Ancient Egypt in 3D Turns History Into a Browser Expedition Aureon de Veyra's Ancient Egypt expedition turns five lightweight Three.js dioramas into a browser journey through family life, quarries, temples, the Nile Delta, and a Giza sandstorm. Aug 16, 2026
Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey. Aug 8, 2026
Sketchbook Collects Browser 3D Experiments Vipin Pathak’s ThreeJs Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio. Aug 5, 2026
Giuseppe Paccione Turns a Portfolio Into a 3D Configurator Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, AI, authored textures, path tracing preview, LOD choices, and material controls. Aug 4, 2026
Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map Satoshi Komatsu’s Three.js viewer turns open indoor map data for Shinjuku Station into a layered 3D wireframe, with floor toggles and pedestrian-network controls for reading Tokyo’s famous maze. Aug 2, 2026
3D Life Sim Turns Artificial Life Into a WebGPU Instrument Aaron Lemke's 3D Life Sim is an open-source WebGPU particle life simulation with live audio input, MIDI mapping, presets, and cockpit controls for exploring emergent forms. Aug 1, 2026
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed. Jul 31, 2026
img2threejs Turns One Photo Into Procedural Three.js Code Hoài Nhớ's img2threejs rebuilds an object from one reference image as procedural, animation-ready Three.js code, with v1.3 improving geometry reconstruction and material generation. Jul 30, 2026
Liminal Blends Two Paths Into One WebGL Visual Manish Dhaka’s Liminal is a compact WebGL visual experiment about blending two different paths into a seamless shared transition. Jul 29, 2026
Interactive WebGL Jersey Slider Blends Team Kits in 3D Prity Dhara’s Three.js jersey slider uses one 3D model, shader-based texture transitions, fabric movement, and GSAP motion to make kit changes feel physical. Jul 28, 2026
Above the Grassland Builds a Cinematic WebGPU Field Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls. Jul 27, 2026
Yusef Nsar Turns a Portfolio Into a 3D AI Timeline A React Three Fiber portfolio built as an infinite 3D timeline, using WebGPU, compute shaders, TSL nodes, GSAP, and AI-driven interactive elements. Jul 25, 2026
Interactive Physics With a TSL Fisheye Lens Nikita Frolov combines physics-driven motion, glass refraction, iridescent metal, post FX, and a custom TSL fisheye node in a compact WebGPU experiment. Jul 24, 2026
Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js A personal Three.js portfolio staged as a moonlit field, with TSL, GPU grass simulation, volumetric smoke, procedural trees, fireflies, and camera-driven movement. Jul 23, 2026
Elva Gives an AI Video Editor a WebGL Persona Lazarev’s Elva site introduces a voice-first AI video editor through a glassy WebGL persona, precise motion, and a product story built around behavior instead of static UI shots. Jul 21, 2026
22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV LUCERRÁ's WebGL portfolio behaves like one CRT broadcast, using texture layers, live 3D render targets, glitch transitions, hand tracking, and adaptive quality. Jul 20, 2026