cartopolis

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feat(render): sunbeams through cloud gaps and past buildings

The light shafts never drew what people mean by sunbeams. They are
bevy's volumetric fog cut by the sun's shadow map, and the cloud deck
casts no shadow; around the viewer they are deliberately faint. Shafts
on against off over Groningen at a low sun (Deck, 2026-09-29) was a
smooth warm wash and no beam anywhere.

Sun rays are a screen-space pass over the finished frame (a
FullscreenMaterial on the camera, before tonemapping): each pixel walks
toward the sun's screen position and gathers what is bright near the
sun, so gaps in the clouds become streaks and cloud bases and buildings
cut them. What counts as bright is measured against the sky round the
sun, so dusk casts beams as noon does. No depth is read; the app has no
prepass on purpose, and an occluder only has to be darker than the sky.

Three versions inside the cloud shader were built and measured first
and all read as nothing: averaging the deck along the arc to the sun,
darkening the shadowed columns, and tracing each view ray's columns up
to the deck. The last is physically right and fails for that reason:
the deck's clouds are kilometres across, so a column's lit fraction
changes over tens of degrees and draws a gradient, not a beam.

Its own switch, Settings > Graphics > Sun rays (AppPrefs::sun_rays),
on by default on any hardware adapter and not gated on shadows. About
1 ms a frame on the Deck at 540x1000.

2026-09-29 23:14:13 +00:00 .cargo ci(web): name the browser build's deploy deploy-wasm 2026-09-23 20:30:17 +00:00 .claude/skills docs(slots): say what each slot renders on instead of sending shots to the Deck 2026-09-27 20:58:45 +00:00 .forgejo/workflows refactor(atlas): make the web UI the site root, and stop calling it the console 2026-09-24 20:34:46 +00:00 assets feat(render): sunbeams through cloud gaps and past buildings 2026-09-29 23:14:13 +00:00 crates feat(render): sunbeams through cloud gaps and past buildings 2026-09-29 23:14:13 +00:00 deploy chore: drop the references to the retired cartopy repository 2026-09-23 22:01:21 +00:00 docs feat(contacts): add contacts and message requests 2026-09-29 21:31:46 +00:00 tools feat(shots): photograph every audit flaw, and place each camera where it can see 2026-09-29 14:49:32 +00:00 .git-blame-ignore-revs build: gate rustfmt in CI, and keep git blame readable across the reformat 2026-08-06 17:20:50 +02:00 .gitattributes refactor(brand): rename viberfox to cartopolis, cool the surface ramp 2026-08-11 17:52:22 +00:00 .gitignore refactor(brand): rename viberfox to cartopolis, cool the surface ramp 2026-08-11 17:52:22 +00:00 AGENTS.md docs: add a contributor guide and point the entry points at it 2026-07-27 23:52:47 +02:00 Cargo.lock feat(contacts): add contacts and message requests 2026-09-29 21:31:46 +00:00 Cargo.toml feat(calls): seal call frames with keys from the chat's MLS group 2026-09-29 17:47:09 +00:00 CHANGELOG.md docs(changelog): note the tarmac that stopped being drawn on the squares 2026-09-12 12:42:23 +00:00 CLAUDE.md docs(mockups): keep screen designs in the repo, beside the notes 2026-09-29 17:22:04 +00:00 LICENSE refactor(brand): rename viberfox to cartopolis, cool the surface ramp 2026-08-11 17:52:22 +00:00 LICENSE-APACHE feat(android): behave like an app the system can suspend, and answer Back 2026-08-10 22:27:18 +00:00 LICENSE-MIT refactor(brand): rename viberfox to cartopolis, cool the surface ramp 2026-08-11 17:52:22 +00:00 LICENSE-THIRD-PARTY.md feat(map): paint land cover under the map, in one style with it 2026-09-27 21:15:59 +00:00 README.md docs(readme): cut it down to bullets 2026-09-27 20:26:38 +00:00

A social map of the real world: see how a place is built, and talk about it with the people who are there.

Groningen city centre, built from open public data

A walkable 3D copy of the real world, built from open public data and shared between everyone looking at it. Runs in the browser, on the desktop and on Android. Free, open source, self-hostable.

Public infrastructure

  • Built from the registers — buildings from BAG and 3DBAG, ground from AHN, street trees, lighting and paving from the national and municipal object registers, PDOK aerial photography, live transit.
  • Every building has a card — year built, use, units, floor area, status, monument listing, addresses. Walk in and its storeys are there.
  • The world around it — real sun, real weather, routing on foot, by bike or by car, and one continuous space from a doorway to orbit.

Sharing a place

  • Talk where you stand — avatars, local chat scoped by distance, proximity voice, world chat, end-to-end encrypted private chats.
  • Point at it — a link opens your exact view in the browser or the app; saved places with photos and map pins.
  • Put something there — place and script objects and 3D models, swap a building for an IFC model, export and import content over an HTTP API.
  • Moderation — blocking, reporting and account deletion, enforced on the server; a web console for accounts and data pipelines.

For residents, communities, municipalities and governments, and planners and architects.

Screenshots

Bird's-eye over Groningen's canal ring The southern ring road in its cut beside DUO
Canal ring Ring road tunnel by DUO
The main station and rail yard from above The Grote Markt and the Martinitoren
Main station and rail yard Grote Markt and Martinitoren
Forum Groningen beside the Martinitoren The town hall selected, with its register card
Forum Groningen Building card: the town hall
Groningen from 3 km south-west The whole city from 1.2 km up
Groningen from 3 km The city from 1.2 km up
Eemshaven's harbour basins and wind turbines Eemshaven from over the Wadden Sea
Eemshaven Eemshaven from the Wadden Sea
Two people meeting on the Grote Markt Earth from orbit
Meeting on the Grote Markt Earth from orbit

Generated with cargo shots from docs/shots.toml.

Where it works

Map, sky, weather, routing and the shared world: anywhere on Earth. Register detail (measured buildings and their records, relief, street objects, aerial photos, transit): the Netherlands, plus municipal data where a city publishes it. Elsewhere the ground is flat and buildings come from OpenStreetMap. Each register is one pipeline in crates/atlas.

Written in Rust on Bevy.

Try it

  • Browser — cartopolis.org. Needs WebGPU.
  • Desktop — Linux and Windows on the releases page, or build from source (macOS too). Published binaries need AVX2 and FMA (~2013+).
  • Android — APK at cartopolis.org/apk (arm64, Android 9+). The full client, least tested of the three (notes).

Running from source

cargo run -p cartopolis

Starts offline. Sign in to a server from ☰ ▸ Sign in….

cargo run -p cartopolis -- --connect <host>        # split mode: connect to a live sim (TLS)
cargo run -p cartopolis -- --offline               # no sim: single user, no auth or persistence
cargo run -p cartopolis_simulator                  # the sim server, standalone

Needs Rust, a C compiler and a GPU driver; see the development guide. Run git lfs install before cloning — assets are in Git LFS and some are compiled in.

Documentation

  • User manual — controls, getting around, authoring, the developer panel.
  • Changelog — what changed, per release.
  • Development guide — prerequisites, dev loop, tests, code map, conventions, CI.
  • Server guide — deploying the sim and the self-hosted geo services.
  • docs/notes/ — constraints and measurements; CLAUDE.md Known issues is the trap list.

Architecture

Crate Role
cartopolis_core Shared protocol types and tile/coordinate math
cartopolis_geo Bevy-free map geodata: MVT decode, road classes, tree scatter, the routing graph
cartopolis_e2ee End-to-end encrypted private chats (MLS); the server relays sealed bytes it cannot open
cartopolis_simulator The shared-world server (Tokio + SQLite): avatars, chat, voice, objects, accounts; no Bevy
cartopolis_atlas The register pipelines (BAG, 3DBAG, AHN, BGT, …), the terrain server and the operator web console
cartopolis Bevy client — rendering, ECS systems, UI
cartopolis_android The Android app shell around the client
big_space Vendored floating-origin fork, for planet-scale coordinates

Licence

Source: MIT OR Apache-2.0 (LICENSE). Data, avatars and font carry their own terms; LICENSE-THIRD-PARTY.md is the canonical notice list (the credits below mirror it — add new sources there).

Credits

  • Engine — built with Bevy.
  • Floating origin — big_space by Aevyrie, MIT OR Apache-2.0. Vendored here as a fork ported to the Bevy release we track.
  • Avatar characters — Quaternius Ultimate Modular Men/Women, CC0. Consider supporting the work on Patreon.
  • Map data — © OpenStreetMap contributors, under the ODbL. Building detail and POIs come from Overpass, place search and reverse geocoding from Nominatim — both self-hosted, and usable against the public instances under the OSMF usage policies.
  • Vector tiles — VersaTiles, in the Shortbread schema. Self-hosted mirror of their OSM-derived planet build.
  • Buildings (LoD2.2) — 3DBAG by the 3D geoinformation group, TU Delft, CC BY 4.0 — derived from the Kadaster's BAG registry and AHN, both via PDOK. Netherlands only.
  • Aerial photography — Beeldmateriaal Nederland, served as Luchtfoto RGB by PDOK, CC BY 4.0. Netherlands only.
  • Street objects — street trees, lighting and containers from gemeente Groningen open data, CC BY 4.0. Groningen only.
  • Elevation — AHN height rasters (DTM/DSM), served by PDOK, CC0. Netherlands only.
  • Public transport — live departures and vehicle positions from OVapi, the open key-free feed of Dutch NDOV operator data. Netherlands only.
  • Weather — forecasts from MET Norway, CC BY 4.0, and global cloud cover from the NOAA Global Forecast System, public domain.
  • Night sky — star positions and magnitudes from the HYG Database v4.1 by David Nash, CC BY-SA 4.0 — a compilation of the Hipparcos, Yale Bright Star and Gliese catalogs.
  • Type — Plus Jakarta Sans by Tokotype, SIL Open Font License 1.1.