VoxCSS
A CSS voxel engine. A 3D grid for the DOM. Renders HTML cuboids by stacking grid layers and applying transforms. Supports colors and textures, interactions and culling, plus shapes, areas and projections. Works with Vue, React, Svelte, or plain JavaScript.
Visit voxcss.com for docs and model examples.
Installation
npm install @layoutit/voxcss
You can also load VoxCSS directly from unpkg. Here is a minimal example:
<div id="voxcss"></div> <script type="module"> import { renderScene } from "https://unpkg.com/@layoutit/voxcss@latest/dist/index.js"; renderScene({ element: document.getElementById("voxcss"), camera: { interactive: true }, scene: { voxels: [ { x: 3, y: 3, z: 0 }, { x: 3, y: 3, z: 1 } ], showFloor: true } }); </script>
Framework Components
Vue, React, and Svelte wrappers all expose the same components with identical props: <VoxCamera> controls the viewpoint (zoom, pan, tilt, rotation, perspective), while <VoxScene> receives the voxel array and manages the 3D grid and its decorations.
import { VoxCamera, VoxScene } from "@layoutit/voxcss/react"; export default function App() { const voxels = [{ x: 1, y: 1, z: 0, color: "#f00" }]; return ( <VoxCamera interactive> <VoxScene voxels={voxels} /> </VoxCamera> ); }
API reference
VoxCamera props
zoom,pan,tilt– translate the camera in/out, vertically, and horizontally.rotX,rotY– rotate around the X/Y axis.perspective– control CSS perspective depth (or disable it).interactive– enable pointer drag controls.invert– flip pointer drag direction.animate– auto-rotate the camera; acceptstrue, a speed number, or{ axis, speed, pauseOnInteraction }.
VoxScene props
voxels– array of voxel objects; optional (defaults to empty) to render a blank scene.rows,cols,depth– override the inferred bounds and explicitly set the 3D grid size.show-walls,show-floor– toggle structural planes.projection– pick"cubic"or"dimetric"presets to change the layer spacing (50/25px).mergeVoxels– merge strategy for performance:false(default),"2d"(merge acrossx/ywithin eachzlayer), or"3d"(merge acrossx/y/z). If any voxel usesz2, the engine takes the"3d"render path.
Voxel data model
Each voxel describes a single cell in the grid:
x,y,z– required integer coordinates.x2,y2,z2– optional for area footprints.shape–cube(default),ramp,wedge, orspike.color/texture– apply solid fills or image URLs per voxel.rot– rotation in degrees; ramps/wedges/spikes snap to 90° increments.
Example:
const voxels = [ { x: 2, y: 2, z: 0, color: "#f97316" }, { x: 3, y: 2, z: 0, shape: "ramp", rot: 90, color: "#94a3b8" }, { x: 3, y: 3, z: 0, texture: "/example.png" } ];
Performance
VoxCSS renders everything in the DOM, so performance is determined by how many elements the browser has to manage. The engine reduces work through culling based on neighbors and camera rotation, only drawing the outer surface of the model with the faces that are actually visible.
The mergeVoxels prop can be essential: instead of rendering each voxel as its own node, the engine can group work into larger merged elements. Use mergeVoxels="2d" to merge adjacent voxels across x/y within each z layer, or mergeVoxels="3d" to merge across x/y/z. The default is mergeVoxels={false}.
Loading MagicaVoxel (.vox) files
Use the built-in parser to turn a MagicaVoxel .vox binary into a voxel object and feed it to renderScene:
<div id="voxcss"></div> <script type="module"> import { parseMagicaVoxel, renderScene } from "@layoutit/voxcss"; const model = await fetch("/models/example.vox") .then(r => r.arrayBuffer()) .then(parseMagicaVoxel); renderScene({ element: document.getElementById("voxcss"), camera: { interactive: true }, scene: { voxels: model.voxels, showFloor: true } }); </script>
Made with VoxCSS
Layoutit Voxels → A CSS Voxel editor
Layoutit Terra → A CSS Terrain Generator
License
MIT.
