Many thanks to all of the authors of the talks, articles, and guides referenced in the list. Without these people doing the hard thinking, Virtual Reality wouldn't be where it is today.
Curated & built with ❤️ by Max Glenister.
Videos
VR Interface Design Pre-Visualisation Methods
https://www.youtube.com/watch?v=id86HeV-Vb8
Mike Alger
Designing for Virtual Reality
https://www.youtube.com/watch?v=Qwh1LBzz3AU
Manuel Clément, Google I/O 2015
UX in VR: Designing For Virtual Reality
https://www.youtube.com/watch?v=hM1AnOqaE-w
Laura Cortes & Cyriele Piancastelli
Designing for Virtual Reality
http://www.uxforvirtualreality.com/my-designing-for-virtual-reality-lightning-talk/
Rebecca Torbochkin
Virtual Reality UX UI: A video gallery of interactions
https://gist.github.com/omgmog/d2371c861b2232ac2c445ee34af8edb6
Interaction Design in VR: Valve's Lessons
https://www.youtube.com/watch?v=_vQo0ApkAtI
Yasser Malaika
The Holodeck is here - Designing for Room-Scale VR
https://www.youtube.com/watch?v=U8mku0JvuLI
Alex Schwartz & Devin Reimer
Technical and Design Tips for VR/AR
https://www.youtube.com/watch?v=_2T0dwGYP0s
Jay Santos & Pete Moss
Navigating New Worlds: Designing UI and UX in VR
https://www.youtube.com/watch?v=braV_c4M8oI
Kristoffer Brady & Richard Emms
Virtual Reality is a Medium: Creating Art with Oculus Touch
https://www.youtube.com/watch?v=gqrftCjQ4Q8
Lydia Choy & Brian Sharp
Designing Standing VR Experiences with Tracked Controllers
https://www.youtube.com/watch?v=hjc7AJwZ4DI
Alex Schwartz & Devin Reimer (Owlchemy Labs)
Designing for VR: Environments and Interactions
https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Environments-and-Interactions
Liv Erickson, Just A/VR (MSDN)
Designing for VR: Input, Planning, and Testing
https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Input-Planning-and-Testing
Liv Erickson, Just A/VR (MSDN)
Building Better Worlds - Virtual Wearable Interfaces + More
https://www.youtube.com/watch?=kX5mMfhRjJo
David Holz (Leap Motion)
Documentation for Focal Point VR - An interaction design framework for Unity
https://www.youtube.com/watch?v=zzItw0i45Do
Albert Hwang
Building 3-Dimensional UI for VR
http://www.gdcvault.com/play/1023652/Building-3-Dimensional-UI-for-VR
Riho Kroll
Don't just teleport - How to walk around something that is bigger than your tracked space
https://www.youtube.com/watch?v=At_Zac4Xezw
Daniel Sproll & Diego Montoya
VR Microtalks: Intersections of Design & Technology
https://www.youtube.com/watch?v=VtCuLd3wpEw
VRDC 2016
VR Design: Transitioning from a 2D to 3D Design Paradigm
https://www.youtube.com/watch?v=XjnHr_6WSqo
Alex Chu
Daydream Labs: Lessons Learned from VR Prototyping
https://www.youtube.com/watch?v=lGUmTQgbiAY
Google I/O 2016
Turn on, Tune in, Drop out: The Virtual is Real.
https://www.youtube.com/watch?v=3w4ofjGmQow
Howard Goldkrand
Locomotion in VR: Overview of different locomotion methods on HTC Vive
https://www.youtube.com/watch?v=p0YxzgQG2-E
Bumble
Cognitive Psychology of Virtual Reality Basics, Problems and Tips
https://www.youtube.com/watch?v=81f_QHRxQOs
Thomas Bedenk
HTC Vive and Oculus Rift Hardware Requirements Explained
https://www.youtube.com/watch?v=BbY_GtaloaQ
Logical Increments
UX/UI Design for VR and Mixed Reality
https://www.youtube.com/watch?v=hxV-1pJ2hjk
John Howard (LOOOK Inc)
10 UX Challenges to Consider in VR
https://www.youtube.com/watch?v=6R-UN0vPWX8
Adrienne Hunter & Eva Hoerth
Hand-Tracked Controls: Design and Implementation for Serious VR
https://www.youtube.com/watch?v=XYdEO-zIjlw
Matt Newport (OssoVR)
VR Design Lessons from Multiplatform First Person Gaming
https://www.youtube.com/watch?v=RQcYhESXi0c
Rafael Brown
Articles
Designing for Google Cardboard
https://www.google.com/design/spec-vr/designing-for-google-cardboard/
The hierarchy of needs in virtual reality development
https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc
Beau Cronin
Speculations on neuro-motivated design for VR
https://medium.com/@beaucronin/speculations-on-neuro-motivated-design-for-vr-3f26685c5c40
Beau Cronin
Analyzing VR as a computing platform
https://medium.com/@beaucronin/analyzing-vr-as-a-computing-plaform-f4e53e25d078
Beau Cronin
From product design to Virtual Reality
https://medium.com/google-design/from-product-design-to-virtual-reality-be46fa793e9b
Jean-Marc Denis
The Fundamentals of User Experience in Virtual Reality
http://www.blockinterval.com/project-updates/2015/10/15/user-experience-in-virtual-reality
Daniel Allen
8 Things Every Educational Game Developer Needs to Know
http://blog.leapmotion.com/8-things-every-educational-game-developer-needs-know/
Alex Colgan, Leap Motion
6 Principals of Leap Motion Interaction Design
http://blog.leapmotion.com/6-principles-of-interaction-design/
Alex Colgan, Leap Motion
The Oculus Rift and User Experience
http://www.uxmatters.com/mt/archives/2013/10/the-oculus-rift-and-user-experience.php
Peter Hornsby
UX & Virtual Reality - Designing for interfaces without Screens
http://www.uxness.in/2015/08/ux-virtual-reality.html
Prashanth Shanmugam
VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces
http://www.cs.tufts.edu/~jacob/papers/vrst01.tanriverdi.pdf
Vilvan tanriverdi & Robert J.K. Jacob
Immersive Design - Learning to let go of the screen
https://medium.com/backchannel/immersive-design-76499204d5f6
Matt Sundstrom
Mobile VR Application Development: User Interface Guidelines
https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-ui-guidelines-intro/
Oculus
Oculus Best Practices for Creating Great VR Content
https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/
Oculus
5 Lessons I learned from designing the VR UI of Beloola
https://medium.com/beloola-all-our-news-updates/5-lessons-i-learned-from-designing-the-vrui-of-beloola-754f16062c0b
Vincent Munoz
Video game user interface design: Diegesis theory
http://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/
Dave Russell
Designing VR Tools
http://blog.leapmotion.com/designing-vr-tools-good-bad-ugly/
Alex Colgan, Leap Motion
Virtual Reality User Research: Q & A
https://blinkux.com/blog/virtual-reality-user-research/
Blink UX
Will Virtual Reality Eat Your Brain (Or Save Humanity)?
http://www.realvirtualshow.com/blog/2015/10/28/will-virtual-reality-eat-your-brain-or-save-humanity
Malia Probst
UX pointers for VR design
https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19
Timoni West
Going after a new VR Navigation System
https://medium.com/beloola-all-our-news-updates/going-after-a-new-vr-navigation-system-5439e0e860a2
Thomas Balouet
Making Great VR: Six Lessons Learned From I Expect You To Die
http://www.gamasutra.com/blogs/JesseSchell/20150626/247113/
Jesse Schell
Design for Virtual Reality
http://blog.framerjs.com/posts/design-virtual-reality.html
Framer JS Blog
Recenter the HMD Before Starting Your Application
https://www.twentymilliseconds.com/post/recentering-hmd-best-practices/
Kevin Burke
VR Interaction Design from the Ground Up
http://blog.leapmotion.com/build-button-workshop-vr-interaction-design-ground/
Alex Colgan, Leap Motion
Unlocking VRs True Potential with UX
https://medium.com/this-place/unlocking-vr-s-true-potential-with-ux-5c31d7367fe
Jim Yang
How to turn a 6 slides keynote into a WebVR experience
http://unboring.net/cases/deepLinking.html
Arturo Paracuellos
Ten Do's And Don'ts To Improve Comfort in VR
http://www.blockinterval.com/project-updates/2015/10/16/ten-ways-to-improve-comfort-in-vr
Daniel Allen
Interaction Considerations for Virtual and Augmented Reality
https://livierickson.com/blog/oreilly-design-2016-interaction-considerations-for-virtual-and-augmented-reality/
Liv Erickson
A Sense of Scale in VR
http://kholdstare.github.io/technical/2013/10/06/sense-of-scale-vr.html
Alexander Kondratskiy
Get started with VR: user experience design
http://www.vrinflux.com/the-basics-of-virtual-reality-ux/
Adrienne Hunter
Buttons in Virtual Reality - A UI/UX Design Approach
http://realityshift.io/blog/buttons-in-virtual-reality-a-ui-ux-design-approach
Reality Shift
A UX Designers Guide to Combat VR Sickness
http://realityshift.io/blog/a-ux-designers-guide-to-combat-vr-sickness
Reality Shift
You’re the center of the universe: A UX guide to designing virtual reality experiences
http://www.dtelepathy.com/blog/philosophy/ux-guide-designing-virtual-reality-experiences
Samantha Anderson
The Storyteller’s Guide to the Virtual Reality Audience
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497
Katy Newton, Karin Soukup
Cause & Effect— VR’s Essential Interaction
https://medium.com/@WizardofAz/cause-effect-vr-s-essential-interaction-efff0471b470
Azad Balabanian
The UX of VR: How to design user experiences for this new medium
http://www.creativebloq.com/ux/the-user-experience-of-virtual-reality-31619635
Laura Cortes
The user is disabled: solving for physical limitations in VR
http://vrinflux.com/the-user-is-disabled-solving-for-physical-limitations-in-vr/
Adrienne Hunter
NewtonVR: Physics-based interaction on the Vive (Part 1)
http://vrinflux.com/newton-vr-physics-based-interaction-on-the-vive/
Nick Abel
Limbo - dolly shots for cinematic VR
http://uploadvr.com/introducing-limbo-a-vr-camera-movement-technique-by-the-developers-of-colosse/
Daniel Sproll
The Fidelity Contract in VR
http://zanytomato.tumblr.com/post/140725769440/the-fidelity-contract-in-vr
Kimberly Voll
Design Practices in Virtual Reality
https://medium.com/@jonathanravasz/design-practices-in-virtual-reality-f900f5935826
Jonathan Ravasz
Social VR Solutions: How to design Social VR so it isn’t awful
http://suzanimator.com/2016/05/10/social-vr-solutions/
Suzanne Leibrick
Virtual is Reality Again : Interface vs Interference Design 2014
https://medium.com/@LarryRosenthal/virtual-is-reality-again-interface-vs-interference-design-2014-6361e6f45b8c
Larry Rosenthal
UI / UX design patterns in virtual reality
http://realityshift.io/blog/ui-ux-design-patterns-in-virtual-reality
Reality Shift
AR / VR Teleportation Concepts
http://www.albert-hwang.com/blog/2016/5/ar-teleportation-concepts
Albert Hwang
Beyond Reality: First steps into the unknown
https://medium.com/kickpush-design/beyond-reality-first-steps-into-the-unknown-cbb19f039e51
Sam Applebee
Hand Tracked Controls in VR - The Basics
http://blog.mattnewport.com/hand-tracked-controls-in-vr-the-basics/
Matt Newport
Hand Tracked Controls in VR - Throwing
http://blog.mattnewport.com/hand-tracked-controls-in-vr-throwing/
Matt Newport
Design Insights for Virtual Reality UX
https://medium.com/@Punchcut/design-insights-for-virtual-reality-ux-7ae41a0c5a1a
Punchcut
Goodbye Metaphors, Hello World— Interface Design in Virtual Reality
https://medium.com/yvr/goodbye-metaphors-hello-world-interface-design-in-virtual-reality-d2462e52a029
Austin McCasland
Virtual Reality Development Tips
http://www.doolwind.com/blog/virtual-reality-development-tips/
Alistair Doulin
Exploring Methods for Conveying Object Weight in Virtual Reality
http://www.roadtovr.com/b-reel-simulating-object-weight-mass-virtual-reality-motion-controllers/
Ben Lang
Don’t teleport. Fly!: How to do it in VR without motion sickness
https://medium.com/yvr/dont-teleport-fly-b175a5c8fd73#.nx9b0gukm
Andre Le
Your brain on virtual reality: The psychology of virtual reality
http://formforthought.com/psychology-of-virtual-reality-vr-design/
Lauren Kelly
Being a superhero in VR makes you a better person
http://formforthought.com/psychology-positive-effects-of-virtual-reality-vr-behaviour/
Lauren Kelly
Reducing cognitive load in VR: 6 ways to improve your VR UX
https://medium.com/@namegoeshere/reducing-cognitive-load-in-vr-d922ef8c6876
Adrienne Hunter
Making Sense of Skyboxes in VR Design: How the physics of our real world translate to VR design practices.
https://medium.com/aol-alpha/making-sense-of-skyboxes-in-vr-design-3e9f8fe254d3
Tessa Chung
A multiplayer approach to collaborative decision-making
https://medium.com/yvr/a-multiplayer-approach-to-collaborative-decision-making-9b3e0747112a
Andre Le
Practical VR: A Design Cheat Sheet.
https://medium.com/@hitsmachines/practical-vr-ce80427e8e9d
Ryan Betts
The Concept of Presence in Virtual Reality
https://medium.com/@choongchingteo/the-concept-of-presence-in-virtual-reality-6d4332dc1a9c
Teo Choong Ching
How to Take Better 360 Photos
https://medium.com/virohq/how-to-take-better-360-photos-cde446994947
Robin Har
VR & Accessibility
http://www.gamasutra.com/blogs/IanHamilton/20161031/284491/VR__accessibility.php
Ian Hamilton
4 Things I learned Designing User Interfaces for VR at Disney.
https://medium.com/startup-grind/4-things-i-learned-designing-user-interfaces-for-vr-cc08cac9e7ec
James Hsu
Methods of Analyzing Your VR Experience
https://medium.com/@alless91/methods-of-analyzing-your-vr-experience-dbdfe0ea2edd
Ali Eslami
Realism, expectations, and the fidelity contract in VR design
https://medium.com/@namegoeshere/realism-expectations-and-the-fidelity-contract-in-vr-design-3782485bd054
Adrienne Hunter
Design a pleasant user experience inside the VR
https://blog.prototypr.io/design-a-pleasant-user-experience-inside-the-vr-a76320c69fdf
Sophie Riwaters
VR interfaces versus traditional interfaces
http://blog.ruisystem.net/virtual-reality/vr-interfaces-versus-traditional-interfaces/
Tuukka Takala
Slides
UX in VR: Designing For Virtual Reality
http://www.slideshare.net/LauraCortes9/talk-ux-uxinvrunit9
Laura Cortes & Cyriele Piancastelli
The rise of VR & AR era. Why this time is different?
http://www.slideshare.net/VRyzhonkov/the-rise-of-vr-ar-era-why-this-time-is-different
Vasily Ryzhonkov
Running User Tests for VR Games
http://www.slideshare.net/uxbri/steve-bromley-running-user-tests-for-vr-games
Steve Bromley
Lessons learned porting Team Fortress 2 to Virtual Reality
http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf
Joe Ludwig
Virtual RealityDesign Principles with Google Cardboard
https://drive.google.com/drive/folders/0B5HxukasM-KiSjFPaEJELWRxbkU
Swapnil Borkar
Sustainable UX in VR
https://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk
Dr. Pete Markiewicz
Designing the future of Augmented Reality
http://www.slideshare.net/carinangai/designing-the-future-of-augmented-reality
Carina Ngai
Books
3D User Interfaces: Theory and Practice
http://www.amazon.co.uk/gp/product/0201758679
Doug A. Bowman, Ernst Kruijff, Ivan Poupyrev Joseph J. LaViola
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
http://www.amazon.co.uk/gp/product/1491922834
Tony Parisi
Virtual Reality in Journalism
https://towcenter.gitbooks.io/virtual-reality-journalism/content/index.html
Raney Aronson-Rath, James Milward, Taylor Owen and Fergus Pitt
Oculus Rift in Action
http://www.amazon.co.uk/gp/product/1617292192
Bradley Davis, Karen Bryla, Alex Benton
The VR Book: Human-Centered Design for Virtual Reality
http://www.morganclaypoolpublishers.com/catalog_Orig/product_info.php?cPath=24&products_id=844
Jason Jerald
VR UX: Learn VR UX, Storytelling & Design
http://www.amazon.co.uk/gp/product/1533273022
Casey Fictum
Other
VR Design Lab - Unity project
https://github.com/VRUX-CO/VRDesignLab
Open source VR design examples by VRUX.co
Focal Point VR - Unity Demo Scenes
http://www.albert-hwang.com/focal-point-vr
An Open-Source VR Interaction Framework for the HTC Vive and Unity by Albert Hwang
NewtonVR - Unity framework
http://www.newtonvr.com
A free, physics based, VR Interaction Framework for the HTC Vive and Unity by Tomorrow Today Labs
A-Frame - Building blocks for the virtual reality web
https://aframe.io/
ThreeJS/WebGL/WebVR Framework. Use markup to create VR experiences that work across desktop, iOS, Android, and the Oculus Rift.
WebVR Mockup boilerplate for VR Designers
https://medium.com/beloola-all-our-news-updates/web-mockups-for-vr-designers-cca2ba234b67#.ibl0gsegt
Vincent Munoz/Beloola
Tools of the Trade: Applications for AR/VR Design
http://designation.io/blog/tools-of-the-trade-applications-for-arvr-design/
Aaron Faucher
SteamVR Unity Toolkit
https://github.com/thestonefox/SteamVR_Unity_Toolkit
A collection of useful scripts and prefabs for building SteamVR titles in Unity 5.
Game accessibility guidelines
http://gameaccessibilityguidelines.com/
A straightforward reference for inclusive game design
Hover UI Kit
http://hovervr.com/
A pre-built 'interface module' provided with Hover UI by Zach Kinstner
Microsoft: Fluent Design System
http://fluent.microsoft.com
An eloquent design system for a complex world. Now’s the time for bold, scalable, universal design.
Daydream Elements
https://developers.google.com/vr/elements/overview
A collection of tech demos that showcase principles and best practices for developing high-quality VR experiences
VRTK - Virtual Reality Toolkit
https://github.com/thestonefox/VRTK
VRTK is based on NewtonVR (which is listed), and is a very popular interaction toolkit for Unity.
UX Framework for VR Mobile (Spanish)
https://beeva-labs.github.io/ux-vr-framework/
Salvador Valle (BEEVA Labs)
Curated & built with ❤️ by Max Glenister.