A real-time Quake/Hammer-style level editor with built-in game engine
Built because modern tools lost the immediacy of Radiant/Hammer.
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- Build a level, hit play, and walk around instantly — no compile or lightmap baking
- Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3)
- Real-time lighting (no lightmaps)
- Classic brush-based workflow
- Volumetric fog, glass & water shaders with configurable surface parms
- Entity I/O system inspired by Half-Life 2 (logic, triggers, lights, speakers)
- Terrain generation
- OBJ model support
- Versioned JSON level format (with integrity checks)
- Supports Quake-style nodraw surfaces
🗎 Fully modular and open source (MIT License)
Requirements:
-
PyQt5, numpy, Pillow, PyOpenGL, pygame, PyGLM
in memory of David Lynch