T w e n t y S i d e d

9 min read Original article ↗

After episode 5, Girls and Panzer ran a recap episode of the previous five entries. A “the story so far” summary that honestly wasn’t needed. If I remember correctly there were rumors of technical difficulties or budget control issues that had to be addressed. I mentioned previously that the practice battle against St. Gloriana had some strange inconsistencies, the main one getting addressed later. That is, Miho pointing out the problems with Momo’s strategy against St. Gloriana seems to be addressed in Episode 3 when Miho is put in charge, but then is brought up again AFTER the battle, in Episode 4 when Anzu says maybe they ought to leave strategy to Miho in the future. This “part two” of the Saunders battle will feature some other interesting tidbits. There’s still the issue of Miho’s self-confidence to contend with. This will come up weirdly twice in a row, only seconds apart. But also there are some bizarrely-high-quality-animated scenes, almost randomly. For those who don’t know, and I won’t speak for anime in the 2020’s, only the 2010’s and before (because I know those eras pretty well) animation isn’t necessarily always done “in house.” Usually some is, but often a portion or even most of a series’ run is contracted out. Sometimes *all* of it is. The opening song animation is typically allocated more time, which of course means more money. That’s your prime advertising media and the first thing most viewers ever see once the series has started. You then spend extra time (money) on the FIRST episode, or at least important scenes, because; again, that gets people’s attention. What remains of the budget is then spaced out for the remaining episodes. Good producers and directors know ahead of time what scenes will take extra effort (money) and which scenes can be “skimped” on. Distance shots, for example, don’t need the extra effort and can be completed faster. Where tension frequently arises in *action* anime is high-movement scenes with unimportant details. The motions have to look good, or good enough, but there isn’t anything vital to impart to the viewer. Along with that, close-ups and reaction shots frequently have very little movement, but expressions have to have the detail to clearly distinguish a character and convey emotion. Episode 6: Our first battle comes to a climax! seems to have examples of poor budget management. In my opinion, of course.

Continue reading ⟩⟩ “Girls und Panzer: Our first battle comes to a climax!”




As stated in a previous article, I’ve been enjoying The Punisher on and off. It’s not super deep, but it’s a really fun show. “Angry PTSD soldier decides that the justice system doesn’t work and takes the law into his own hands” is a formula I tend to enjoy and The Punisher is one of the OGs for it. Even given all that, there is somehing that keeps pushing me away from the product entirely.

Continue reading ⟩⟩ “The PG-13 Rating And Its Analogs Are A Mistake”

Ethan Rodgers



This week I picked up Dave the Diver.

I’m having a lot of fun with it, and I like that I keep getting new things to do so regularly. Some of the boss fights were annoying with not clear objectives, and janky hit boxes, but that’s my only complaint.

Also started playing PEAK. just some good old mountain climbing. The base mechanic of climbing is much more fun and intuitive than I expected. Once I got used to the climbing it feels great to be able to climb quickly and efficiently, and catch yourself when falling. I found it interesting that the game has the map layout stay the same for everyone, and change every 24 hours.

What’s everyone else doing this week?

Issac Young Youngest child of Shamus Young. He/Him



I spend most of my week driving people. That’s been a big portion of my time for a couple of years; I mentioned I take my parents to doctor appointments regularly. My current vehicle, a Subaru Ascent, was chosen mostly because it’s incredibly comfortable and roomy. For a while now another family member has started a new job and because of a car breakdown I’ve been driving them. This means half of that driving time is by myself, and I tend to write essays in my head. I don’t always remember them, unfortunately. I remember something about the development and use of GPS, because some anon on Reddit asked the other day why people didn’t have to pay a “GPS access” fee. I think the comparison was “if you have to pay for a cell phone or internet, why don’t you have to pay for GPS?” And I won’t get into the explanation; like I said, it was a whole-ass essay.

The last week or two some of the trips have been fairly late at night, and unfortunately this has caused me to flash back to Middle School/Junior High and High School. Based on “traditional American” views my time in public school was “normal” to “good.” And I used to think of it that way, too. But as I’ve aged I have come to realize it was really pretty awful. Very few of my memories, even those I once considered “happy” memories, evoke nostalgia at this point. They make me cringe at best (and I know that’s a common thing, realizing how “cringe” you were when you were younger); but they also make me angry. Angry that I ever thought some of that was “good” or even “acceptable.” I have mentioned to my kids many times I wish I could take back my parenting of them when they were younger and do it over again. I made so many mistakes. While that is still the stronger emotion, because it concerns my children, I think I was even worse as a young person in school. It was ALL a mistake.

I don’t like these moments when they come over me while driving. I shake my head and try to drive the thoughts away.

Deep Thoughts aside, back to Girls und Panzer Episode 5; titled Veterans of their trade: Sherman Corps!

Continue reading ⟩⟩ “Girls und Panzer: Veterans of their Trade: Sherman Corps”

Paige Francis He/him



The family just got back from the beach. I enjoyed my time but… you know…

So, I’m glad to be back but I’m exhausted. I had a really good time reading your conversations about the MCU. I’m glad people understand where I’m coming from. There’s a lot of MCU zealots online so it was a genuine concern.

I’m wiped out. Long car ride after fun but exhausting trip. So in leiu of an article, I have another question. What would it take for you to have genuine interest in returning to the MCU?

For me it would be a massive slowdown of product followed by a solid integration of the X-Men. I know that whole thing is still in licensing hell but I can’t see me having any real interest otherwise. For me, that comes from a fondness for X-Men over all other Marvel product and I could see a proper combo work great. Just give me Wolverine x Venom. Please.

Ethan Rodgers



A general recap is a good idea before we dive into new DLC. It has been 11 years.

Full disclosure: I’ve read the books. I *highly recommend* reading the books. Some games derived from existing novels it isn’t needed, doesn’t add anything. We don’t need to read every Batman comic to understand Arkham asylum. In this case, the game is more enjoyable once you are familiar with the lore, characters, and relationships. CDPR did an amazing job weaving canon into gameplay without sacrificing either. Which is really hard to do, as anyone who’s ever played a Star Wars game can tell you. Without reading the books Dandelion feels out of place, a Shakespearean character thrust into a Grimm fairy tale. Yennefer, Regis, Djikstra…. the game barely scrapes the surface.

Continue reading ⟩⟩ “Witchers aren’t in Witch watch. No, really….”

Patrick Young I was part of a dare where a friend had to get 'psycho killer' tattooed on his ass. His name is Chris and lives in Alabama. To be clear: He's probably not an actual psycho killer.



This week I’ve played a few game demos from steam’s next fest.

One of the two of any note was Sir, We Have an Orc Problem. Just an incremental tower defense, with only five levels in the demo, but I enjoyed it. There isn’t a grid to place towers on, instead you place them freely in the build zones and adjust the cone of fire to where you want. The enemies also don’t follow a set path, they behave more like individual physics objects being pulled towards the end zone.

The other game of note is Casualties: Unknown. A 2d exploration game with an extremely unforgiving injury system. The setting is that you’re playing as an anthropomorphic character whose species is treated as expendable fodder, and are tasked with descending into dangerous caves filled with trash, fauna, and depression.

I don’t think a game has ever made me feel so terrible for getting my character injured. The first run I did I fell off a cliff and got internal bleeding, broken bones, and a concussion. There’s less of a sense of I messed up in a video game, and more of a I’m going to die in a cave, and it’s not going to be quick. The injuries are truly unpleasant, your character will vomit blood (which is yellow), wince in pain, and get panic attacks.

It is an extremely cool game, but I cannot recommend it if you’re at all squeamish.

So how’s everyone else doing?

Issac Young Youngest child of Shamus Young. He/Him