A toon action‑RPG for Windows, coming to Steam, in the spirit of Dragon Quest VIII — explore an open, cel‑shaded world, talk to villagers, fight monsters in real time, and lift the failing seal on the Hollow King.
Coming soon to Steam · Free to play
Windows 10/11 · 64‑bit
Add it to your wishlist and Steam will tell you the moment it launches.
You are Cedric, a wandering knight. The ancient ward that binds the Hollow King is fading — its three ward‑stones have gone dark and the dead walk the forest after nightfall. Relight the wards, gear up, and face what the old world buried, from the starting village to the walled capital of Duskhaven.
4‑act story
The Waning Ward, from
a restless village to
the Hollow King himself
Four towns
Home village, walled
Duskhaven, coastal Saltmarsh
& snowbound Frosthold
Deep combat
Dodge, block, parry,
combos & charged heavies
— plus 32 side quests
Native
Rust + Bevy engine,
Windows 10/11 · 64‑bit,
free to play on Steam
The story
Long ago the shrine on the southern plains was raised not to worship but to imprison — a seal over the Hollow King, a warlord who cheated death and became a lich. That seal is now failing. Its three ward‑stones have gone dark, which is why slimes menace the fields and the nights have turned deadly.
An old keeper sends you out to relight the wards, each guarded by a boss‑tier foe — a hill‑stalking dino, a lake ghost, a forest demon — where you meet the honourable dead who first raised the seal. With the wards lit, night falls and won’t lift, and the Hollow King rises for the final confrontation. Far to the north, the walled capital of Duskhaven holds the secret of who he once was.
Screenshots
Cel‑shaded, low‑poly, and colourful — a living world with a day‑night sky.
Features
A complete quest
Four acts, stage‑aware NPC dialogue, a journal and objective markers, a world beacon that points you onward, and a proper ending scene with scrolling credits when the King falls.
A vast open world
Roam a huge streaming world — rolling hills, autumn forests, a lakeside, a western sea with a walkable sand beach, and a northern snow field. Four settlements to visit: the home village, the walled capital of Duskhaven, the coastal town of Saltmarsh, and the snow-bound hold of Frosthold — each with its own look, NPCs, and secrets.
Reactive combat
Full action combat: dodge‑roll with i‑frames, block & parry, combo chains and a charged heavy, critical hits, knockback and hit‑stop. Every enemy telegraphs its strike, and each of the seven kinds fights differently — frogs leap, cactoros spit spines, ghosts blink, dinos charge, demons slam. Kills earn XP: level up for more health and damage.
32 side quests
Villagers, farmers, forest dead and the folk of Duskhaven all have work for you — slay named beasts, hunt down hidden treasure chests, carry word between distant NPCs, and gather what the mages need. Track them all in your journal.
World bosses & a ruin
Five towering world bosses lurk in the far corners of the map, each guarding a chest of gear. Deeper still lies the Sunken Relic — an ancient ruin you can walk into, where a giant demon warden hoards the finest treasure in the land. Fall in battle and it costs you half your coins.
Music & sound
An orchestral soundtrack that shifts with the moment — calm village and overworld themes, an eerie forest, the stately old capital, and driving battle & boss music that swells when the fight is on — plus punchy sound effects for every swing, parry, hit, chest, and level‑up.
Shops & gear
Earn coins, then buy swords and armour from the village merchants — or make the trek to Duskhaven’s master merchant for the legendary Kingsbane blade and Aegis plate.
A living world
A day‑night sky with drifting clouds and soft cloud shadows, a cel‑shaded toon look with clean outlines, wandering villagers, and a save that remembers your progress and gear.
Native & small
Written in Rust on the Bevy engine — one self‑contained native app, no in‑app purchases, no analytics.
Controls
Keyboard and mouse — or play one‑handed: Q attacks just like the mouse.
WASDMove — hold Shift to sprint
Right‑drag · arrows · scrollOrbit camera · zoom
Left‑click / QAttack — tap to combo, hold to charge a heavy
CtrlDodge roll — brief invulnerability
hold FBlock — time it just right for a parry
HDrink a potion / heal
ETalk · open chest · interact
I · J · TabInventory · Quest journal · Shop buy/sell
EscPause / menu
Get it on Steam
A Jiang Games production — game design by
Nora Jiang, Drake Jiang, and
Hao Jiang.
Music by Kevin MacLeod (incompetech.com), licensed under
CC BY 4.0.
Art CC0 (KayKit, Quaternius, ambientCG, Poly Haven).