This week is more Balders Gate 3.
We started a new honor run because there was a bug with one of the big side quests in act two, where you’re supposed to help break the curse on the land. It’s completely optional, but it seems weird to not do it. Unfortunately one of the NPC’s that is needed was buggy, and in an attempt to fix him, he perished. He’s not supposed to be able to die. We also messed up a small interaction in act one, that apparently leads to less of the tieflings making it to act two. So we decided to restart again.
We have been playing with mods, mostly just cosmetics, but last run and this run we’ve had a mod to increase the party size, so we can have five people. The fifth person isn’t there to do anything, just to be there in case something unfair happens and wipes the party out. So far only one fight needed a res. One fight in the underdark, where you’re on a boat to get to the forge. One of the duergar apparently get’s a smoke powder bomb, which he proceeds to throw on our small raft leading to a (unfair, in my opinion) party wipe. We also got a mod to make oath braking not really annoying. For some reason it’s an oath breaking action to kill a Duergar that was has been actively abusing animals and whipping slaves, but it’s not an oath breaking action if you aggro them in dialog first(?). Anyway we’ve just finished the Underdark and are in the exact same place as last week. Onwards towards the Crèche, third times the charm. Sharee! That’s infernal for cheers, or possibly turnip
What’s everyone else doing?
Issac Young Youngest child of Shamus Young. He/Him