Game Modification: 60 FPS Hacks in Dolphin
dolphin-emu.orgLast night I set up Dolphin and it ran both Super Monkey Ball 2 and Mario Kart Double Dash in 1080p at 60fps. It was amazing, and super easy
Do you use a usb controller? If so, which one?
Dolphin uses DirectInput on Windows, so basically anything works. If you're in the market for a PC gamepad, it's hard to go wrong with a 360 controller.
You can use the Wiimote via bluetooth, it works great
Wow, 60fps really does look fantastic in Super Mario Sunshine. Amazing that this kind of thing is possible now.
Man I love these guys. They strive for accurate emulation first and foremost, but they still care about giving the emulator the power to enhance games in such amazing ways. They really have their priorities straight.
Tutorial on setting up Dolphin on a rMBP that I wrote. Although 60fps is unlikely in most games. http://benguild.com/2013/07/18/how-to-play-nintendo-wii-game...
I have one of the high-end i7 rMBPs with an Nvidia 750M chip inside. In Boot Camp, I get 60fps the vast majority of the time playing Super Mario Galaxy 2 and Metroid Prime Trilogy with mostly default settings — albeit at 1.0-1.5x internal resolution. Can't complain! Love having all the best Wii games on the go, original jaggies and everything.
In native OSX, performance is 1.5-2.0x worse.
Yeah, this is mainly because Apple's OpenGL drivers are terrible. They're eternally behind the GPU vendor drivers in OpenGL version/feature availability and have worse performance. I'm crossing my fingers that in a few years the clean slate of glNext will give Apple a chance to fix this, but not counting on it...
Hilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)
Interesting. Is the Dolphin inside Parallels using the DirectX or OpenGL driver?
Er, disregard the above I guess; I misread your post as saying Dolphin worked better in Parallels. Or you edited it.
For those interested in a more technical explanation for the Super Mario Sunshine 60FPS romhack, go here: http://jul.rustedlogic.net/thread.php?id=17475
The hack seems like it was possible because the engine was designed to run at arbitrary framerates, and the romhacker (ehw?) found framerate and vsync-related functions in the demo version of the game, which actually has debug symbols baked in!
Romhacking sounds really fun.
I am really interested in reading more about the 60FPS hack for Gauntlet: Dark Legacy but I could not find anything online.
Wow, this makes me want to play Sunshine again. I only played it after Galaxy and was put off by the framerate (though I still beat most of it).