Become a Member
Join the thousands who have already subscribed to The Bryant Review! Membership unlocks exclusive articles, a customizable reading experience, and you won't see this message again!
No spam. Unsubscribe anytime.
Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are just...picking it up again.
Scroll through TikTok, YouTube, Reddit, and you'll start to see it. UMD drives open, those glossy Piano Black shells catching the light, the old XMB interface getting shown off with endless user-chosen themes. For a handheld that first launched in 2004, the PSP feels surprisingly present right now. The sheer amount of video edits I've seen of car meet-ups (hello, 2 Fast 2 Furious) recorded on the PSP with the PSP camera is…well, more than I expected. It's not really about looking back. It's more that people are folding it into the kind of aesthetic that's come back around. What was in, then out, is back to being in again.
What’s interesting is that this resurgence doesn’t come from a single place. It’s not just nostalgia, and it’s not just retro collecting. To me its kinda sitting at the intersection of several modern trends: burnout with always-online devices, a renewed love for early 2000s design, the rise of handheld gaming once again, and a generation encountering the PSP for the first time as something entirely new.
In many ways, the PSP hasn't changed at all. But the world around it has. Sony's first handheld feels more relevant now than it has in years. So just for fun, I wanted to explore a few reasons why I've been seeing my favorite handheld (this piece of hardware design I love so much) popping up everywhere lately.
ℹ️
Let the record show this isn’t definitive, or even fact. It’s just where I think the current resurgence might be coming from. Then again, it might also just be an excuse to write about the PSP again. I’ve been having a lot of fun with it lately, so I’ll take any reason.
The "Dumb Device" Appeal
Pick up a PSP in 2026 and one of the first things that stands out isn't what it can do, it's what it doesn't do.
There are no notifications waiting. No feeds to check. No background updates before you play. Certainly no age verification checks that 2026 is bringing in with all the force of 1984. Nothing is sending metrics back to track your activity. You turn it on, land in that familiar XMB menu, and that's it. Whatever happens next is entirely up to you.

That kind of experience feels completely out of place now. Modern devices are built to compete for attention, designed to keep your eyes on the screen as long as humanly possible so companies can monetize that engagement. Constantly nudging, refreshing, suggesting. Even games themselves often feel tied into that loop: daily rewards, seasonal content, endless progression systems engineered to keep you coming back. Everyone wants that Fortnite money (which has led Sony down many failed online multiplayer rabbit holes these past couple years). The PSP exists outside all of that. It doesn't ask anything from you beyond the moment you're already in, the game you're playing or the movie you're about to watch.
And that's part of the appeal. There's a growing fatigue around always-online everything, where even downtime starts to feel structured. I've noticed more people investing in Kindles, Kobos, BOOX devices lately, trying to slow their doom-scrolling. Offline digital audio players (DAPs) have seen a similar resurgence, people wanting access to their music without their phone dragging their eyes away. It sounds a bit dramatic, I know.
Videos like this one by Dammit Jeff, showing how to break free of Amazon's reach so you can use the device you paid for in the way you want have been incredibly popular. To me this shows a growing trend in people who want to escape overwatch
In that context, the PSP feels less like old tech and more like the tiniest act of resistance. Just like a dedicated e-reader, or music player. You can have one device per hobby. With the PSP you pick a game, you play it, and when you're done, you stop. Nothing follows you out.
Even the slight friction works in its favor. Swapping UMDs or loading up an SD card, waiting through load times, navigating that simple menu: it all slows things down just enough to feel deliberate. There's no infinite library one tap away, no endless scrolling through options you'll never commit to. Just what you've got in front of you.
It's a quieter way to play. And right now, that's exactly what some people are looking for.
More Than a Console

The PSP was never just about games, and that’s a big part of why it feels so easy to come back to now.
Long before everything merged into the smartphone, this was already trying to be an all-in-one portable. You could load it up with MP3s, drop videos onto a Memory Stick, even carry around full movies on UMD. None of it was perfect: watching films on that small screen today feels a little rough around the edges (that resolution isn’t going to amaze you), but that’s almost beside the point. It worked, and more importantly, it worked on your terms.
Using it now has a very different feel compared to modern devices. Listening to music on the PSP means choosing what you actually want to hear ahead of time. No recommendations, no autoplay, and no algorithm. Just a folder of tracks you picked yourself, playing start to finish.





Image credit to users: PistachioSage, M0rse_0908, Pistimester, Zrenda0 and psychbat111
Seeing the PSP being used as a music player has become so common now. And I love to see it!
It’s the same with video. Whether it’s converted files or those old UMD movies, there’s a kind of intentionality to it all. You’re not browsing a library of endless options, you’re watching something because you decided to put it there. That tiny shift, owning the experience instead of being fed it goes a long way with how I view the internet in 2026. I think that others might be feeling the same way.
ℹ️
I tried to find out exactly how many films were released on the UMD format, but there doesn't seem to be a definitive number agreed on in a number of sites. So I'd hazard there's anywhere from 1,300 to 1,500 in total. More than enough offline movies to be watched!



Some PSP movie covers in the requisite 'tall and thin' box style for how UMD movies were presented
In a strange way, the limitations are what make it work. The screen isn’t amazing, the storage is finite, and getting media onto the device takes a bit of effort. But all of that creates a boundary. It keeps the experience contained, focused, and (again crucially) offline.
0:00
/0:15
A Japanese PSP Go commercial, showcasing all of the different functions (gaming, music, comics, movies, and a very basic internet)

That’s what ties it back to the broader appeal. Music, films, even photos: it all exists in a space that isn’t constantly trying to pull your attention somewhere else. It’s not just a handheld. It’s a self-contained beautifully designed little bubble, and for a lot of people right now, that’s exactly the point.
Sign up for The Bryant Review
Technology for Human Beings. Here, we tell stories and focus on good things. Free software, the Fediverse, and other things that don't suck.
No spam. Unsubscribe anytime.
The Handheld Renaissance



Image credit to 81Riel, Sametolstoy0 and mrsxls in order
The PSP's return hasn't happened in isolation. It's part of something wider that's been building for a few years now, a steady shift back toward playing games in your hands.
Portable gaming never fully went away, but it did change. For a long time, it felt like it had been absorbed into phones; reduced to quick sessions and touchscreen controls. Dedicated handhelds became niche, or very much just seen as a Nintendo thing, or both. Then, gradually, things started swinging back.
Devices like the Steam Deck, Switch and especially the wave of smaller retro handhelds (of which I have now reviewed many!) have made it feel normal again to have a portable device just for games. Maybe music too. Not a phone, not a multipurpose screen, just something focused. Something you pick up with intent. Small enough to take along for your day-to-day.
0:00
/0:30
Japan's Good Morning (and) Good Night PSP commercials, which aired in Japan and showed daily life with the PSP

Once that door opens, the PSP starts to make a lot more sense.
It sits in an interesting spot. It's not trying to compete with modern handhelds like the Steam Deck, Legion Go, or ROG Ally. I mean, there's no way it can, there are galaxies of difference in power there. But to me, that's another advantage. It's smaller, simpler, and a lot more approachable. There's no nightmare setup process (looking at you, Windows MicroSlop handhelds), no storefront to navigate, no sense that you need to keep up with anything. You just turn it on and you're there.
At the same time, it scratches a similar itch. It's portable, self-contained, and built around the idea that gaming doesn't have to be tied to a desk or a TV. That idea feels obvious now, but the PSP was one of the first devices to really push it in a meaningful way.
So when people start looking for a handheld again: whether out of curiosity or because they've picked up something like a Steam Deck, the PSP naturally comes back into view. Not as a replacement, but as an alternative. I've seen a lot of Steam Deck users posting questions about companion handhelds. Ones smaller, dedicated to emulating a few systems, far more pocketable. A different kind of experience. One that feels lighter and less demanding.
In a landscape where handheld gaming is having a moment again, the PSP isn't being left behind. That great library, the unobtrusively flat thumbstick, the design? It fits right in. I’d say that the very popular handheld gaming space is very much driving some curious onlookers to check Sony’s PSP out.
Old Enough to Be 'New' Again
There’s a point where old tech stops feeling outdated and starts feeling deliberate. It becomes cool again! So...old it isn't? The PSP has landed right in that space. But this time, it’s not happening in a vacuum. It’s tied into a much broader shift in how the early-to-mid 2000s are being reinterpreted right now.
That era is everywhere again. Not in a nostalgic, looking-back kind of way, but in a more active, almost curated sense. Big loose jeans, layered fits, wired headphones, point-and-shoot digital cameras with blown-out flash. Things that were once ordinary are now being picked up, styled, and shared with intent. The PSP fits neatly into that world. It doesn’t just belong to that time, it represents it.

Scroll through social platforms and you’ll see it pop up in the same spaces. A PSP sitting next to an old Canon compact camera. A stack of UMDs laid out like they’re part of someone’s everyday carry. It’s not always about playing through a full game, it’s about the object itself, what it says, how it looks, the feeling it gives off. ‘Vibes’.

That’s where the generational split becomes interesting. For people who grew up with it, there’s a layer of recognition, this is what it used to feel like. But for a new, younger crowd, it’s something else entirely. It’s not “retro” in the same way a much older console is. It’s closer, more relatable, and maybe more importantly, more usable. It still fits into modern life without needing to be explained.
And because of that, I think in this case it avoids feeling like an antiquated and useless museum piece. You’re not pulling out a PSP as a novelty, you’re carrying it the same way you’d carry anything else. Listening to music on it, loading it up with games, taking it out on a commute. It integrates easily, which makes the rediscovery feel natural rather than forced.
There’s also something about how tangible it all is. So when people talk about the PSP “coming back,” it’s not just because it’s old enough to cycle around again. It’s because the moment around it has shifted. The early 2000s aren’t just being remembered, they’re being reused, reinterpreted, and worn a little differently this time. I guess they’re being ‘liked’ and ‘shared’.
And the PSP, almost accidentally, fits perfectly into that.
Still Alive, Still Being Tinkered With

I like to think at least one of the reasons why the PSP never really faded away, and is gaining some traction again, is that people just never stopped messing with it!
Even after Sony moved on, the community kept finding new ways to push the hardware. Ports of games never available on the PSP before, custom firmware, homebrew plugins, emulators, it slowly turned the PSP into something way more flexible than Sony ever intended. And unlike a lot of modern devices, getting into that side of things doesn’t feel like jumping through hoops. It’s surprisingly approachable. A little reading, a little trial and error, and suddenly this old handheld feels like a completely different thing. Beautifully customizable and with plenty to keep you engaged.
Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP
There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinkering, but constructing full-scale total conversions inside Rockstar’s 3D-era engines. Founded in 2021 by 1826 after
The Bryant Reviewdash

All that energy is still very much alive.
Hang out in the PSP sub-reddit, on forums, or Discord chats for five minutes and you’ll see it: people walking each other through setups, sharing theme packs, comparing build specs, swapping recommendations on batteries and memory card mods. It’s not just people posting old photos for nostalgia. There’s a real sense that this is something people are actively doing, not just looking back on.
That community matters more than you’d think. It stops the PSP from feeling like a closed chapter. There’s always one more tweak to try, one more way to refine your setup, one more reason to pick the thing back up. Something new might be on the horizon.
ℹ️
Barcode Studia for example is bringing even more Grand Theft Auto ports to the PSP, with their take on Vice City being planned:
Home - Barcode Studia
Barcode Studia - GTA mods development studio
Barcode Studia

That’s also why it fits so well right now. In an era where so much tech feels sealed shut or designed to be thrown away, the PSP is the opposite. It rewards a little curiosity. A little tinkering. You mess with it, tweak it, make it yours.
That kind of relationship with a device is getting harder to find, especially these days. Which I think is a reason why some people are either discovering or re-discovering it even now!
My Closing Thoughts...

Maybe the most interesting thing about all of this is that the PSP itself hasn’t changed. It’s the same hardware, the same screen, the same slightly clunky UMD drive and soft, sliding interface it’s always had. What’s different is everything around it.
The way we use technology has shifted. The way games are built, sold, and played has shifted. Even the way older devices are viewed: less as outdated, more as something to revisit, or even repurpose, has shifted. And somehow, I like to think that’s created just enough space for the PSP to slip back in.
For some, it’s nostalgia. For others, it’s curiosity. For a lot of people, it seems to land somewhere in between. It’s a device that doesn’t demand much, doesn’t try to pull you in ten different directions, and doesn’t pretend to be anything more than what it is. And it looks so good while doing so.
And I like to think that’s why it works right now.
I’ve been reviewing retro handhelds for a while now. Companies are kind enough to send devices my way and trust me to share my thoughts, which I genuinely appreciate. The downside is that it can turn the experience into a cycle: the setup, the testing, then moving on to the next thing on the horizon.
Picking up a few PSPs recently has felt like the complete opposite of that. I’ve just been playing games again. Properly. Every day.
So if anything, I think in 2026 the PSP feels like taking a small step out of all the 'noise', and realizing you didn’t miss it as much as you thought you would.
Writer's note:
I hope this is in some way interesting. For future articles, I’ve been spending time getting in touch with people who worked on PSP games when it was still the newest thing around. I’ve also been talking to (and maybe more accurately, trying to convince) someone who was part of the original PSP hardware design team at Sony to sit down for an interview with me.
I love the PSP, and I’d really like to keep sharing more about it. So, if you’re into it too, there’s hopefully more to come!

About the Author:
dash
Dash is 𝘰𝘣𝘴𝘦𝘴𝘴𝘦𝘥 with gaming in all its forms. Opting for FOSS over everything else, you can follow along here for articles on handheld gaming, Android emulation, GOG, gaming retrospectives and the developers keeping open-source gaming alive.