With the advent of touch interfaces in cars, drivers are facing
a new challenge: interacting with their infotainment system without
any tactile feedback.
This project looks at the option of using relative motion for input
instead of absolutely positioned elements on the screen (at least
for some functions). This could lower the level of distraction that
comes from trying to hit small controls with pin-point accuracy while driving.
Features:
Tech Crunch
Wired
Gizmodo
ExecutionPrototype in JS (try on iPad)
Completed In2014
-
Your touch will never be off
As your fingers touch the screen, the desired control moves in place to always be at your fingertips.
-
One simple gesture
Dragging up or down is how adjustments are made to the selected setting.
-
Adaptive sensitivity
The interface adjusts to the sensitivity of each control. Some settings react to very small movements (e.g. volume). Others require bigger movements to avoid accidental changes (e.g. music source).
-
Muscle memory instead of pin-point precision
By touching the screen with different numbers of fingers, different controls are invoked.
-
Controls up to 8 settings
The interface reacts not only to the number of fingers, but also to their distance from each other. E.g. two fingers can be placed close together or further apart to trigger two different modes. The interface will react accordingly and select the appropriate control.
-