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Solving Android’s 65K Limit (Part 2): The Lollipop Generation – SafeDK Blog

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16 points by shiraabel 10 years ago · 6 comments

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Zigurd 10 years ago

The biggest problem has been Google Play Services, but now, with Granular Dependency Support, you get only the packages you need. That means instead of nearly 30k methods, take it or leave it, you'll use up only a few thousand method table entries.

In general, don't go nuts with big monolithic libraries. There's a lot of over-engineered Android code out there, especially when you have big, well-funded development teams.

If your app still break the 64k limit, maybe you are stuffing too much into one app. Android makes it fairly easy for multiple apps to share data and other components.

jreacher 10 years ago

Looking forward to the next part. :)

orlyshoavi 10 years ago

Thanks for the post, proguard didn't help me so far

Asafsav 10 years ago

The first part was great, this one is even better

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