Show HN: Modern OpenGL ES (3.0 / 3.1 compute shaders) with Java for Android 5.0+
github.comGlad I could get my first open source effort up after all these years. There are few if any modern OpenGL ES 3.0 / 3.1 demos for Java with Android and this is important tech. I spent a good chunk of the last week pulling out code from my commercial middleware (TyphonRT) to make a lightweight and concise GL framework that makes working with modern GL much easier. I also provide a few demos with more forthcoming though this is a spare time effort. The nice thing is that the demo code is separated from the framework, so the framework can be used separately. Eventually I'll be porting the NVidia Gameworks demos to Java / Android. Lots more to say, but I'd be glad to answer any questions about modern OpenGL on Android. I'll be expanding the wiki on the repos linked here in the next week.
If you think the code above is useful or cool it's the basis for where I'm headed with building a next-gen video engine for Android. I have ~9 hours left on a crowd funding campaign that will help me get it out sooner than later having bootstrapped to 95% of the way there spending 2.5k hours over the last year building it. I'll keep it short as there is a video available to check out of it in action. Also bumped into Robert Scoble a week or so ago and he gave me a couple of amazing endorsements:
"It's the first app that makes me excited about Android in a long time..." -- Robert Scoble https://www.youtube.com/watch?v=gJ0kYC4sFo8
"This Android app makes me jealous. Video effects. Feels like a new age in video." -- Robert Scoble https://www.facebook.com/video.php?v=10152876836024655&set=v...
KS here: http://kck.st/1xA3R61 At this point I'd really just like to connect with interested early users as the funding goal is well... yeah... Thanks folks!