T w e n t y S i d e d

7 min read Original article ↗

Not long ago every game had an ill conceived, tacked on multiplayer mode that everyone ignored. Like, who the hell played the Last of Us’s multiplayer? I did. I was forced to if I wanted to get the platinum. But it was a needless waste of time and money for the devs for a middling game mode with a very short half life. The multiplayer modes never needed to be included. Nobody wanted them. Thankfully that has mostly gone away. A relative of the tacked on multiplayer mode has persisted however: the minigame.

Continue reading ⟩⟩ “Minigames And Their Modern Applications”




I haven’t done much this week. I’ve been too busy to play much Terraria, so instead I’m playing Deep Rock Galactic. Not much going on there, just playing solo and collecting stuff from this current season.

What’s everyone else doing this week?

Issac Young Youngest child of Shamus Young. He/Him



I recently picked up and started playing Clair Obscur: Expedition 33. I’ve been really enjoying it so far. It’s the French-est thing I’ve ever seen or experienced, which is novel to me. Like, it’s aggressively French. The Eiffel Tower, mimes, French curse words, berets… Add some sexually aggressive men and some wine and you’d basically be in Paris. The visuals are beautiful. The combat system is the most engaging turn-based system I’ve played since The Legend of Dragoon. The story, at least from what I’ve seen so far, is incredibly interesting. I do find myself a bit frustrated every time I pick up the controller, however.

I’ll be the first to admit, I’m no expert navigator. I use my GPS to get around pretty much everywhere outside of the few places I frequent in my area. I disassociate and pretend to pay attention to directions that are given to me like they aren’t basically in a foreign language. I do my best to learn routes and landmarks and I get by okay. However in video games I typically don’t have that problem. Typically if there’s a free roam element to games there is an accompanying mini map or map screen that allows you to set waypoints to follow. It has become so ubiquitous that I now rarely even think about it. I just press the menu button, find my destination, and go. So when I’m playing this fun new game which has themes of adventure and exploration, I feel a little frustrated when I roam around areas and get completely lost.

All that Expedition 33 gives you for navigation is a compass. You are told a general direction to head and sent off to figure it out. In the overworld you’re given a map to look at, albeit rather devoid of details. Why is this a problem? I like to complete games. It’s my thing. It’s hard to complete an open world game when you can get easily turned around and have very little idea of which paths that you’ve already explored. Worse than that, though, is that I feel punished for checking out cool features in levels. If I spend a bit of time looking at something neat I can end up turned around entirely. I’m almost lucky in that regard, though.

I’m convinced my wife would circle her own ass until she collapsed into a black hole if the GPS satellites all went offline one day. She’s an intelligent, talented, wonderful woman, but she couldn’t navigate her way down a one way street. Take a person like her and plop her into a game like this and it would turn her off of it immediately. A lack of a navigation system almost becomes an accessibility feature at that point. And honestly I think we have hit a point where a proper map system should be expected in modern game design, like the mostly homogenized twin joystick control system for FPSs on console. It’s outdated to expect people to memorize your maps when you can make it 1000 times easier on them to give them the ability to navigate in your game world when it’s larger than a certain size. I’ve dealt with the days of mapping levels and worlds by drawing on paper in real life. I don’t want to go back to it.

I’m still enjoying Expedition 33, but I’d like it a hell of a lot more if I didn’t get lost every few minutes while I try to fully explore the levels. I enjoy the game and despite it’s flaws and peculiarities that come with being a smaller game company. It feels a lot like a game made by an ex-Ubisoft team because it is. And Ubisoft isn’t exactly known for perfection. I’ll enjoy what I have. I’ll just be a whiny baby about it until I finish the game off and nobody can stop me.

Ethan Rodgers



Not much this week, just taking our time with Terraria.

We’ve been hanging out post Plantera, waiting for the Angler to give us the materials for the shellphone. I think my favorite feature in this version is the banner menu, going on a mining trip and not having banners fill my precious inventory space. Also happy April fools day I forgot about it so I don’t have anything silly lined up so, how’s everyone else this week?

Issac Young Youngest child of Shamus Young. He/Him



Haydee is a 2016 Metroidvania-style third-person shooter that centers exploration and platforming…and survival. Many people would consider those descriptions somewhat redundant to “Metroidvania-style” but I think it’s important to point out survival was an aspect of almost all video games of the Metroid and Castevania era, and an important distinction for those games and the “genre” as a whole is that later exploration opens up areas seen but not available early in the game. Survival in Haydee is much more like early Resident Evil games: you have to avoid getting hit and conserve your ammo, medpacks, and saves. On top of that, your inventory is small and non-specialized and save points are rare. And just as you have to have a typewriter ribbon available in Resident Evil to operate a save point, Haydee must have a diskette…a separate inventory item. Over the past decade two sequels have been released to increasingly positive ratings. But I suspect most people don’t notice the game until they see the cover art:

Continue reading ⟩⟩ “Play It For The Articles: Haydee”

Paige Francis He/him



So, last week I talked about how RE9 felt like 2 games superglued together. Since then I’ve played through the game 3 more times in the hunt for the platinum trophy and I am fully committing to what I wrote before. Leon’s sections of the game are an action-packed blast akin to RE2make and REm4ke. It still keeps the weird particularities of Resident Evil games’ identity but isn’t exactly hard. Grace’s sections are scary and have you feeling underprepared and nervous at all times. It’s a very entertaining, though messy experience.

I’m basically bedridden with the man flu right now and don’t have much else I want to discuss, so I will instead ask you all a question. What’s you’re favorite 7 out of 10 game? Like, you know it’s objectively not great but you still love it anyway for whatever reason.

Ethan Rodgers



This week was just Terraria.

We haven’t really made much progress since last week since my sibling and I are jumping between different playthroughs. Our main world is early hardmode, and our second world is almost caught up at just before the Wall of Flesh. The only thing noteworthy about this run, is that through sheer determination and luck, I got a shadow key from the dungeon without killing Skeletron by using a hoik to get through the walls of the dungeon, I did die many times but it was worth it for the novelty alone.

What’s everyone doing this week?

Issac Young Youngest child of Shamus Young. He/Him