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Inappropriate short-lived object
In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. It is considered an anti-pattern. The original definition is by Michael Akroyd at the 1996 Object World West Conference:[citation needed]
As a gypsy wagon or a poltergeist appears and disappears mysteriously, so does this short lived object. As a consequence the code is more difficult to maintain and there is unnecessary resource waste. The typical cause for this anti-pattern is poor object design.
A poltergeist can often be identified by its name; they often include words such as "Manager", "Controller", "Supervisor", "StartProcess", etc. in the name.
Sometimes, poltergeist classes are created because the programmer anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the client and invoker in a command pattern, and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize.
Poltergeists should not be confused with long-lived, state-bearing objects of a pattern such as model–view–controller, or tier-separating patterns such as business delegate pattern.
To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by inheritance or as a mixin.
There have been proposed methods in detecting poltergeists in code for refactoring.[1]
This Poltergeist class in this C++ example can be seen as a "poltergeist object", due to not adding additional functionality or encapsulation and only increasing complexity with unnecessary abstraction.
import std; using String = std::string; // Poltergeist class that just holds a pointer, but adds no meaningful behavior class Poltergeist { private: String* s; // pointer to string, but the class itself doesn't do anything useful public: explicit Poltergeist(String* s): s{s} {} ~Poltergeist() { delete s; } [[nodiscard]] String get() const noexcept { return s; } // No additional behavior or meaningful functionality }; int main() { // Create a Poltergeist object that just holds a pointer to the string Poltergeist p(new String("Hello, world!")); // Just passes the data around without adding value std::println(*p.get()); return 0; }
This could instead be more appropriately done using a smart pointer.
import std; using String = std::string; template <typename T> using UniquePtr = std::unique_ptr<T>; // Use smart pointers directly to manage memory UniquePtr<String> s = std::make_unique<String>("Hello, World!"); std::println(*s);
Another example of a poltergeist/gypsy wagon object, is the following, where UserCreator is instantiated just to perform some basic actions.
import std; using String = std::string; class UserManager { public: void createUser(const String& name) { std::println("User created: {}", name); } }; // The poltergeist class class UserCreator { public: explicit UserCreator(const String& name) { UserManager manager; manager.createUser(name); } }; int main() { // Creating a poltergeist just to call createUser() UserCreator("Alice"); UserCreator("Bob"); }
This could be more appropriately done like so, avoiding any poltergeist class entirely:
// Avoid the UserCreator poltergeist entirely int main() { UserManager manager; manager.createUser("Alice"); manager.createUser("Bob"); }
- ^ Al-Rubaye, Samer Raad Azzawi; Selcuk, Yunus Emre (24–26 November 2017). "An investigation of code cycles and Poltergeist anti-pattern". 2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS). pp. 139–140. doi:10.1109/ICSESS.2017.8342882. ISBN 978-1-5386-0497-7.
- Brown, William J. (1998). "Chapter 5: Software Development AntiPatterns". AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis. New York, USA: John Wiley & Sons. ISBN 0-471-19713-0.