We'll talk about 2-3 topics per week from the list below, and try to prioritize them based on the games we're working on and what we need to know when.
Deliverables are typically due the Sunday at the end of the week. For example, the Simulation Game is due by the end of February 4.
| Dates | Deliverables | Topics | Board link | |
|---|---|---|---|---|
| 1/16, 1/18 | Rust Book Report (Pt 1) | Intro to Rust | Version control and unit testing | board |
| 1/23, 1/25 | Rust Book Report (Pt 2), To-Do List | Stack v. heap, borrowing | Writing Rust well | board |
| 1/30, 2/1 | Simulation Game | Interactivity, Rust module system | Simulation Games | board |
| 2/6, 2/8 | Rogue-like | Entities and Spaces | Frame rate; controlling entities | board |
| 2/13, 2/15 | Graphical Rogue-like | Sprites and Graphics | Loading levels from disk; Unity | board |
| 2/20, 2/22 | Graphical Rogue-like (2/22) | Graphics, cont'd; Unity | Continuous Space, Collision Detection & Response | board |
| 2/27, 2/29 | Adventure Game (2/29) | Physics, movement, animation | Godot, Bevy; homework support | board |
| 3/5, 3/7 | Platformer (3/7) | Audio, sound effects; refactor to genre-specific | Resource pipelines, running on web; refactor to gameobject | |
| Spring Break | ||||
| 3/19, 3/21 | Project plans | Team-up and project planning; refactor to ECS | progression, menus; Bitmap text, Game state and modes | |
| 3/26, 3/28 | Role-Playing Game (3/26) | Tech Talk 1 | Tech Talk 2 | |
| 4/2, 4/4 | Tech Talk 3 | Tech Talk 4 | ||
| 4/9, 4/11 | Playtest Report | Tech Talk 5 | Tech Talk 6 | |
| 4/16, 4/18 | Tech Talk 7 | Tech Talk 8 | ||
| 4/23, 4/25 | Tech Talk 9 | Tech Talk 10 | ||
| 4/30, Reading Days | Game Projects (Friday) | Demo Day | Reading Days | |
| Exam Slot | None | Not Used :) |