Sprite Fusion Pixel Snapper
- Online version: https://spritefusion.com/pixel-snapper
- Desktop version: https://www.spritefusion.com/pixel-snapper#desktop-edition
A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
Why ?
Current AI image models can't understand grid-based pixel art.
- Pixel are inconsistent in size and position.
- The grid resolution can drift over time.
- Colors are not tied to a strict palette.
With Pixel Snapper:
- ✅ Pixel are snapped to a perfect grid.
- ✅ The grid resolution is consistent and can be scaled to pixel resolution.
- ✅ Colors are tied to a strict, quantized palette. You can also use a custom palette.
Perfect for
- AI generated pixel art that needs to be snapped to a grid.
- Procedural 2D art that doesn't fit a grid like tilemaps or isometric maps.
- 2D game assets and 3D textures that need to be perfectly scalable.
Pixel Snapper preserves as much details as possible like dithering.
💻 CLI
Brew
brew install Hugo-Dz/tap/spritefusion-pixel-snapper
Cargo
Installation with Cargo requires Rust. Once installed, the CLI runs as a standalone native binary.
cargo install spritefusion-pixel-snapper
Usage
spritefusion-pixel-snapper <INPUT> <OUTPUT> [COLOR_COUNT] [OPTIONS]
<INPUT>: A PNG/JPEG image, or a directory for batch processing.<OUTPUT>: An output PNG, or a different output directory for a batch.[COLOR_COUNT]: Number of palette colors. Defaults to16.--pixel-size <PIXELS>: Overrides the auto-detected pixel size. The value must be between 1 and half the smallest image dimension.--palette <HEX,...>: Constrains the output to comma-separated six-digit hex colors.
Examples:
# Quantize the image to a 16-color palette spritefusion-pixel-snapper input.png output.png 16 # Process a directory as a batch spritefusion-pixel-snapper sprites/batch_inputs sprites/batch_outputs 16 # Override the auto-detected pixel size spritefusion-pixel-snapper input.png output.png --pixel-size 8 spritefusion-pixel-snapper sprites/batch_inputs sprites/batch_outputs 16 --pixel-size 8 # Use a fixed color palette spritefusion-pixel-snapper input.png output.png --palette "0d2b45,203c56,544e68,8d697a,d08159,ffaa5e,ffd4a3,ffecd6" spritefusion-pixel-snapper sprites/batch_inputs sprites/batch_outputs --palette "0d2b45,203c56,544e68,8d697a"
Run spritefusion-pixel-snapper --help to see every option.
Build from source
git clone https://github.com/Hugo-Dz/spritefusion-pixel-snapper.git
cd spritefusion-pixel-snapper
cargo build --releaseThe binary will be available at target/release/spritefusion-pixel-snapper.
🌐 Web (WASM)
git clone https://github.com/Hugo-Dz/spritefusion-pixel-snapper.git
cd spritefusion-pixel-snapperBuild the WASM module:
wasm-pack build --target web --out-dir pkg --release
Then use the WASM module in your project:
import init, { process_image } from "./pkg/spritefusion_pixel_snapper.js"; await init(); // process_image(inputBytes, kColors?, pixelSizeOverride?, paletteHex?) const outputBytes = process_image(inputBytes, 16); // With a custom palette const recoloredBytes = process_image(inputBytes, null, null, "0f0f1b,ffecd6,ff4d6d,29adff");
Pass null for any optional argument you want to leave on its default behavior.
Acknowledgments
Pixel Snapper is a Sprite Fusion project. Sprite Fusion is a tool to generate TRUE pixel art sprites and animations for game development.
License
MIT License Hugo Duprez