CPAL - Cross-Platform Audio Library
Low-level library for audio input and output in pure Rust.
Minimum Supported Rust Version (MSRV)
The minimum Rust version required depends on which audio backend and features you're using, as each platform has different dependencies:
- AAudio (Android): Rust 1.82 (due to
ndkcrate requirements) - ALSA (Linux/BSD): Rust 1.77 (due to
alsa-syscrate requirements) - CoreAudio (macOS/iOS): Rust 1.80 (due to
coreaudio-rscrate requirements) - JACK (Linux/BSD/macOS/Windows): Rust 1.80 (due to
jackcrate requirements) - WASAPI/ASIO (Windows): Rust 1.82 (due to
windowscrate requirements) - WASM (
wasm32-unknown): Rust 1.82 (due togloocrate requirements) - WASM (
wasm32-wasip1): Rust 1.78 (target stabilized in 1.78) - WASM (
audioworklet): Rust nightly (requires-Zbuild-stdfor atomics support)
Supported Platforms
This library currently supports the following:
- Enumerate supported audio hosts.
- Enumerate all available audio devices.
- Get the current default input and output devices.
- Enumerate known supported input and output stream formats for a device.
- Get the current default input and output stream formats for a device.
- Build and run input and output PCM streams on a chosen device with a given stream format.
Currently, supported hosts include:
- Linux (via ALSA or JACK)
- Windows (via WASAPI by default, ASIO or JACK optionally)
- macOS (via CoreAudio or JACK)
- iOS (via CoreAudio)
- Android (via AAudio)
- Emscripten
- WebAssembly (via Web Audio API or Audio Worklet)
Note that on Linux, the ALSA development files are required for building (even when using JACK). These are provided as part of the libasound2-dev package on Debian and Ubuntu distributions and alsa-lib-devel on Fedora.
Compiling for WebAssembly
If you are interested in using CPAL with WebAssembly, please see this guide in our Wiki which walks through setting up a new project from scratch. Some of the examples in this repository also provide working configurations that you can use as reference.
Optional Features
CPAL provides the following optional features:
asio
Platform: Windows
Enables the ASIO (Audio Stream Input/Output) backend. ASIO provides low-latency audio I/O by bypassing the Windows audio stack.
Requirements:
- ASIO drivers for your audio device
- LLVM/Clang for build-time bindings generation
Setup: See the ASIO setup guide below for detailed installation instructions.
jack
Platform: Linux, DragonFly BSD, FreeBSD, NetBSD, macOS, Windows
Enables the JACK (JACK Audio Connection Kit) backend. JACK is an audio server providing low-latency connections between applications and audio hardware.
Requirements:
- JACK server and client libraries must be installed on the system
Usage: See the beep example for selecting the JACK host at runtime.
Note: JACK is available as an alternative backend on all supported platforms. It provides an option for pro-audio users who need JACK's routing and inter-application audio connectivity. The native backends (ALSA for Linux/BSD, WASAPI/ASIO for Windows, CoreAudio for macOS) remain the default and recommended choice for most applications.
wasm-bindgen
Platform: WebAssembly (wasm32-unknown-unknown)
Enables the Web Audio API backend for browser-based audio. This is the base feature required for any WebAssembly audio support.
Requirements:
- Target
wasm32-unknown-unknown - Web browser with Web Audio API support
Usage: See the wasm-beep example for basic WebAssembly audio setup.
audioworklet
Platform: WebAssembly (wasm32-unknown-unknown)
Enables the Audio Worklet backend for lower-latency web audio processing compared to the default Web Audio API backend.
Requirements:
- The
wasm-bindgenfeature (automatically enabled) - Build with atomics support:
RUSTFLAGS="-C target-feature=+atomics,+bulk-memory,+mutable-globals" - Web server must send Cross-Origin headers for SharedArrayBuffer support
Setup: See the audioworklet-beep example README for complete setup instructions.
Note: Audio Worklet provides better performance than the default Web Audio API by running audio processing on a separate thread.
custom
Platform: All platforms
Enables support for user-defined custom host implementations, allowing integration with audio systems not natively supported by CPAL.
Usage: See examples/custom.rs for implementation details.
ASIO on Windows
Locating the ASIO SDK
The location of ASIO SDK is exposed to CPAL by setting the CPAL_ASIO_DIR environment variable.
The build script will try to find the ASIO SDK by following these steps in order:
- Check if
CPAL_ASIO_DIRis set and if so use the path to point to the SDK. - Check if the ASIO SDK is already installed in the temporary directory, if so use that and set the path of
CPAL_ASIO_DIRto the output ofstd::env::temp_dir().join("asio_sdk"). - If the ASIO SDK is not already installed, download it from https://www.steinberg.net/asiosdk and install it in the temporary directory. The path of
CPAL_ASIO_DIRwill be set to the output ofstd::env::temp_dir().join("asio_sdk").
In an ideal situation you don't need to worry about this step.
Preparing the Build Environment
-
Install LLVM/Clang:
bindgen, the library used to generate bindings to the C++ SDK, requires clang. Download and install LLVM from http://releases.llvm.org/download.html under the "Pre-Built Binaries" section. -
Set LIBCLANG_PATH: Add the LLVM
bindirectory to aLIBCLANG_PATHenvironment variable. If you installed LLVM to the default directory, this should work in the command prompt:setx LIBCLANG_PATH "C:\Program Files\LLVM\bin" -
Install ASIO Drivers (optional for testing): If you don't have any ASIO devices or drivers available, you can download and install ASIO4ALL from http://www.asio4all.org/. Be sure to enable the "offline" feature during installation.
-
Visual Studio: The build script assumes Microsoft Visual Studio is installed. It will try to find
vcvarsall.batand execute it with the right host and target architecture. If needed, you can manually execute it:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64For more information see the vcvarsall.bat documentation.
Using ASIO in Your Application
-
Enable the feature in your
Cargo.toml:cpal = { version = "*", features = ["asio"] }
-
Select the ASIO host in your code:
let host = cpal::host_from_id(cpal::HostId::Asio) .expect("failed to initialise ASIO host");
Troubleshooting
If you encounter compilation errors from asio-sys or bindgen:
- Verify
CPAL_ASIO_DIRis set correctly - Try running
cargo clean - Ensure LLVM/Clang is properly installed and
LIBCLANG_PATHis set
Cross-Compilation
When Windows is the host and target OS, the build script supports all cross-compilation targets supported by the MSVC compiler.
It is also possible to compile Windows applications with ASIO support on Linux and macOS using the MinGW-w64 toolchain.
Requirements:
- Include the MinGW-w64 include directory in your
CPLUS_INCLUDE_PATHenvironment variable - Include the LLVM include directory in your
CPLUS_INCLUDE_PATHenvironment variable
Example for macOS (targeting x86_64-pc-windows-gnu with mingw-w64 installed via brew):
export CPLUS_INCLUDE_PATH="$CPLUS_INCLUDE_PATH:/opt/homebrew/Cellar/mingw-w64/11.0.1/toolchain-x86_64/x86_64-w64-mingw32/include"
Troubleshooting
No Default Device Available
If you receive errors about no default input or output device:
- Linux/ALSA: Ensure your user is in the
audiogroup and that ALSA is properly configured - Linux/PulseAudio: Check that PulseAudio is running:
pulseaudio --check - Windows: Verify your audio device is enabled in Sound Settings
- macOS: Check System Preferences > Sound for available devices
- Mobile (iOS/Android): Ensure your app has microphone/audio permissions
Buffer Size Issues
If you experience audio glitches or dropouts:
- Try
BufferSize::Defaultfirst before requesting specific sizes - When using
BufferSize::Fixed, querySupportedBufferSizeto find valid ranges - Smaller buffers reduce latency but increase CPU load and risk dropouts
- Ensure your audio callback completes quickly and avoids blocking operations
Build Errors
- ASIO on Windows: Verify
LIBCLANG_PATHis set and LLVM is installed - ALSA on Linux: Install development packages:
libasound2-dev(Debian/Ubuntu) oralsa-lib-devel(Fedora) - JACK: Install JACK development libraries before enabling the
jackfeature
Examples
CPAL comes with several examples demonstrating various features:
beep- Generate a simple sine wave toneenumerate- List all available audio devices and their capabilitiesfeedback- Pass input audio directly to output (microphone loopback)record_wav- Record audio from the default input device to a WAV filesynth_tones- Generate multiple tones simultaneously
Run an example with:
For platform-specific features, enable the relevant features:
cargo run --example beep --features asio # Windows ASIO cargo run --example beep --features jack # JACK backend
Contributing
Contributions are welcome! Please see CONTRIBUTING.md for guidelines.
Resources
- Documentation: docs.rs/cpal
- Examples: examples/ directory in this repository
- Discord: Join the #cpal channel for questions and discussion
- GitHub: Report issues and view source code
- RustAudio: Part of the RustAudio organization
License
Licensed under the Apache License, Version 2.0. See LICENSE for details.