6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation (UUM-146750)
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
6000.4.0a2: Crash on memcpy when opening a specific project with unloaded broken assembly (UUM-146851)
6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player (UUM-147009)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
: Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger. (UUM-136214)
2D: Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
(UUM-143429)
Accessibility: Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.
(UUM-126557)
Accessibility: Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.
Audio: Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading.
(UUM-145498)
Documentation: Added additional resources for info about using components.
Editor: Fixed a crash on boot when upgrading an older project. (UUM-139368)
Editor: Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view. (UUM-144488)
Editor: Fixed a crash when a scene file contains a Prefab instance with malformed added components list. (UUM-145507)
Editor: Fixed a crash when importing a Model with an empty or short bodyMask in clips data.
(UUM-144179)
Editor: GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed. (UUM-129257)
GI: Fixed a warning that appeared when canceling an Adaptive Probe Volume (APV) bake. (UUM-146305)
GI: Fixed Global Illumination APV task left Not Responding on cancel. (UUM-144776)
iOS: Fixed Input.GetTouch(...).altitudeAngle and Input.GetTouch(...).azimuthAngle always returning 0 when tilting an Apple Pencil on iPad models released since 2019.
(UUM-141567)
Kernel: Fixes a potential deadlock in the job system involving many external threads and manual jobs. (UUM-143073)
Package Manager: Fixed the issue where some packages have incorrect signature icon on Unity start up time. (UUM-143201)
Physics 2D: Fixed "PhysicsShape.ShapeProxy.polygonGeometry" potential for returning a corrupted PolygonGeometry. (UUM-146227)
Profiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw). (UUM-139554)
Shadergraph: Fixed an issue where float enum entry names were changing when other edits were taking place. (UUM-143243)
uGUI: Fixed regression that prevented multiple inspectors from updating with current alpha values when the alpha value on a CanvasGroup component was modified via the Inspector and CanvasGroupEditor. (UUM-144986)
UI Toolkit: Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector. (UUM-143676)
UI Toolkit: Fixed RegisterUIReloadCallback not triggering the callback on GameObject re-enable. (UUM-146174)
UI Toolkit: Fixed UXML Style, Template and Instance tags being incorrectly flagged as not allowed when validating against the generated XML schema. (UUM-145780)
WebGL: WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension. (UUM-145735)
Windows: Fixed pen position appearing constrained to a limited area in Game View when using <Pointer>/position bindings with the New Input System on Windows.
(UUM-142269)