Artemis II
April 7, 2026, 9:17 pm
Recently, we've waded a little way out, maybe ankle-deep, and the water seems inviting - Carl Sagan
Images from the March/April 2026 Artemis II Mission
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Monsters and Memories
March 13, 2026, 10:03 am
Twenty six years ago I was pretty enthusiastic about the future of what I thought as a "graphical mud", so it's suprising that it has taken this long for a game to appear that feels like a spiritual successor to Everquest. Last year the the Monsters and Memories team made this trailer as part of the ramped up schedule of playtests:
The trailer demonstrates pretty much everything I love about this game, the aesthetics, the technology (doing things that weren't possible in 1999), the nod to EQ and other games from that era.
I became aware of this game during aLovingRobot's facinating interviews with early Everquest developers that he recorded in 2020 (at the height of the COVID-19 pandemic). Occasionally Shawn (aLovingRobot) would mention an MMO side project he was working on. It's pretty extrodinary that this side project has grown to something so significant. This very early development footage gives you a sense of how far the project has come.
It's impressive how this small, self funded team has been building this game in public over the last four years. They have been completely transparent about when and how they will take money and I think, without the demands that come with crowd funding, that's created a pretty special community around the game.
Monsters & Memories will use a monthly subscription model with no microtransactions of any kind and no box price ... In-game coolness should be earned.
The artists, designers and developers working on the project often do so on stream and I really recommend checking out and supporting these talented people if this is something you're interested in:
The art style is obviously lower resolution than what people might have come to expect from modern triple A games, but it's a deliberate choice. I think, not based on what's achievable for a small team, instead an aesthetic that just works for this kind of fantasy world. Combined with with amazing lighting and sound design the character and world art comes alive.
If you watch a few of these streams you get the strong impression that these people, despite being very talented, work incredibly hard and care deeply about this game. It really shows.
This impression has been reinforced by the amount of fun I have had in the handful of playtests I have been able to join over the last couple of years. The following two screenshots are a perfect example of the kind of thing you constantly encounter while moving through the world this team has created.
In the first you can see my goblin avatar standing at the entrance of a tiny crypt built into a cliffside. This particular crypt entrance was one of a few running along a pretty remote cliffside that I had climbed up to have a look at. I had checked out a few at this point and just found the occasional coffin, an abandoned cart, nothing really unexpected.
On your way back out, if you happened to glance up, this is what you see. The developer who placed that giant skeleton hanging from the roof above the door knew exactly what they were doing and I absolutely love it.
Following are a few more screenshots from my playtest adventures. I can't wait for EA and look forward to paying my monthly subscription for a long time to come.
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The Rose Field (The Book of Dust, #3) - Philip Pullman
November 29, 2025, 12:00 am

Unsatisfying. This review expresses eloquently something like what I felt finishing the series.
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Shroud Pod
November 15, 2025, 1:07 am

Outside, the pod's various limbs clattered and banged as Ste Etienne moved them about. I began to appreciate the versatility of its design, for a vehicle that was going into such an unknown. The collar around the pod that had the legs fixed to it, with the main body of the pod designed to pivot freely within it, ensured that we, the occupants, were kept the right way up no matter what. An important consideration given how much work the cushioning couches were doing to support our fragile Earth evolved bodies. There was another collar, entirely free moving, that bore the various extendable arms, so St Etienne could use them to get tat any part of the pod's exterior she needed to, as well as any proximate part of Shroud we wanted to sample or molest.
Shroud is the recent hard sci fi novel from Adrian Tchaikovsky which inspired my latest Blender 3D modelling project. I'd learnt quite a bit about creating armiatures on my last project (another Adrian Tchaikovsky inspired scene) so getting the robotic arms and legs rigged up was quite straighforward.
Getting the lighting and atmostphere set up was more of a challenge. I wanted it to feel very soupy, but still have some of the detail on the model visible in the scene. Especially tricky given, in the authors words, "the entire thing takes place in complete darkness". I am quite pleased with how it turned out.
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La Belle Sauvage (The Book of Dust, #1) - Philip Pullman
November 4, 2025, 12:00 am

There was a terrace above the river, where peacocks (one called Norman and the other called Barry) stalked among the drinkers, helping themselves to snacks without the slightest hesitation and occasionally lifting their heads to utter ferocious and meaningless screams.
One of my favourite books of all time. A little sad the trilogy was ultimately unsatisfying for me.
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