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Ideas about a new programming language for games [video] [Jonathan Blow]

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32 points by zindlerb 11 years ago · 1 comment

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Nzen 11 years ago

tl;dr Game programmers do lots of memory allocations that C/C++ don't accommodate in a pleasing way. New languages (Go D Rust) have smaller ball&chains but reflect different audiences that can, for example, eat the garbage compiler or pointer safety.

Blow suggests that the game industry should devote resources to a DSL that emphasizes their needs. Rather than, say, make the programmer allocate a block and then fill it with sizeof(x) offsets & allocating index arrays, the hypothetical language, when so marked, ought to allocate and fill a struct's members contiguously.

There's plenty more in the two hour video. He's mainly expressing frustration and hope. So, rather than start on a mailing list, if you have constructive advice, he'd like to hear from you via language@thekla.com

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