prerender the CPU-bound work, not lazy fetches.

DiffTrain build for [12a1d14](12a1d14)

rickhanlonii added a commit that referenced this pull request

Mar 26, 2024
…28299)

While investigating #28285 I
found a possible bug in handling Suspense and mismatches. As the tests
show, if the first sibling in a boundary suspends, and the second has a
mismatch, we will NOT show a fallback. If the first sibling is a
mismatch, and the second sibling suspends, we WILL show a fallback.

[Here's a stackbliz showing the behavior on
Canary](https://stackblitz.com/edit/stackblitz-starters-bh3snf?file=src%2Fstyle.css,public%2Findex.html,src%2Findex.tsx).

This breakage was introduced by:
#26380. Before this PR, we would
not show a fallback in either case. That PR makes it so that we don't
pre-render siblings of suspended trees, so presumably, whatever
detection we had to avoid fallbacks on mismatches, requires knowing
there's a mismatch in the tree when we suspend.

EdisonVan pushed a commit to EdisonVan/react that referenced this pull request

Apr 15, 2024
…acebook#28299)

While investigating facebook#28285 I
found a possible bug in handling Suspense and mismatches. As the tests
show, if the first sibling in a boundary suspends, and the second has a
mismatch, we will NOT show a fallback. If the first sibling is a
mismatch, and the second sibling suspends, we WILL show a fallback.

[Here's a stackbliz showing the behavior on
Canary](https://stackblitz.com/edit/stackblitz-starters-bh3snf?file=src%2Fstyle.css,public%2Findex.html,src%2Findex.tsx).

This breakage was introduced by:
facebook#26380. Before this PR, we would
not show a fallback in either case. That PR makes it so that we don't
pre-render siblings of suspended trees, so presumably, whatever
detection we had to avoid fallbacks on mismatches, requires knowing
there's a mismatch in the tree when we suspend.

bigfootjon pushed a commit that referenced this pull request

Apr 18, 2024
)

(This was reviewed and approved as part of #26380; I'm extracting it
into its own PR so that it can bisected later if it causes an issue.)

I noticed while working on a PR that when an error happens during
hydration, and we revert to client rendering, React actually does _two_
additional render passes instead of just one. We didn't notice it
earlier because none of our tests happened to assert on how many renders
it took to recover, only on the final output.

It's possible this extra render pass had other consequences that I'm not
aware of, like messing with some assumption in the recoverable errors
logic.

This adds a test to demonstrate the issue. (One problem is that we don't
have much test coverage of this scenario in the first place, which
likely would have caught this earlier.)

DiffTrain build for commit 77ba161.

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Jun 14, 2024