Create by conversation
Tell the agent what you want — "a snowy survival game with wolves and crafting" — and it plans the world, enemies, goals, and pacing, then builds a playable version in minutes.
Edit the world directly
Click any object in the rendered game to move, rotate, restyle, or delete it. Drag buildings, repaint props in the built-in 3D asset studio, and insert new models from a searchable library.
Direct the whole arc
A timeline sequencer lays out acts, encounters, cutscenes, and music. Add triggers, gate progression, and play from any point to test exactly the moment you changed.
Cast and characters
Rigged, animated heroes and enemy families ship in the box — or generate brand-new characters from a text description and watch them walk into your game.
Instant test play
Flip the stage from edit to play in place. Spawn at the camera, tweak, flip back — the loop between "change" and "feel it" is seconds, not builds.
Publish to players
One click validates, builds, and publishes to Fusion Castle with lobbies, ready-up screens, and hosted multiplayer where the game calls for it.