Edge Magazine

3 min read Original article ↗
  • Clair Obscur: Expedition 33 lead Gustave faces a gommage

    News

    Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing

  • Clair Obscur: Expedition 33

    News

    Clair Obscur: Expedition 33 studio says it had to hire young because it had no money, but it all turned out ok

    By Scott McCrae Published

  • Clair Obscur: Expedition 33's Gustave in a French-inspired outfit

    News

    Clair Obscur: Expedition 33 devs "basically did twice the work" of a more experienced team to get the RPG out the door

    By Kaan Serin Published

  • Clair Obscure Expedition 33

    News

    Before winning TGA indie awards, Clair Obscur: Expedition 33 lead said "we'd rather this category went to a smaller studio"

    By Scott McCrae Published

  • A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.

    News

    Clair Obscur: Expedition 33 dev blames Final Fantasy 10 for letting you nuke its final boss

    By Ali Jones Published

  • Fallout 3 screenshot of someone in power armor standing in front of a rundown version of the Washington Monument

    News

    Fallout 3's VATS system almost didn't make it into the RPG, and Bethesda worried no one would even want to use it

    By Ali Jones Published

  • Clair Obscur: Expedition 33 Gustave winces

    News

    Clair Obscur Expedition 33 lead "underestimated" the popularity of side content, leading to his one regret with the RPG

    By Catherine Lewis Published

  • Clair Obscur: Expedition 33 lead Gustave faces a gommage

    News

    Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone

    By Catherine Lewis Published

  • John Carpenter's Toxic Commando

    Preview

    John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009

    By Jeremy Peel Published

  • Escape from Tarkov review

    Interview

    "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS

    By Ed Smith Published

  • Clair Obscur: Expedition 33

    News

    Before Clair Obscur: Expedition 33 swept The Game Awards, Sandfall was betting it might scrape an 80 Metacritic score

    By Scott McCrae Published

  • Amnesia: The Bunker review screenshots PC

    Feature

    "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared

    By Ed Smith Published

  • Interview

    "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake

    By Jon Bailes Published

  • Minecraft

    Feature

    Survival games are more popular than ever, but are they more endangered than it seems?

    By Rick Lane Published

  • Feature

    Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive

    By Christian Donlan Published

  • Big Walk

    Feature

    6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler

    By Alex Spencer Published

  • The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light

    Feature

    "We are buying into your vision": Blue Prince publisher Raw Fury reflects on 10 years of indie game magic

    By Julian Benson Published

  • A shootout in Warframe: 1999

    Feature

    12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story

    By Luke Kemp Published

  • UFO 50

    Feature

    "There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator

    By Alex Spencer Published

  • Feature

    "Fallout was one of the first games that really shocked": Our first hands-on with Fallout 3 back in 2007

    By Edge Staff Published

  • Fallout 1 screenshots

    Feature

    Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard

    By Edge Staff Published