Cooperative art game using Canvas
graphitimaze.comThe author here. The whole thing is written in Rails and hosted on Heroku which has been great. Canvas was surprisingly easy to work with coming from almost no javascript experience. Anyways let me know what you think. Thanks
I could see two issues:
- The first square you end up in might be closed. So it's hard to know what's going on since the keys don't seem to respond (it took me some time to realize that)
- The walls should be shared between adjacent squares. Right now, one wall can be made of the right border from one square and the left border of the square on the left. Which means you can lock "people".
Kind of fun though :)
Thanks, Yeah I should have guessed that people would try and trap people. That seems to have worked out on its own as every wall near the start has been vaporized now.
You guys are totally trashing the place and I love the guy who is putting up fake walls.
Pretty neat. I wasn't aware that there were other mazes, and I don't think other people do as well. Make the exits more clear. Also, it might be kinda neat to have 'erasers' that walk the maze that destroy a single line, and the community can work together to trap it soemwhere.
And after I change my avatar, I just can't find it amidst the noise.
Worse case scenario you can always just go in and make every one of your pixels blue for your avatar and you are back where you were. But I agree I need like a flashing arrow pointing to you when you first load.
This is really amazing. How long did it take to code?
I've been kind thinking of making something with Canvas. I didn't know it had this potential. Thanks for sharing!
I have no idea what's going on.