Aglet by galactical

4 min read Original article ↗

I like the idea. Having trouble with knot 8, as it gives me the red error ‘X’ if I pass over and if I pass under, as if there was some third choice.

Really fun! Came here from your video on its development. Super interesting!

This is really cool, and honestly not a bad way to intro people to knots.

That was fun! Last knot was finicky but I got it :D

This game is really good. Id love to just have this as knot drawing software. I know of no other program so elegant, I am a designer and I was looking for something like this a few weeks ago. Amazing

I’ve never seen anything like this game before. I’d say it’s a unique piece of art. Thanks for your write-up on youtube, it was an inspiring watch. The way you explained the concepts is so clear and concise, almost makes it look easy. :)

Great idea and smooth execution!

So cool!

Now implement a physics engine to pull the knots tight.

Incredibly statisfying game to play!

As other people mentioned knot 7 took me a few tries, but beating it felt pretty good.

Nice! Feels very fluid, although the controls were a little confusing when turning. Came from seeing your video on my FYP on YouTube :) 

Had a bit of trouble on the 8th one (eventually got it to work), but overall it was still relatively easy. 

Quite nice :3
Although it would be nice to actually see hoow do these knots look when tied, and to know their usage.

Same complaint as the others except its 8 and I tried again a few times and it's still not working. I assume that it's a bug. Anyways nice game :3 As a mathematician I feel like the collision detection should have implemented something closer to knot theory, but I am wrong because there are many knots that are the same according to knot theory and they all have to be closed loops. Essentially an "equivalent knot" is much broader and probably wouldn't be good for a game like this or learning to tie knots either. Good job on all of it. Pico 8 is nice to see too.

A very interesting concept and I love the idea of switching between foreground and background for controlling the string but I think the current method for controlling the direction of the string movement is a little annoying. I'd much prefer if instead it took the direction of the joystick/directional keys and moved the string in that direction instead of the current tank control-esque control scheme.

Neat concept, definitely could have done with a bigger play area though if it was ever going to have more knots (or anything involving two strands as an extension) – the hard part with the last level is e.g. spacing your loops.

i love you and i love this and i cant wait to play the rest of your games :D

i learnt nothing about knots

great game

Came from the video, such a fun idea and works perfectly until I got stuck at level 7. Am I missing something?

It looks right just do it again it might be glitched

This looks correct to me as well... The collision detection isn't 100% perfect. I bet some of the crossings were too close and weren't counted as a separate intersection, or a crossing close to an intersection made an earlier collision count as if it were with a different segment. Restarting and trying again should fix it. This is a problem that is worth fixing if I continue developing the game. Thanks!

very cool! Love the simplicity and technicality

I thought this was really cool and satisfying until knot 7 didn't work (or it's unclear how to solve it, or I'm just very stupid. Either way, didn't feel fun). Otherwise great idea and I like how u used pico-8 for this one. :,)

Thank you, and you were most likely correct, there are a few issues with win detection that I was not able to fix before the submission deadline for the jam. I will upload a patch after the rating period is over, but you have seen most of what the game has to offer. Thanks for playing!