Latest Updates
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News
Ex-Assassin's Creed Hexe lead says AI-powered NPCs could have made one of his older games better
By Anthony McGlynn Last updated
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News
Former Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was there
By Kaan Serin Published
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Retro
If you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secrets
By Jon Bailes Published
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News
Slay the Spire 2 devs initially wanted to keep updating the original instead of making a sequel
By Dustin Bailey Published
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News
The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it
By Kaan Serin Published
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News
Slay the Spire 2 almost had fewer new cards because of Dark Souls, but testers "were not jiving"
By Anthony McGlynn Published
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News
Baldur's Gate 3 devs are "completely" removing engine limitations from the past RPG for Divinity
By Anna Koselke Published
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News
Kingdom Come Deliverance 2 devs knew the sequel "had to stand taller" after "experimenting" on the first game
By Kaan Serin Published
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News
Fallout London devs had "moments of uncertainty" whether Bethesda would let the mod live
By Ashley Bardhan Published
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News
Baldur's Gate 3 writer says the RPG's reputation system exists as Larian can't just let players "break" party members
By Anna Koselke Published
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News
Baldur's Gate 3 Shadowheart writer sat down with Lae'zel counterpart to help romance make sense
By Anna Koselke Published
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News
Baldur's Gate 3 writer admits "I wish I could have done more" with the RPG's least-appreciated party member
By Anna Koselke Published
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Interview
Creating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
By Phil Iwaniuk Published
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News
Kingdom Come: Deliverance devs considered Robin Hood's England or medieval Germany, but they "knew nothing" about them
By Anthony McGlynn Published
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News
Maelle's most infamous attack in Clair Obscur sucked during development, and Sandfall made it super powerful by trying to fix it
By Anthony McGlynn Published
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News
A single map inspired Fallout 3's lead designer to create the RPG's entire story
By Kaan Serin Published
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News
The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit
By Kaan Serin Published
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News
Clair Obscur: Expedition 33 director says the RPG's success was "completely unexpected from pretty much everybody"
By Kaan Serin Published
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News
Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"
By Anthony McGlynn Published
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News
Clair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisher
By Anthony McGlynn Published
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News
Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing
By Jordan Gerblick Published
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