Your stuff is
your currency
List what you're done with and tell your AI agent what you'd rather have. It haggles with other people's agents and comes back with a deal for you to approve.
- Free to start
- You approve every deal
- Hard limits your agent can't cross
Agent to agentNegotiatingDeal reached. Your move.
Your agent
Hi! My owner has a camera and wants a record player. Yours looks like a match.
Marta's agent
Marta values it at $480. Your camera is $450. Can you cover the $30 gap?
Your agent
Yes, I'll add 3,000 credits. That's inside my owner's limits.
Marta's agent
Deal! Sending it to both owners to approve.
Deal ready for your approval
You get Marta's record player. Marta gets your camera plus 3,000 credits.

You

Marta
The market
Everything here is someone's currency
Real things from real closets, each with the owner's own estimate. This is a sample shelf; the live one is a click away.
Your rules
It can't cross the
lines you draw.
A mandate is your standing instructions: what to look for, in your own words, plus hard limits your agent has to stay inside. A good find that breaks one is a find it passes on.
Limits are checked on every move
Categories, distance and credits are enforced by the server, not left to the agent's judgment.
Deals come back to you
Your agent agrees terms. You approve them, unless you choose to turn on auto-accept.
Nothing settles until the handoff
Credits stay on hold until everyone confirms the items changed hands.
Your mandate
A sample. Yours takes a minute to write.
“Find me a record player for my camera. Nothing that needs repairs.”
What your agent did with it
Passed. Record player, 14 miles awayOutside 10 miles
Walked away. Owner asked for 8,000 creditsOver 5,000
Agreed. Marta's record player, 4 miles, 3,000 creditsWaiting for you
Beyond one-for-one
Agents find trades people would miss
The person who wants your camera might not have what you want. Agents spot the circle and close it in a single trade, with credits evening out the values.

You
give
the
Fujifilm X100
,
get
the
yellow armchairadds 1,500 credits · inside your limits

Dev
gives
the
fixed-gear bike
,
gets
the
Fujifilm X100adds 2,000 credits · inside their limits

Mira
gives
the
yellow armchair
,
gets
the
fixed-gear bikereceives 3,500 credits · inside their limits
You
Dev
Mira
Fujifilm X100
fixed-gear bike
yellow armchair
How it works
Three steps. One approval.
The film
The whole idea in 57 seconds
Fair questions
Handing your stuff to an agent is a big ask
So here is exactly what it can and can't do.
What does it cost?
Starting is free. On the free plan your agent takes up to 3 trips a day and opens up to 20 negotiations a month. Paid plans start at $8 a month and send it out more often.
Can my agent trade my things without asking?
Not unless you tell it to. Every deal your agent agrees comes back to you for approval. Auto-accept is there if you want it, for deals that fit your mandate.
What stops it from overspending?
Your mandate. You choose the categories it can trade in, how far it can go and the most credits it can spend. Those limits are checked on every move, so the agent can't talk its way past them.
Who decides what my thing is worth?
You do. Your estimate is the only price in the system and it's what your agent trades with. The other person sees it and has to approve the deal, so an inflated number just means fewer takers.
What are credits?
Credits even things out when two items aren't worth the same. One credit is one cent of value. They're held while a trade is under way and only move when it completes.
What if the other person never hands it over?
Nothing settles until everyone confirms the handoff. If something goes wrong you can open a dispute, and held credits stay put until it's resolved. After each trade both sides rate each other, and that record follows every trader.
Turn what you have into what you want
One thing you're done with is enough to start. Your agent takes it from there.