Drag to make 10
Draw a rectangle around two or more numbered apples. The selection clears only when every active apple inside adds up to exactly 10.
Fruit Box
Fruit Box game overview
Fruit Box is a free online number puzzle that combines quick mental arithmetic with visual scanning. Drag a rectangle around numbered apples whose total is exactly 10, then clear as many of the 170 apples as you can before the 120-second timer ends. There are no levels or downloads: every play is one complete browser-based round.

Watch the video
Watch a quick overview of the game and how to make every sum equal 10.
Draw a rectangle around two or more numbered apples. The selection clears only when every active apple inside adds up to exactly 10.
Classic gives you a fresh board each round. Daily Challenge offers everyone the same board until 05:00 UTC. Replay it as often as you like to improve your daily best.
Each cleared apple is worth one point. Score as high as possible in 120 seconds or finish early with a 170-point perfect clear.
17 × 10numbered apples
10target sum
120stime limit
170perfect score
How to play
Fruit Box uses one simple action from start to finish. The challenge is choosing rectangles quickly without trapping useful combinations for the endgame.
Look for nearby values that total 10, such as 4 + 6, 2 + 3 + 5, or a larger group of small numbers.
Press or click, drag across the board, and include every apple you want to count. The frame turns red when the selected total reaches 10.
Let go while the sum is exactly 10. Every apple inside disappears and adds one point to your score; an invalid selection leaves the board unchanged.
Game rules
These settings stay the same throughout the round. Cleared cells become empty spaces and can be included in later rectangles without affecting their sum.
| Rule | Setting | What it means |
|---|---|---|
| Board size | 17 columns × 10 rows | A full board starts with 170 numbered apples. |
| Apple values | 1 to 9 | There is no single apple numbered 10; every clear contains at least two apples. |
| Valid move | Rectangle totals 10 | All remaining apples inside the dragged rectangle count toward the total. Empty cells count as zero. |
| Scoring | 1 point per apple | Clearing two apples earns 2 points; clearing five apples at once earns 5 points. |
| Round end | 120 seconds or 170 points | The round ends when time expires or immediately after every apple has been cleared. |
These small board fragments explain what the game actually counts. Each outline selects the entire fragment shown. A dot represents a cleared cell, not an apple numbered zero. The examples are illustrations, not today's challenge board.
46
Two adjacent apples make a valid rectangle. Clearing them earns two points, not ten. Learn the pairs 1 + 9, 2 + 8, 3 + 7, 4 + 6 and 5 + 5 so you can recognize them without recounting.
4123
This two-by-two rectangle clears four apples. A selection can span several rows and columns; it does not have to be a single line. Check the full interior before releasing, including small numbers beside the apples you first noticed.
4··6
The two gaps contribute nothing, so the distant 4 and 6 can be cleared together. Apples stay in their original cells after a clear: they do not fall or slide into the gaps. Rescan a newly opened row or column for connections.
4236
The opposite corners 4 and 6 total ten, but the rectangle also contains 2 and 3. You cannot skip those apples or draw an L-shaped selection. Releasing this frame leaves the board and score unchanged while the timer keeps running.
Round strategy
The rules never change during a run, but the board does. As apples disappear, empty spaces create new long-range rectangles while the remaining matches become harder to notice. A steady scanning pattern is more reliable than random dragging.
Clear obvious pairs and compact groups first. The dense opening board offers many independent sum-10 rectangles.
Look across cleared gaps for larger rectangles. Empty cells do not change the sum, so they can connect distant apples.
Scan the remaining rows and columns in order. Use a hint if one valid rectangle is difficult to see.
Game tips
A 2 + 3 + 5 rectangle scores 3 points, while a 4 + 6 pair scores 2. Larger valid groups improve your score with one drag.
Do not count only the corners or a single row. Every active apple inside the frame contributes to the selected sum.
The hint highlights one valid rectangle without clearing it. Use it when you are stuck, then continue scanning from that area.
A fast clear and a perfect clear ask for different decisions. The phase timings above are a practice routine, not a change in the game rules. Use the following checks when two moves compete for your attention.
A 2 + 3 + 5 group clears three apples; a 4 + 6 pair clears two. The larger group is useful if you see it immediately, but spending five seconds hunting it can cost several obvious pairs. Start with reliable rectangles, then expand your search as the board opens. There is no combo multiplier or bonus for a wide frame.
In a row containing 2, 8 and 2, either neighboring pair totals ten, but both pairs use the same 8. Taking one removes the other option. Before clearing, look for another way to use the apple you will leave behind. This local check does not guarantee a perfect run, but it helps you notice competing combinations.
This version builds each starting board with a complete legal removal sequence. Choosing different valid rectangles can break that sequence and leave no available move. A hint shows a valid selection on the current board; it does not promise that every later apple can be cleared. If you are stuck, scan across gaps, then restart Classic for a new board or replay the same Daily board with a different order.
Daily Challenge lets you revisit the same starting layout. Compare your own attempts on that board rather than treating scores on different Classic boards as an exact measure of progress.
Work from left to right across one row, then the next. On the following attempt, try columns instead. Keep the route consistent for the whole opening so you can judge whether it helps you find pairs faster.
Remember a rectangle that used an apple needed elsewhere. On the replay, leave that rectangle and try its competing match first. You do not need to memorize all 170 apples; one changed decision is enough for a useful comparison.
If your intended group repeatedly fails, pause and check its full rectangle. You may be including an extra apple or releasing at the edge of a cell. Practice a few compact selections before chasing a higher score. A better scanning habit matters more than a single lucky result.
Starting a new Classic round generates a new board. Your personal best is saved in this browser, while the public Classic leaderboard lists the top ten submitted scores from the last 24 hours. It is a rolling window, so an older entry can disappear without anyone beating it.
Everyone receives the same Daily board for its challenge date and can replay it as often as they like. The board changes at 05:00 UTC, which is 13:00 in Taiwan, 14:00 in Japan and Korea, and 12:00 in Vietnam. An unfinished round remains attached to its original challenge date; check the date shown when moving to a new challenge.
An eligible finished round can be submitted with a public display name of 1–16 characters. The server validates the round's moves and score, and only the top ten are displayed. Higher scores rank first, then shorter play time, then earlier submission. A saved personal best is separate from a public submission. Avoid personal information in your name; three rejected names lock submission for that round.